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ZENDIKAR - [D11f.2]

Modern

Askani28


ZENDIKAR - Expedition Camp


"Zendikar is extremely dangerous and unpredictable, but many treasures and secrets lie at the end of every journey! In a forgotten era, Zendikar was ruled by an ancient unknown civilization that mysteriously disappeared, but left countless ruins, hidden caves and artifacts to be discovered! Everywhere you'll go, you will see gigantic, alien-looking hedron obelisks carved with mysterious runes. Nobody knows who built these hedrons, nor how to use them, whatever their purpose might have been. Problem is, Zendikar is sentient. The world senses our presence, and doesn't like to be plundered by planeswalkers. The elements often rise up to defend the plane from what it sees as invaders. We really don't know why Zendikar reacts so violently to outsiders. Maybe it had bad past experiences? Who knows! Just be careful with tornadoes, tsunamis, earthquakes, walking mountains, Raging Ravines, Stirring Wildwoods..."

"Oh, one last thing. Be careful with traps. Old ruins are rife with deadly traps. If you get stuck in one, don't panic. Just find a way to disarm it before it triggers, or break lose by tearing down the trap's door."

"Has anyone asked to be guided to the Eldrazi Temple of Oran-Rief lately?"
"I don't need a guide for the moment. Farewell."

Which type of guide do you wish to hire?

HIRE A GOBLIN GUIDE ...................... 1 GOLD
HIRE A GOBLIN SHORTCUTTER ...... 1 GOLD
HIRE A KOR GUIDE ........................... 2 GOLD
HIRE AN ELF GUIDE .......................... 3 GOLD
HIRE A HUMAN GUIDE ...................... 5 GOLD
LEAVE


To SAVE your game, BOOKMARK this page!
(And don't forget to write down your character status: GOLD, XP, LIFE, POISON COUNTERS, and items in your BACKPACK!)
Quit to MAIN MENU.
Read QUEST MAGIC's RULE page here.
QUEST MAGIC has been created by Vincent Godin-Filion.

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