Siege Smash

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Siege Smash

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose one —

  • Destroy target artifact.
  • Target creature gets +3/+2 and gains trample until end of turn.

legendofa on Can spells with Split Second …

1 year ago

In this case, the important bit is in the last couple sentences in the cited rules. If you cast Pillage, you can hold priority and cast Siege Smash, which more or less shuts down the stack so nobody gets priority (aside from a couple of weird exceptions that aren't directly relevant to the question). Once Siege Smash resolves, though, the stack opens up, you regain priority, and if you pass, your opponent then gains priority and can cast a counterspell targeting Pillage.

Icbrgr on Can spells with Split Second …

1 year ago

Can spells with Split Second on them be used to avoid countermagic?

if i cast Pillage can i hold priority/respond to it with Siege Smash before the opponents can respond with Spell Pierce?

I dont %100 Understand this Show