Pandora's Deckbox: Cohesiveness and Deck Strength

Pandora's Deckbox

Epochalyptik

15 January 2014

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Introduction

This is a followup to Characteristics of a Strong Deck. That article outlined the seven characteristics that contribute to a deck's overall strength: flexibility, resilience, sustainability, consistency, cohesiveness, efficiency, and effectiveness. Each of the followup articles will focus in depth on one of these characteristics. In this release, we will examine cohesiveness as a deck trait and how it affects the strength of a deck.



What Is Cohesiveness?

Cohesiveness: the ability of a deck to function as a unit and build upon internal synergies.

Cohesiveness has a few different components. First, it is a measure of how well the cards in a deck contribute to that deck's goals and strategy. Second, it is a measure of how well the cards in a deck interact with one another (a measure of the deck's synergy). A cohesive deck has, in a general sense, a kind of unity that holds its elements together. Whether it takes the form of themes, interactions between cards, or well-supported strategies, cohesiveness is important to deck strength.

A noncohesive deck lacks a unifying strategy or set of interactions, so it tends to play much like a random collection of cards. One of the signs of noncohesiveness in a deck is difficulty executing a strategy (outside interference aside). Because cohesiveness is multifaceted, it is possible for a deck to possess some elements of cohesiveness, but lack others. There is no guideline for "how much" cohesiveness a deck should have, or how much it can afford to lack. The subject is far too complicated to consider cases in that way.



Why Is Cohesiveness Important?

Cohesiveness is what allows a deck to function as one entity rather than a collection of sixty (or however many) different cards. Without this characteristic, a deck will lack the focus necessary to execute its strategy.

A deck that has a single strategy uses cohesiveness to align the function of its cards according to that strategy. Depending on the win condition, these cards may have to synergize with one another (as is the case with combo). Other times, synergy is less important (as is the case with goodstuff). It is, however, always critical that the operation of the individual cards supports the operation of the deck. Cards specifically included to improve a deck's flexibility, for example, do contribute to that deck's function even if they do not necessarily serve other purposes. Care must be taken so as not to overburden a deck with such cards, which would result in a reduction of effectiveness.

A deck that has multiple strategies must find a balance between each of them. If the strategies themselves are cohesive - that is, if they share components or synergize with one another - then designing and playing that deck will be comparatively simple. It is when each strategy demands its own deck space and resources that finding a balance between them becomes difficult. Division of deck space detracts from overall cohesiveness, and the resulting fragmentation impacts in-game performance.

It is precisely that fragmentation that cohesiveness is meant to combat.



Contributing Factors

Because cohesiveness is multifaceted, it has many contributing factors. However, most of these factors can be sorted into one of two broad categories.

First, cohesiveness depends on the degree to which each card in a deck contributes to that deck's goals and strategy. This is the most important form of cohesiveness because it most directly impacts the deck's performance. The greater the number of dead cards in a deck, the greater the chance of that deck faltering in game. Conversely, the fewer the number of dead cards in a deck, the lower the chance of the deck faltering in game. The extent to which each card contributes to the strategy is less significant than whether each card contributes at all to the strategy. Ideally, a deck should never contain any dead cards.

Cohesiveness also depends on the degree to which each card interacts with each other card in a deck. These interactions - collectively identified as synergy - strengthen a deck by creating additional advantage from elements that do not on their own produce such advantage. Synergy is the basis of combo decks, but synergy alone does not determine how strong a deck is. It is, however, a powerful tool for improving cohesiveness. Perhaps synergy is best considered an additive quality: its presence strengthens a deck, but its absence does not necessarily weaken a deck.

Conflict is effectively the opposite of synergy, and it reduces cohesiveness. Some cards have abilities or effects that functionally negate other effects (and even entire strategies). Other cards have abilities or effects that are noncumulative, so the result is the same whether one or ten such cards are played at once. For example, Sylvan Library conflicts with Necropotence because Necropotence causes its controller to skip his or her draw step, and Sylvan Library's ability triggers during its controller's draw step. Similarly, two Palisade Giants conflict because only one of their redirection effects may be applied; the second effect will no longer have an event to modify after the first is applied.

Additionally, cards may conflict due to their mana costs. If two cards share a mana cost or converted mana cost, they are likely to compete for resources on the same turns. A deck that contains only cards with converted mana cost 3 will struggle to make plays because too many of its components are competing for resources at the same time. Conversely, a deck with a smooth mana curve will be more cohesive because it has less conflict and a more defined pattern of resource use. Conflict can also occur when many cards in a multicolor deck compete for the same color of mana. Cost conflict is incredibly complex because it concerns the numbers of cards with each mana cost or converted mana cost, the color saturation of each cost, and the colors and amounts of mana available. It is usually only a consideration at the more advanced levels of deckbuilding, and its impact appears to be magnified once more obvious problems have been addressed.

Themes can also unite a deck by guiding card choice according to specific constraints, but they are also dangerous to use. Often, a player must choose between sticking with a theme or including an objectively better card for its increased power. Sticking to the theme does offer some cohesiveness, but at the expense of effectiveness and efficiency. The trade-off is not worthwhile from a strength standpoint, so theme decks are typically built out of player preference.



How Does Cohesiveness Interact With Other Characteristics?



Flexibility

Flexibility-oriented cards can be misinterpreted to be noncohesive if their sole purpose is to increase a deck's flexibility, and if they do not otherwise contribute to a deck's strategy or synergize with other cards. In truth, such cards do not detract from cohesiveness because flexibility is a means of supporting a deck's strategy and function. Conflict over deck space arises when too much space is given to cards that do not directly contribute to the strategy.



Resilience

Cohesiveness improves resilience because a cohesive deck plays few, if any, dead cards. If each card in a deck is relevant to that deck's strategy, then each play will be relevant (board states aside). The more each card does for a strategy, the faster a deck can get back on track after being disrupted.

Unfortunately, resilience can also decrease if a deck becomes too dependent upon synergies or combos. Those interactions become weak spots that make the deck more vulnerable to disruption.



Sustainability

Cohesiveness improves sustainability for two reasons. Because a cohesive deck contains few (if any) dead cards, there is less to hinder a its ability to deliver pressure. Furthermore, synergy creates additional advantage from resources, so it helps deliver pressure each time one card builds on another card's effect.



Consistency

Dead cards create the potential for not only turn-to-turn variance (which results in a reduction of sustainability), but also the potential for game-to-game variance. Therefore, a cohesive deck is likelier than a noncohesive deck to be consistent because it contains fewer dead cards.



Efficiency

Because cohesive design requires goal-oriented card selection, a cohesive deck is likely to be efficient. Of course, there is a wide variance in efficiency within the subset of goal-oriented for a given strategy. Cohesiveness at least brings a deck closer to maximum efficiency.

Synergy is, by definition, efficient because it can generate additional advantage from a set amount of resources. It is the degree of efficiency that varies.



Effectiveness

As with its relation to efficiency, cohesiveness improves effectiveness through goal-oriented card selection. Cohesive design relies on cards that are effective at accomplishing a given task. Synergy magnifies the effectiveness of certain cards when they are used in conjunction with one another.



Maximizing Cohesiveness

Because cohesiveness is a complicated characteristic, it is best to think first about what impacts it, then about how to leverage those influences.

A deck should always begin with a clear strategy. Without a defined strategy, there can be little in the way of support. The simplest strategies center on one primary win condition, and perhaps one backup win condition (although the backup is not strictly necessary). A deck with a single win condition need only include cards that support that win condition. The design process is much simpler in this situation than it would be for a deck with multiple win conditions.

If multiple win conditions are necessary, then it is best to select win conditions that are themselves cohesive. If one win condition requires pieces that cannot be used in others, then deck space must be isolated for those cards. The result is a reduction in the space left for the remaining win conditions, and corresponding reduction in cohesiveness because of the lack of unity amongst the deck's components. In contrast, multiple win conditions can be implemented effectively if they share many or all pieces with one another. In such a situation, there is less chance of any given card being dead in relation to a specific goal.

Cohesiveness can be further improved by the inclusion and use of synergies. Special care should be taken to select cards that are still relevant to the deck even outside of their synergies; otherwise, those cards will actually reduce the cohesiveness of the deck because they do not offer any support on their own. Furthermore, a deck should be designed such that it is not dependent upon synergies in order to perform. This kind of dependence results in a drop in performance while the synergies are still being assembled, and it makes the deck much more vulnerable to disruption. Combo decks are a notable exception because their primary strategy is to abuse synergies to create enough advantage to win the game.

To avoid conflict between cards, a deck should have a smooth and logical mana curve - one that fits the strategy. There must be balance between card at each stage of the game between cards and resource availability. Too many cards of one kind, or too few resources to support them, and a deck will falter in game. Mana curve and resource availability influence one another, so they should be mutual considerations during the design process.

The selection process should also aim avoid general conflicts. Redundancy can be utilized to increase the chances of a particular card or effect being available by a certain stage of the game, but overemphasis on redundancy limits flexibility. Variation in card choice helps alleviate this problem. Additionally, conflict between effects should be avoided if possible because it directly reduces the cohesiveness and effectiveness of the deck.

Themes should be avoided in favor of optimizing other characteristics of deck strength unless the theme offers enough synergy to offset the cost of selecting some underpowered cards. Tribal decks such as Merfolk, Faeries, Goblins, and Elves use their themes to their advantage by capitalizing on lord effects and tribe-specific mechanics.



Conclusion

Cohesiveness is a critical factor in deck construction, but it is often one of the harder characteristics to fine-tune. There are many complexities about cohesive deck design, and the task of finding the most relevant and synergistic cards from among a card pool is often a daunting one. Still, cohesiveness is worth a great deal to a deck because of its benefits to functionality and to the other characteristics.



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This article is a follow-up to Pandora's Deckbox: Consistency and Deck Strength The next article in this series is Pandora's Deckbox: Efficiency and Deck Strength

Well written!

January 16, 2014 3:49 a.m.

Matsi883 says... #2

Again, great article. I want to see some more soon!

January 16, 2014 7:11 a.m.

Cravenoff says... #3

This series has improved my deck building greatly. Thank you Epochalyptik.

January 16, 2014 11:01 a.m.

thEnd3000 says... #4

Very nice read Epochalyptik. I feel the importance of deck building has been perceived to be on the decline in competitive MTG recently (mainly due to so called "net decking"), and it is a shame, since I think deck building is the main aspect that makes MTG unique and one of the best games out there.

By providing information to help people build and tune new decks, you are helping reverse this tragic trend, so I thank you a lot for publishing this piece.

January 16, 2014 8 p.m.

Epochalyptik says... #5

@thEnd3000: For better or worse (it depends mostly on your personal perspective), netdecking is a result of the competitive environment. Players want to win, and many value winning over creativity. Some netdeckers are motivated by the easy success that comes with copying someone else's winning list. Others simply want to play the best deck in the current meta.

I do agree that an emphasis on deckbuilding skills and sensibility tends to cultivate in players a motivation to homebrew or refine - a motivation that the netdecker's world sorely lacks.

I'll probably end up doing an analysis of netdecking at some point, but that's an article for another month (or year, at this rate; I have so many ideas bouncing around, and so little time to put them all to use).

January 16, 2014 11:09 p.m.

thEnd3000 says... #6

I would love to hear your thoughts on netdecking in more detail. I actually do not mind the practice itself, I just mind that it seems to have spawned a culture in competitive MTG where people hate on anything original or low tier. I am actually quite curious as to whether this phenomenon is prevalent in other gaming cultures, or if this is something unique to the MTG competitive culture. Either way, I think it is a self destructive culture that will only serve to suppress new ideas, and therefore it will contribute to keeping the overall level of competition lower in the long run (which is ironic, since a lot of the originality/low tier haters seem to exalt maximizing competition).

January 17, 2014 2:04 a.m.

Epochalyptik says... #7

For those of you interested in the netdecking debate, there's a new Community Discussion on it.

thEnd3000, you should post those thoughts there to get the conversation going.

January 17, 2014 2:07 a.m.

Yananas says... #8

Great read, as well as the previous articles. I've read them in the past few days, and as a relatively new deck builder I've already seen my decks improve based on your tips. Thanks a lot!

I was wondering if you might do an article or two specifically about the mana-curve. It seems a key factor in all characteristics, and it has been one of the most difficult aspects for me to smooth out.

January 17, 2014 8:01 p.m.

The "break out of the theme" advice is not to be underestimated.

In a bird deck I've built lately, I could have included Keeper of the Nine Gales . If brainlessly searching Gatherer for the creature type "bird" were all I did, that would have been the end of the story.
But by breaking out of the theme and thinking about non-bird additions, I remembered Vedalken Mastermind , a strictly better card. And I already owned a playset of it. Double profit!

January 17, 2014 9:17 p.m.

@Yananas: I might be able to do something like that. If I did, the actual article(s) would end up coming out a few months from now. February and March are reserved for the last two installments in this particular series, and April might see an "in conclusion" piece.

I do agree that mana curve is worth addressing. I'll write the idea down and think about it over the next couple months.

@Triforce-Finder: Your situation is familiar to many players, and exactly the kind I had in mind when I wrote that section. There's something to be said for theme decks (specifically for tribal Modern/Legacy and for casual). Done right, they can be not only cohesive, but strong overall. Done wrong, however, they can lead to suboptimal design and lots of compromises.

January 17, 2014 10:25 p.m.

SaberTech says... #11

I like to think of deck building as an art form, and I find that deck Cohesiveness is a good indicator of someone's deck building experience. You can have multiple different decks that operate using the same theme or strategy but over time you can see who has put the most thought into how the cards in their deck interact with each other.

Deck design is my second favorite part of playing MtG, and one of the aspects that I love about the Commander format is watching how the people that I play with slowly refine their decks over time. A Commander deck typically runs 60-64 singleton spells and I enjoy talking to people about their cards choices after seeing their decks in action. How do they go about refining their strategies? How do they make every card in their deck count? How many interactions can they fit in and still have the deck play smoothly? Cohesiveness is a real benchmark with singleton decks, where you can't depend on multiple copies of the best cards to mathematically improve Cohesion and Consistency. Discussions on the topic are a fun mental exercise and a good way of keeping up the social aspect of the game in between matches.

January 18, 2014 5:17 p.m.

KingSorin says... #12

Triforce-Finder: sorry to ruin your moment of proudness, but Keeper of the Nine Gales a.) has flying b.) has an easier mana-cost if you're U/W, and most importantly, can return your opponent's permanents. That means you can keep bouncing their land and keeping them at 3 or so mana, or just bounce their threats in addition to your own permanents. Also: bird tribal = awesome.

January 19, 2014 5:31 p.m.

@ KingSorin

Not much of a moment of pride, just underlining the importance of epochs advice with an example. Are you implying that such common choices are exceptional enough to be proud of?

Have you even looked at the deck? It's a.) dimir-colored and b.) relies mainly on bouncing and recasting my birds, so for that strategy, Keeper of the Nine Gales is a.) too slow and b.) too dependent on other birds being on the field. When speed counts and you're playing shocks/innistrads/temples, two mana are always better than three.

You can a.) know what you're talking about or b.) not. Or c.), post that kind of comment on the deck page after you looked it up.

January 19, 2014 6:48 p.m.

Keep it civil, everyone. The point is that different cards make sense in different scenarios.

January 19, 2014 6:50 p.m.

Sorry if that retort was too harsh. I've got a really nasty headache that lowers my tolerance level for that kind of comment far below the usual...

January 19, 2014 9:20 p.m.

KingSorin says... #16

Lol I didn't even know black birds were a thing. I thought they were mainly Azorius, but I see where your coming from. Have you considered Cloudstone Curio ?

January 20, 2014 1:12 a.m.

Sabels says... #17

As somebody who has only been playing since the 2013 core set, I have found these articles very helpful and emailed/texted the link to the first article to all my friends. Hopefully this will help us with our decks and adapting should we choose to keep playing Standard.

February 2, 2014 9:04 p.m.

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