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The Eternity Elevator
Legendary Artifact — Spacecraft
: Add
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
[20+]
: Add X mana of any one colour, where X is the number of charge counters on this.




DemonDragonJ on Is Anyone Else Concerned with …
6 days ago
Magic: the Gathering has now been around for over thirty years, so it is inevitable that it would experience power creep in some way, but I feel that the power creep has been particularly blatant in recent sets, with cards such as Jumbo Cactuar, Overkill, The Eternity Elevator, and Dawnsire, Sunstar Dreadnought being some of the best examples of this trend. I understand that this is purely my own opinion, but I imagine that at least some other players shall agree, with me, about this.
What does everyone else say, about this? Are you concerned with the extreme power creep of recent sets? I certainly am interested to hear your thoughts, on this matter.
legendofa on Would an Artifact Version of …
3 weeks ago
DemonDragonJ Right now, the only artifact that can reliably dump out blue mana (specifically) is Five Hundred Year Diary, which is restricted by the number of Clues you have. Other "any color" artifacts like Empowered Autogenerator or The Eternity Elevator, for a couple of new examples, are slow to get rolling. So I would say there's pretty much no precedent for an artifact that quickly and reliably produces more than one, maybe two blue mana. My takeaway is that no artifacts have that restriction because no artifacts exist that would have that restriction.
Stepping into your response to Idoneity, green is allowed to be much more flexible in when and how it produces mana than any other color, especially blue. Cards that produce lots of mana of any color, even creating only a single color at a time, have a lot of potential power--a lot of cards with the word Lotus in the name have been banned, restricted, or errata'ed one way or another. So my guess is that the designers decided mass mana production is fair as a late game effect, but want to heavily restrict it for the early and mid game. It's worth noting that every new card (first printed in the last four years) that can produce three or more mana costs 3+ mana to cast, has an additional cost for the mana, or is heavily restricted for what it can be used for.