Why is Dominaria United Before the Brothers' War?

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Posted on July 24, 2022, 7:44 a.m. by DemonDragonJ

I find it to be very weird that The Brothers' War (the set) is being released after Dominaria United, when it occurred thousands of years before the current storyline, so I naturally am wondering why WotC is doing that.

I sincerely hope that the reason for that curious set order is not because someone from the present attempts to go backward in time and alter the outcome of the Brothers' War to change history, and that someone else from the present needs to prevent them from doing that, since I dislike time travel stories.

What does everyone else say about this subject? Why do you believe that Dominaria United is being released before The Brothers' War?

Gleeock says... #2

Well if they do that it is high-time we get a really good card that punishes extra turns (time travel) while giving us a sweet perk. Time travel generally messes stories up & tends to wash the past, so if they do that I hope they at least put a clamp on the time travel stuff after this. I do get the feeling your instinct is right on the time travel though.

July 24, 2022 8:46 a.m.

Unlife says... #3

I have no direct reference, as it was something a friend had read with regards to the storyline, so feel free to double check. Apparently Dominaria United is going to set up the Phyrexians more fully for their invasion, and introduce them to all the major players (with at least one major death and phyrexianization, got that from an artbook spoiler off amazon) Brother's War is kinda time travel, but more looking back at how the war went, and what Urza and the others did originally to stop them more than traveling back to the past in order to change it.

July 24, 2022 9:47 a.m.

DemonDragonJ says... #4

Gleeock, why do you wish for a card that punishes extra turns, and is not Stranglehold sufficient? I also hear players wishing to punish tutors, but I fail to see why some players dislike such cards, just as I fail to see why some players dislike extra turns.

Unlife, if the story does involve time travel, I hope that that is the reason for it.

July 24, 2022 11:22 a.m.

Gleeock says... #5

Punishers bring fun back into the game. Stranglehold is not even close to good enough as there is no upside to the caster and it is more staxy than it is "gotcha". I believe the game is healthier when we have more cards to put consequences on strategies and it is not good when a powerful and slow strategy has a one card response to its' 20 card pool. Also, thematically, the "butterfly effect" is and should be something used to explain why arrogant mages don't just time travel left and right throughout the mtg universe. I think the same way about most mechanics, same thing with leaves the battlefield effects - blink needs more punishment as well... The yin to the yang

July 24, 2022 2 p.m.

DemonDragonJ says... #6

Gleeock, please tell me that you believe that cards such as Hullbreacher, Opposition Agent, Drannith Magistrate, and Narset, Parter of Veils are unfair and should never have been printed, or at least should have had much higher mana costs, since that is my opinion of all of those cards. I personally think that Archivist of Oghma is a fair way to deal with certain abusive strategies, since it rewards the opponent without actually hurting the player seeking to gain advantage.

July 24, 2022 8:09 p.m.

Gleeock says... #7

It gets complicated. Some of those cards are BS stax, where a line of gameplay is completely stopped, don't like Drannith Magistrate, Narset, Parter of Veils isn't terrible on her own, she was just a mistake considering wheels. Hullbreacher was a gamewarping terrible idea, stax & hard ramp in . Opposition Agent has never bothered me in the slightest, a strong slap for a strong circumstantial effect... It may even be a dead card some games. Some of that listed stuff is hard-stax, different from punishment in saying: "you cannot" vs "you CAN, for a price". If you can't tell I am a big fan of Cindervines, Ruric Thar, the Unbowed, things like aristocrats where you make board wipes into a hard decision.... You can, but do you want to?

July 24, 2022 10:07 p.m.

Abaques says... #8

Sadly I think its gonna be time travel. My guess is that it'll be some variation on Avengers Endgame.

July 26, 2022 3:13 p.m.

KBK7101 says... #9

^I was gonna say the same thing. Doesn't Wizards have like a three year development time frame for Standard sets? I think I read that somewhere but I'm not 100% certain. It's been about three years since Endgame released. It makes sense that they'd try and capitalize on it's hype, even if it is a bit delayed.

The Brother's War also had no planeswalkers (other than Urza at the very end) and a Standard set with no planeswalkers would be really strange. They could fix this "problem" by having Karn or whoever else in there via time travel. It kinda makes sense.

July 27, 2022 5:30 p.m.

DemonDragonJ says... #10

KBK7101, that is exactly what I am hoping does not happen; it would be so nice to actually have a break from planeswalkers for at least one set, but WotC feels that it is necessary to force them in every set, so they feel it is necessary to mess with an established story for the sake of promoting their "creator's pets."

July 31, 2022 10:59 a.m.

golgarigirl says... #11

Planeswalkers are kinda the face of the game. They're the main characters. So they're not going to leave them out one set. I'm not saying you have to agree with this design philosophy, but that's how they've been doing now for well over a decade. I expect them to find a way to introduce planeswalkers somehow, and Karn being inextricably tied to Urza and canonically a time traveler seems the likely option.

August 16, 2022 1:24 p.m.

DemonDragonJ says... #12

golgarigirl, why do the characters even need to go backward in time? They know how the heroes fought against the original Phryexian invasion, so they should simply use similar tactics.

August 20, 2022 12:20 a.m.

golgarigirl says... #13

DemonDragonJ We don't have the same abilities this time around. Now, bearing in mind I haven't read all the stories yet...the first go we had thousands of years of prep time combined with some interesting eugenics experiments and a whole lot of robots. And that was on the good guy's side. This invasion is what, a hundred or two years since? And the bad guys know why they failed the first time? I think the idea is perhaps even to prevent Karn from getting infested with oil in the first place and prevent New Phyrexia from happening. I believe the story is done well enough that sending a bunch of Gyspy Dangers into the Phyrexian homeworld isn't quite gonna cut it this time.

August 20, 2022 5:16 p.m.

Unlife says... #14

The story appears to have answered our question, they’re not being back to learn tactics or history.

Teferi’s looking for an instruction manual.

August 20, 2022 8:41 p.m.

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