I didn't like the Eggs approach as much as I thought, since I generally hit the Bomberman combo before I could ever reach a killing point with Faith's Reward, et al. So, this is my second attempt at a Breya combo build.

Auriok Salvagers + Lion's Eye Diamond = Infinite colored mana. Kill with Breya by casting her and sacrificing her and one token to her own ability to deal damage.

Animate Dead + Worldgorger Dragon exiles your board state repeatedly, allowing you to re-tap mana producing permanents. If you control at least 1 permanent that produces WUBR without damaging, you can generate infinite colored mana if you have a way to stop the loop in the graveyard to cast Breya. If you only control shock or pain lands, or only have 1 creature in your graveyard, then Breya must be on the battlefield first as you can stack abilities so that Breya's ETB resolves first, and then respond to Gorger's exile trigger by gaining life and then bolting the table with her ability. Necromancy and Dance of the Dead can substitute for Animate Dead.

These combos are relatively easy to assemble thanks to Notion Thief + Wheel of Fortune , or Winds of Change, or Windfall. Drawing 20+ cards makes it insanely easy to assemble either combo while your opponents have no cards in hand. Ad Nauseam is another strong option to draw cards, letting you untap with a grip of 20-30+, while Doomsday just lets you cut the nonsense and set your topdeck however you like.

General Doomsday pile: Gitaxian Probe > Thought Scour > Worldgorger Dragon > Literally any other creature to stop the loop > Animate Dead. Takes 1UB, kill with Breya after generating infinite mana. If you have a cantrip, Top, Bauble, etc., drop Probe from the pile and do Scour > Dragon > Creature > Animate Dead > Protection (Pact of Negation or something) and then draw into the last card before attempting to go off.

Thought Scour > Auriok Salvagers > Lion's Eye Diamond > Reanimate/Animate Dead > Other reanimation spell or protection if you have a cantrip to dig to the last card. Requires 1WB or 2WB. If you have a reanimation spell in hand, you can do Silence or a counter as the fourth card for protection.

Intuition is powerful, extremely so. This card still enables the deck to find the second piece for a combo at almost any time. It's strongly dependent on your hand, however, as you can get Salvagers + 2 reanimation spells if you have LED in hand, get Salvagers + LED + mana rock if you have a reanimation spell in hand, and LED + protection + protection if you have Salvagers in hand.

Removed: Breya + Nim Deathmantle/Eldrazi Displacer + Krark-Clan Ironworks = infinite tokens/damage. Sac Breya + 1 token to Altar/Ironworks for 4 mana, spend it on Deathmantle's trigger to bring Breya back from the graveyard to repeat the process. This produces 1 extra token each resolution, which can be used for Breya's abilities or just to attack a hexproofed opponent, or something. Combo was too clunky since Deathmantle/Displacer didn't really synergize with the main combos of the deck, and KCI suffered from me reducing the artifacts run to maintain a consistent and powerful ADN/Doomsday engine.

Toxic Deluge slot taken by Aura of Silence in physical deck due to overwhelming appearance of noncreature early win cons

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Casual

90% Competitive

Date added 7 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

56 - 0 Rares

15 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 1.79
Tokens Bird 2/2 U, Spirit 1/1 C, Thopter 1/1 U, Treasure
Folders Owned Commander Decks, B R E Y A
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