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people are going to have different opinions on staples. Not everything is as clear cut as Sol Ring. Nonetheless, I really think "staples" are going to be defined by what you plan on doing with the deck. Obviously you will want more large Eldrazi if you are not planning to win by combo and you will want a select few if you do plan to combo. For the most part if you just want to be the generic midrange Animar, Soul of Elements deck that so many people gravitate towards, then I'd simply recommend just running the titans. The rest of your creatures should compose of cards that support Animar gaining counters quickly - small bounce creatures (ex. Quickling), ETB value cards (ex. Wood Elves, Elvish Visionary), etc.
January 17, 2017 8:27 a.m.
@iAzire: Thank you for elaborating on the strategy incorporated with Ezuri. Taking infinite turns might be a little too savage for me though lol.
@Poper187: Great suggestion!
January 11, 2017 7:39 a.m.
I'm not sure why i didn't think of doing that in the first place. I'm also really surprised to see that Ezuri, Claw of Progress is the top general for this strategy.
January 10, 2017 10:14 p.m.
Hmmm...Ezuri, Claw of Progress doubles as a win-condition. I never thought of him. Good find. I already have a G/W general so I'm not really looking to double up on the same color combonation. If I were to use G/W again I'd want it to be in combitnation with other colors.
January 10, 2017 6:46 p.m.
I'd like to be able to play an Aluren-centered deck in EDH. To my knowledge the best generals to use in combination with the aforementioned card are Momir Vig, Simic Visionary and Animar, Soul of Elements, but I would like to try something different. What generals (or partnered generals) have you found to work well for this style of play?
January 10, 2017 5:21 p.m.
Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.
Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.
Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.
Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.
Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.
Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.
Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.
GL and hope this helps!
January 6, 2017 4:09 p.m.
Commander is not exactly a format in which you are looking to get rid of your 40 life as fast as possible. I think you could build aggro or something that hits your opponents symmetrically (I.e. Heartless Hidetsugu), but the style of play you are striving for is just going to leave you at a low life total with not enough resources to close out the game.
If your still set on doing this, here's my thoughts...You could use things Tree of Redemption, Moltensteel Dragon, or Shaman of Forgotten Ways to make Death's Shadow more viable and your life total lower. Your best bet at consistency for this style of play would probably be a Birthing Pod-centered deck. As for a late game plan maybe include a few big creatures along with a combo that uses Aluren.
January 5, 2017 2:09 p.m.
I think there is a difference in how we play EDH here, TheRedGoat. I believe that one should never have to resort to politics in order to compensate for the shortcomings of their deck. I exemplify this through the fact that I play voltron irl. Atarka plays fairly similar to a voltron deck. You should almost always be 2- to 3-shotting a single player while Atarka is on the board, thus there should be no need for politics while playing her unless you have navigated the game poorly. Even if you do find yourself in need of protection, there are plenty of good cards that play defense as well such as Maze of Ith, Freyalise, Llanowar's Fury, Awakening Zone, Arachnogenesis, etc.
In my opinion Ydris is only good for combo and falls short on most other fronts.
January 4, 2017 1:38 p.m.
Go with Atarka, World Render. From my perspective having Atarka as your commander will always give you access to your win con (which should be swinging with double striking dragons); your mana base will be more consistent and a heck of a lot cheaper; and finally Xenograft/Conspiracy are too gimmicky and I would never suggest putting them in your 99 unless you have a good reason.
As for Atarka's cmc...Don't worry, you have access to the best ramp spells in the format and as long as you construct the deck properly casting Atarka should not be an issue.
January 4, 2017 7:47 a.m.
If you are still looking for more cuts, I'll give another suggestion - Sigarda, Host of Herons. I honestly don't see what she does for your deck, you have around 30 creatures so losing one should not be an issue. Sigarda is pretty much only good for the following scenarios: 1. She is your general, 2. You attempting a voltron strategy, or 3. Stax-like strategies are rampant in your meta. If none of the aforementioned apply to you then she pretty much fits your description of a "vanilla fatty."
January 3, 2017 9:18 p.m.
Yeah...I thought Garruk, Caller of Beasts +1 would be a problem lol. If you want my opinion on Garruk Wildspeaker, then I'd say he is okay. I think Freyalise, Llanowar's Fury has significantly more utility in her first two abilities, but Garruk Wildspeaker's ult can double as a win con.
In response to you previous comment about cuts...the cuts I suggested are for whatever you would like them to be. You asked for cuts, I suggested potential candidates and possible replacements. What you do with that is completely up to you. I had no intention of sounding like I was forcing you to do anything and apologize if I came off that way.
January 2, 2017 2:37 a.m.
@ brokendwarf: If you wanted another planeswalker for the deck, I think Domri Rade, Garruk, Caller of Beasts, or Freyalise, Llanowar's Fury are all significantly more impactful than the ones you mentioned.
January 1, 2017 7:45 p.m.
@brokendwarf: I completely understand all the points you made about the creatures, however you did not mention Avenger of Zendikar. Also, it may not be my place to say this, but all the planeswalkers you mentioned seem like they all have incredibly underwhelming effects for the deck as well. I honestly think that spot is better used for another big creature.
I didn't bother to read the date, I just looked at the most recent update (derp).
January 1, 2017 7:43 p.m.
Nahiri, the Harbinger doesn't feel like she does enough for the deck. Her ult is pretty much the only thing you want and that feels underwhelming when you're not getting Emrakul, the Aeons Torn. To further the poor fit of this walker in the deck, you actually go negative from her looting. It looks as though you just added her, but from my perspective it's a questionable include.
I agree with your initial post in that Godsire is underwhelming. If you still want more cuts I would go so far as to say Dragonlord Atarka is pretty underwhelming as well. 5 damage during ETB really isn't that potent for her CMC.
I know Krosan Grip is usually the go to option for artifact/enchantment removal, but your deck looks like it is playing at a higher level and for that reason I suggest Unravel the Aether. It gives variety in how you remove artifacts/enchantments and allows you to not fold immediately to generals such as Arcum Dagsson.
January 1, 2017 5:42 p.m.
Commander / EDH
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Commander / EDH
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|Playing since||Scars of Mirrodin|
|Avg. deck rating||2.67|
|Favorite formats||Commander / EDH|
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|Last activity||3 days|