Mono-Green Ramp Tips/help
Posted on April 5, 2019, 10:22 p.m. by th0r44
Give me some tips on cards I should maybe add or remove, or should just have more of. I've gotten to Platinum League on MTG Arena with this deck so far. Thanks for the help guys! My deck:
Here's my updated deck. Help is much appreciated My deck:
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April 6, 2019 9:32 p.m.
So far it's gotten me to tier 4 platinum league on MTG Arena. I was suprised.
April 6, 2019 9:33 p.m.
The deck looks potent. I think you are trying to take the late game part of this deck in too many directions: ghalta for big stompy, hexproof creatures and enchantments and multani. Personally I would drop multani. this would allow you to run a fourth copy of Growth-Chamber Guardian and another land.
long term a great option could be to splash red. dropping vine mare, druid of the cowl, Blanchwood Armor and Prodigious Growth could allow you to run Rythm of the Wild in combination with the green cards: Jadelight Ranger and Merfolk Branchwalker for a more agressive start and still leading into an stompy end game. This also opens up your side board to some nice cards. such as Thrash//Threat and Fiery Cannonade for pesky token decks