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@lukas96 I feel like you've misconstrued one of the win cons as the only win con; which just isn't true. Sure Midnight Banshee only applies to non-black creatures, but this is meant to be a budget casual idea to build off of, not a competitive net-deck to crush the competition.
There's also a part of me that feels you're analyzing this deck under the light of it being used in a 1v1 format, rather than multiplayer which tends to play at a slower pace (example: 4-6 player FFA).
I agree on the basis that there are likely better options for cards such as Midnight Banshee, that could fill the same role; but this applies to most if not all decks.
Thanks for taking the time to comment back-to-back though!
March 13, 2018 12:23 p.m.
Totally late reply, but better late than never right?
"Isn't it hard for you to draw a creature card?" The trick to decks like this is understanding when\how to mulligan; and honestly this takes practice! This ties in to the next question...
"What's your average turn wins" If you meant the amount of turns it takes to win, I'd say 3-6 turns. If you meant how does the average turn win work, it'd be buffing Blighted Agent with a counter-spell up your sleeve (just in case).
Concerning Inkmoth Nexus, most commonly it'll lend a trickle of infect counters or be used as a blocker in place of your creatures; not so much for the finishing move (this tends to be Blighted Agent as mentioned above).
March 12, 2018 6:34 p.m.
Sorry about the rather late reply, but here it goes!
@lukas96 I just want to point out that the Midnight Banshee + Kulrath Knight lock out combo is one of the win cons in this deck; assuming you're facing non-black decks. Also this deck is meant to be a foundation to build off of, you make the changes you believe are required for your playgroup; even if that means messing with the mana base!
@DemonicExecuter This question is always hard, and tends to be heavily affected by your playgroup. If your playgroup doesn't abuse flying creatures, you could probably get away with replacing 2-4x Plague Stinger for 2-4x Ichorclaw Myr; otherwise I wouldn't bother with Ichorclaw Myr. On the other side, replacing the 4x Septic Rats for 4x Phyrexian Crusader should be a safe bet in all situations (same CMC, same stats, better effects). Finding the proper card to replace with Skithiryx, the Blight Dragon is kind of tricky, but I'd say 1x Kulrath Knight. I honestly would say as awesome as it sounds, a 2BB Black Sun's Zenith would eliminate 14 out of the 22 creatures in this deck (if un-buffed by Hand of the Praetors); not to say it couldn't work, but you'd have to build with it in mind.
@ShadowFire1 this question really boils down to Contagion Engine vs Contagion Clasp - I'd say the clasp wins out simply because it's faster and doesn't have the potential of clogging your hand as much in the early stages; its a 2 mana Scar that will later be used to proliferate. The 4 extra mana on the engine changes the targeted -1/-1 to apply to all of a target player's creatures, which just feels more clunky than helpful imo.
March 12, 2018 6:03 p.m.
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|Playing since||Magic 2014|
|Avg. deck rating||89.60|
|Helper Rank||None yet|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||1|
|Last activity||6 days|