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Raptorspank so he does. Guess I missed that when looking him over. Thanks for noticing.
July 21, 2017 9:39 a.m.
cyclinggamer I'll keep an eye on it, but it started at $5 and now it is $6.
July 18, 2017 2:34 p.m.
sagartomar99 I am still building the deck, so I, unfortunately, have yet to try it out. I have been trying to see if I can't get a good chunk of the cards from trade before buying the rest of it. Also, people keep coming up with good suggestions. For example, cyclinggamer here. I will have to think of Dunes of the Dead, as a zombie wouldn't be bad, as long as my colors are fixed first. As for Ramunap Excavator, someone has suggested him before and I would totally put him in, if he wasn't $6 per copy. I personally am on a bit of a budget, so I don't want to go crazy with price.
July 18, 2017 10:38 a.m.
gumbogogo and Legendary_penguin_of_death, to keep this in the budget range, I may add some cards to the version I make at home as I open them in packs. I don't doubt that more early mana is heavily needed, but the only ones that mana fix and are under a dollar are Survivors' Encampment and Painted Bluffs (and Evolving Wilds), so I'll put more of those on this version as a base for people wanting to build a good deck at home for less than $30 and look at what I have to add to my personal one at home.
July 15, 2017 6:46 p.m.
ACDAMAN not really. The only land in there where I would lose life is the Ifnir Deadlands. I believe you are thinking of Hashep Oasis and Ramunap Ruins. The only problem I see with this manabase would be most r/g lands enter tapped. I don't believe this to be much of a problem though, as I can get rid of them if I don't need them, this deck is a little black heavy, and has a bit of mana fixing as is. Thank you for your concern, though.
July 15, 2017 2:14 p.m.
Pkrplyr911 I'll keep him in mind if he goes down in price at all.
July 13, 2017 9:51 a.m.
Soulus101 (and everybody else), I think I might put Soul-Scar Mage and burn in my sideboard, just in case this version doesn't run fast enough. Especially with all the comments and suggestions about it.
July 11, 2017 11:19 p.m.
Dream3r I have looked at all cards in black red standard that put -1/-1 counters on creatures in any way and this deck was my top picks. Yes, Liliana costs a lot, but that's why there is only one. If I'm in a standard game where I get enough mana to bring her out, either she or Liliana's Influence would be in my hand at some point.
I agree Ammit Eternal is a great creature, but just kind of that. I don't have any cards that would be able to move counters from him, or anything like that. (Now that I'm thinking about it, though, he would work great with Key to the City) My point is, I'll keep him in mind, but he really is just a good creature that doesn't really go with anything. I do notice my lack of combat presence, though, which is why I'll keep him in mind.
Finally, the short one. Soul-Scar Mage is literally a 1/2 prowess in this version as all damage I deal is either combat or to player. I'll keep him in mind in case I want to do half burn, half counters, though. (Maybe there are burn spells with cycle? That wouldn't be bad at all.)
If I see better synergy with a green card, I may add it as a splash.
Anyway, thank you for the suggestions, and I'll see what I can do with this knowledge to make this deck better. (Sorry that this got a little long winded)
July 10, 2017 8:01 p.m.
July 10, 2017 7:10 p.m.
Have you considered Splendid Reclamation? Just imagine what combos can be done late game. Nissa, Vital Force's emblem would have you draw how many cards? And you could probably play most of them as well. Courser of Kruphix, gain all the life. Ob Nixilis, the Fallen, kill target player, put how many +1/+1 counters on him? Ulvenwald Hydra would be unstoppable. And do I even need to mention Undergrowth Champion, Rampaging Baloths, or Oran-Rief Hydra? Too late, I already did.
And don't forget, Amulet of Vigor would make sure all 20-40 of those lands enter untapped.
July 10, 2017 12:37 p.m.
cyclinggamer I will keep both as a nice suggestion for now. I can see the power of Abandoned Sarcophagus, but if you look, I would only be able to bring back Archfiend of Ifnir this way, but as I said, I will keep it in mind, especially if I get more cycling cards.
Also, not going to lie, I forgot to check artifacts for that kind of stuff, so I will have to do that and I believe Key to the City will probably be on the top of the list.
Thank you for the suggestions.
July 10, 2017 noon
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|Favorite formats||Commander / EDH, Planechase, Casual|
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