Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ardent Electromancer
Creature — Human Wizard
Wben Ardent Electromancer enters the battlefield, gain for each creature in your party. ( Your party consists of up to four creatures, one Cleric, Rogue, Warrior and Wizard, each.)
Gidgetimer on Pinkie Pie's Party Effect
1 year ago
Pinkie Pie doesn't say she grants any creature types, so she doesn't grant any creature types. What she does is make each creature you control count toward abilities like Ardent Electromancer adding mana and makes you have a full party at all times for abilities like Nimble Trapfinder's second ability.
Epicurus on
Party Allegiance
5 years ago
Massacar I added custom categories to the decklist to help with responding to your comment.
First off, Thran Turbine and Training Grounds are excellent suggestions, and I'm going to syft through the list to find room for those two, for sure, when I have time.
As for the other specific suggestions, my creature types are somewhat too varied, so Coat of Arms runs the risk of being more beneficial to my opponents than to me, even with as many allies as are there. And Biomancer's Familiar and Heartstone don't really help the commander all that much (though I will consider them because of their potential to help other creatures).
As for the number of creatures, I'm on the fence. Yes, 46 is a shytload. However, look at the distribution of them in my categories. I only have 9 Warriors, which is less than 10% of the deck, and that's the Party type I have the most of. Having a full party is incredibly helpful for casting the commander, and is furthermore vital for cards like Zagras, Thief of Heartbeats, Thwart the Grave, Spoils of Adventure, Nimble Trapfinder, Ardent Electromancer and Linvala, Shield of Sea Gate, without mentioning the other few party related cards. And while I could make cuts from the list of nonparty allies, doing so detracts from the effectiveness of many of the abilities of the allies, which are dependent on having others around to care about. And the changelings alleviate a lot of what I'm saying here, but I only have 4 of them, and they're the only ones I care to have.
So, in short, I get it. But nearly 50% creature just seems to me to be the way to build around the party mechanic effectively.
