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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Strangled Cemetery
Land
This enters tapped unless a player has 13 or less life.
: Add or .
Murrow on
Dredge Lessons
2 weeks ago
Thanks Balaam__
And I agree with you on getting value from lands. In this case I opted for Haunted Mire as a target for my land cyclers though. Strangled Cemetery is a cool land. I didn't know about that run of lands. I'll keep it in mind in the future.
Balaam__ on
Dredge Lessons
2 weeks ago
Always appreciate a good Dredge build. My only suggestion might be to run Jungle Hollow or Strangled Cemetery instead of Haunted Mire. It’s Pauper so any dual land will have inherent drawbacks, so you might as well gain a point of life or go with the slim possibility of it not entering play tapped.