How would you "normalize" an unset card to make it appropriate for play in sanctioned formats?

Custom Cards forum

Posted on Dec. 23, 2019, 6:57 p.m. by StopShot

One thing that has always bothered me about unset cards is that they can not be used in real formats. Some of them have gimmicks that would be pretty great if you could work around the physical and rules-nightmare aspects of them however.

The goal of this thread is to redesign ("normalize") any unset card to make it appropriate enough for sanctioned play. When redesigning the card try to stick to the flavor of the card as best you can. Here are some cards I have redesigned as examples: (Please make sure to include a link to the card you are redesigning.)

Card: Yet Another AEther Vortex

Redesigned Name: AEther Time-Rift

CMC: Same

Card Type: Same

Text: All creatures have haste.

Players play with the top card of their libraries revealed.

Whenever a permanent card is revealed from the top of any player's library that player creates a token copy of that permanent except its name is AEther Clone.

Whenever the top card of a player's library changes zones or the card order of their library changes that player exiles all tokens named Aether Clone that they control before revealing the top card of their library.

P/T: None.


Card: Cardpecker

Redesigned Name: Timber Hallower

CMC: Same

Card Type: Same

Text: Flying

Timber Hallower gets +1/+0 so long as an opponent controls an untapped Forest or Swamp. ((Woodpeckers thrive in woodland areas.))

Whenever an opponent shuffles their library or puts a card on the bottom of their library you may return Timber Hallower from your graveyard to your hand. ((Most players normally touch the table when picking up their deck to shuffle.))

Flavor Text: To some groves a blessing. To others an affliction.

P/T: 1/1


Which cards would you redesign?

Gidgetimer says... #2

Gratuitous comment about renaming The Cheese Stands Alone to Barren Glory so that no one else has to make it.

December 23, 2019 9:03 p.m.

StopShot says... #3

@TypicalTimmy, moving counters (on a single card), indicated numerals and what's listed on a text box are terms that aren't part of mainstream cards though, however; I don't see how it would create a whole lot problems either. If I were to redesign him to not have these terms I think I'd design him to work like this.

Card: Baron Von Count

Redesigned Name: Same

CMC: Same

Card Type: Legendary Creature - Human Artificer Wizard

Text: When Baron Von Count enters the battlefield each player gains 5 doom counters. Doom counters can't be proliferated and players can't have more than 5 doom counters.

Whenever a player casts a spell or discards a card with converted mana cost, power or toughness equal to the number of doom counters that player has, that player removes a doom counter. Whenever one of your opponents discards a card with converted mana cost, power or toughness equal to the number of doom counters you have, remove a doom counter.

Whenever a player removes their last doom counter, that player gains 5 doom counters and must choose a player other than Baron Von Count's controller. The chosen player loses the game.


I think spreading the Baron's game ending ability to all other players would better highlight the -aspect of this card as it would generate more chaos. It also means if a game ends up between you and another player, if that player loses all their doom counters they'd only force themselves to lose the game, so this effect would always benefit you in some way. What do you think?

December 24, 2019 7:14 p.m.

I wouldn't that compeletely misses the point of the Un-sets.

That would be like asking how to incorporate 2 hand touch football into the NFL.

December 25, 2019 7:09 p.m.

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