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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
The Great Forest
Plane — Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
Balaam__ on
1 year ago
I really enjoy (incoming pun…) off the wall deck ideas, uncommon mechanics or anything else that shakes up a stagnant format, so this was pleasant to see. That said, there are some issues.
To begin with, no matter what direction the deck inevitably takes I’d say 12 lands is far, far too low. Yes, most of your cards are low costed, but that won’t make much of a difference if half your lands are buried at the bottom of your library after you shuffle. So give the land count a bump.
As for the general idea of what you’re trying to accomplish, I think it can be molded into something playable and fun, but I wouldn’t expect many wins. I think you need a more focused wincon at the moment. Off the top of my head I’d say you have a few choices if you want to retain the ‘wall stall’ theme: Either scour all available walls for one that somehow causes direct damage and build around that, go the somewhat tried-and-true route of Assault Formation/High Alert and turn those walls into offensive tanks (might be tough to do in Pauper—is The Great Forest pauper legal?), or else think outside the box and find a way to repurpose any given wall. Something along the lines of Fling but utilizing toughness, if such a card exists.