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I agree. You just don't usually see the words "casual" and "MLD" in a statement referencing each other unless the phrase "not allowed" is involved.
MLD just happens to be banned along with Primal Surge (for some reason) in league closest to me.
Regardless, happy deckbuilding and GL!
May 25, 2017 8:36 a.m.
That's some casual play group if you have people running around casting Armageddons lol.
On another note, it does seem like we're having difficulty understanding one another.
May 25, 2017 7:31 a.m.
34 lands has always worked fine for me, but understandably everyone has different standards of what they consider to be "consistent". My curve is 2.3 and my top end is 6, which is not that different from yours. I'm not saying you need to take it down as far as I did, but 36 - 37 with some of the aforementioned mana ramp should be a good testing point.
Also, I'm confused who is the second comment directed at? If it is in reference to my Sigarda deck, then I would say you're not reading into my list very well. The deck easily kills someone by 6 or 7.
Idk what you mean by a "revenge deck" with respect to voltron, but I'll leave that be.
You're right, I run a single lockdown pieces (Gaddock Teeg) because it prevents me from getting blown out since I am not allowed to run MLD in my league. If you do not run a few cards like this in an aura-centeric deck, then you're going to get blown out. G/W and by extension G/W/R do not have the ability to recover from losing voltron aside from Replenish or Retether, thus a minimal amount of lockdown is necessary imo. If you're trying to make the deck faster, but do not want to protect your investment then I don't really understand what you're going for here.
May 24, 2017 11:19 p.m.
I run a similar voltron deck with Sigarda, Host of Herons at the helm. I started with a similar mindset to yourself in that I thought "big payoff" ramp like Cultivate and Kodama's Reach were the only way to go but in truth you want faster cards like Carpet of Flowers, Birds of Paradise,Devoted Druid, as well as the fast mana artifacts (I.e. Mana Crypt, Sol Ring, etc). Essentially if your goal is to have Uril out by turn three, you're going to need immaculate mana and ramp that costs < 3 cmc.
I 100% agree with cklise. I use the enchantress engine to maintain card advantage and can confirm that it works wonders for the deck.
Next, cut the group hug cards. Voltron should never be looking to make allies at the table. More people means more chances to lose your general to a board wipe or Arcane Lighthouse.
Your curve is ~2.5 with your highest cmc card being 6. You do not need 41 lands!
Another common mistake I see with decks that are trying to go faster in an this style deck is the inclusion of Serra's Sanctum. A majority of your permanents are aura's. Sanctum does nothing to help get Uril out and is most of the time going to produce no mana before you have him on board. Sure it's great late game, but to get a faster start early mana production is crucial. Nykthos, Shrine to Nyx will work better if you're just looking to do things like cast Three Dreams and play all the aura's you fetch during later turns.
Lastly, design the deck such that your enchantments cater to the way you win - getting to 11 power + double strike or Ancestral Mask with a plethora of enchantments. In Uril's case you are most likely going to need some evasion as well.
I could essentially sit here all day and spout all the things I've learned from playing and improving a voltron enchantress deck for the past 6 months, but this is your this is your deck to design not mine.
Nevertheless, if you have the time or will take a look at my Sigarda list. I'm not saying my deck is perfect, but hopefully it will reinforce what myself as well as others in the comments are suggesting.
May 24, 2017 9:35 p.m.
Let me see if I can articulate this properly...
I'm not a huge fan of value creature-based strategies aside from elves for the reasons that I mentioned in my previous post. If the deck is to be more casual for now, then my advice would be to drop a lot of the creatures and replace them with more controlling pieces such as planewalkers, enchantments, card draw, counterspells, and etc.
Having two activations every turn of cards like Elspeth, Sun's Champion or Oath of Jace is definitely nothing to scoff at. I believe having less vulnerable permenants that consistently generate advantage is where Brago wants to be for lower power level meta's.
If not stax, then this is where I would personally go with the deck. However I do not want to come off as attempting to impose my ideals onto your deck building, so if blinking creatures is what you want to be doing then don't let me tell you otherwise.
May 19, 2017 2:04 p.m.
Somehow I always end up here...commenting on one of your lists. Anyways here goes round 3 lol.
You mentioned hating Brago's infinite combo potential a lot, but truth be told Brago is stax general first and foremost. As Flagellum kindly pointed out Brago excels at slowing down the game, but whether you are going to enjoy running a second stax list is up to you.
I don't know your meta, playgroup, or if you're looking for this deck to generate as much hate as your Mazirek deck, but you mentioned optimizing and hating infinite combo's. Thus, I think it's fitting that stax comes as the natural best option if you are solely looking to win games "optimally."
In my opinion it is always very difficult to get there solely on the "value creature" plan. Especially due to the fact that creatures are arguably the most fragile permenant type in Magic and Brago's ability is fairly restrictive (in that he must deal damage to trigger).
If this is just a casual list and I'm completely missing the mark here, please feel free to call me out Triton. However on that same note idk why you would attempt to optimize a purely casual list.
May 18, 2017 10:47 p.m.
Commander / EDH*
SCORE: 7 | 7 COMMENTS | 1745 VIEWS
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|Playing since||Scars of Mirrodin|
|Avg. deck rating||6.00|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||83|
|Last activity||2 days|