The Great Forest

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Great Forest

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

Balaam__ on

1 year ago

I really enjoy (incoming pun…) off the wall deck ideas, uncommon mechanics or anything else that shakes up a stagnant format, so this was pleasant to see. That said, there are some issues.

To begin with, no matter what direction the deck inevitably takes I’d say 12 lands is far, far too low. Yes, most of your cards are low costed, but that won’t make much of a difference if half your lands are buried at the bottom of your library after you shuffle. So give the land count a bump.

As for the general idea of what you’re trying to accomplish, I think it can be molded into something playable and fun, but I wouldn’t expect many wins. I think you need a more focused wincon at the moment. Off the top of my head I’d say you have a few choices if you want to retain the ‘wall stall’ theme: Either scour all available walls for one that somehow causes direct damage and build around that, go the somewhat tried-and-true route of Assault Formation/High Alert and turn those walls into offensive tanks (might be tough to do in Pauper—is The Great Forest pauper legal?), or else think outside the box and find a way to repurpose any given wall. Something along the lines of Fling but utilizing toughness, if such a card exists.