River's Grasp

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

River's Grasp

Sorcery

If (Blue) was spent to play River's Grasp, return up to one target creature to its owner's hand. If (Black) was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if (Blue)(Black) was spent.)

Snickles@EDH_only on Card creation challenge

4 years ago

reality shuffle

Sorcery

If was spent to cast ~, exile target artifact or enchantment. Its controller exiled the top card of their library until they reveal a card that shares a type with the target and put it into play. If was spent to cast ~, exile target creature or planeswalker. Its controller exiled the top card of their library until they reveal a card that shares a type with the target and put it into play. Then all exiled cards are shuffled into their owner's decks.


make a hybrid mana spell that cares about what color mana you spend on it (see River's Grasp for reference)

JoosetheMuice on Yuriko, The Tiger's Fang!

6 years ago

I think you might want to add a few more higher CMC things to the deck to take advantage of the life drain. Cards that help set the top of your deck like Ugin's Insight, Soothsaying, and if you feel like dropping the ca$h Scroll Rack. I don't love Skeleton Key or River's Grasp very much.