Can Superfriends potentially reach 100% Competitive?

Deck Help forum

Posted on Aug. 2, 2018, 10:27 a.m. by BMHKain

Note: With the cEDH Boros Deck compleat (Phyrexian Pun Intended... Xd), I now have a favor to ask about Superfriends & a Question...


Sliver Queen, Spark Harvesting Hive Mind

Commander / EDH* BMHKain

5 COMMENTS | 87 VIEWS


What do I need to do to cut to 100 & get to 100% Competetive status? Right now, It's at 91%, but I still wonder what it takes to shoot for the stars. And, as usual, I'm aware the meter system isn't perfect either, yet I got a 100% competitive cEDH Boros Deck anyway.

So let's see...

  1. Does removing Pillowfort Make any difference? What about Mana Crypt?

  2. What cards should I cut to get to 100%?

  3. What cards do you think might increase or decrease the meter?

  4. Does the meter even matter still? Already got a ton of powerful walkers anyway... So... Your guess is as good as mine.

I'd also like to take a moment to apologize to some; I'm not making this post for the purpose of getting suggestions of cards to cut; I'll handle that myself. I'm only doing this in regards to see how far the Crazy Train can go for the Competitive Meter...

Hope this helps. I'll cut whatever it takes to increase the meter enough for a competitive status. Leave the cuts to me.

Now, any ideas?

Oh, & One article states Playtesting decks actually takes nearly a month each. According to Channel Fireball at least...

bwanabeast5 says... #2

I would think that it may not be fast enough.

August 3, 2018 3:04 a.m.

bwanabeast5 says... #3

I haven't played with or against it before, all that I've heard is that it is super cancerous if they get the main core items of the deck in play.

August 3, 2018 3:06 a.m.

landofMordor says... #4

So, with regard to your 4th question, that meter matters not at all. I mean, I get that you might just be trying to see how crazy you need to get, but that artificial, algorithm-imposed label doesn’t itself mean any deck is good.

“Competitive” is a function of real humans playing Magic together, and the owner’s testing of his/her deck. If you’re truly trying to take down a cEDH FNM, the only thing that will tell you whether your deck is “competitive” is playing it. If the meter says 100% Casual, but you win against all your friends, where does that put you?

steps down off soapbox that’s just my two cents(: Good luck with your build, and remember, Magic is a game, so it’s okay to play the decklist and style that lets you and your friends have fun! Don’t sweat it too much about the meter(: cheers!

August 3, 2018 7:53 a.m.

scout1101 says... #5

The issue with superfriends in a competitive environment is just that it does almost everything worse than what a different deck could. The only way a superfriends list could work is in a control shell, but then you would be running to many cards that don't interact at instant speed that also don't win you the game on there own. When all of the other decks are doing busted things early a control deck needs to have very few dead cards and needs to be able to finish the game themselves quickly, and planeswalkers don't provide the speed or the interaction.

Superfriends could occasionally do well in a competitive scene, but the most important aspect of being a truly competitive deck is consistency, and filling a deck with cards useless most of the time leads to poor outcomes.

August 3, 2018 6:27 p.m.

BMHKain says... #6

Thanks, everyone. Ironically, I already have a deck for cEDH, & it's not Superfriends based. JSYK... :P

August 3, 2018 8:25 p.m.

BMHKain says... #7

Sorry guys...

I now officially realize this archetype can't each 100%. & even IF it did, it wouldn't matter as the meter is wonky as garbage. Though I would like one more cut for one more card: Pir, Imaginative Rascal. Unless anyone wants to object to this suggestion for constructive reasoning. Then I want this closed. & I'd rather do 5 colors anyways... Sorry.

August 13, 2018 8:56 a.m.

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