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QUEST MAGIC: The Legacy
Welcome to QUEST MAGIC, a Magic: The Gathering RPG I've created, abusing Tappedout's deck builder and playtester!
In this bloody brilliant RPG, born out of some of humanity's most prolific procrastination time ever, you get to play your favorite deck as the story's hero! You'll get to travel throughout the multiverse, battle powerful planeswalkers, gain XP and treasures, and unless your hero (aka deck) really really sucks, you might even end up saving the multiverse! ;) This is a humble adventure, but if you're a true geek you'll probably end up leveling your hero or slaying monsters for gold, so beware: this game is addictive. (Btw, you need a friend to play the game's monsters (decks). Or, do as you've always done: play with yourself. Yes, Jaya, I believe intellectual masturbation would be an appropriate term for this.) XD
Here's how it works:
Create a deck you like. It's your character.
Each time an enemy attacks you, play a match against the enemy's deck. There's no AI: you play both decks.
Life and poison doesn't reset after each match. You'll need a healer.
You'll gain gold to buy items in the game.
Items are artifacts (mostly equipments). Don't put them in your deck. Instead, at the start of every match, choose 6 items and put them into play. Use them when needed. Items that end up in your graveyard are lost. (Read the rules for details!)
You'll gain experience points (XP) and eventually gain levels.
For each level you have, you can play a "Preparation Turn" before every match (Play lands, creatures, etc., to prepare yourself for the fight. You can't harm your opponent during preparation: just build up your own forces.) So the higher your level is, the more powerful you are in battles! And the higher the level of your enemy is, the easier it will be for your ass to get kicked ;)
Click here to CREATE YOUR CHARACTER!
Ready to kick ass? START THE GAME!
QUEST MAGIC has been created by Vincent Godin-Filion.
GAME DIFFICULTY LEVEL
To set the game at EASY - - - - - - Build a MODERN character.
To set the game at NORMAL - - -- Build an EXTENDED character.
To set the game at HARD - - - - - - Build a STANDARD character.
This chart is only a suggestion. Just build the deck you'd like the most to play!
Post your character and discuss the game on Facebook!
Already played through the entire game? Want to play again, but you'd like to start at a certain point in the storyline? Wait no more! At last, Venser, the Sojourner
has achieved what Urza could not: he has created a Time Machine
! (Well, Urza did create Karn Liberated
, and it travels through time, so I guess that counts too...) Anyway, now you can time travel to any moment in the storyline!!! Isn't technology the greatest thing, right Sarkhan? ;)
If you haven't completed the campaign yet, stay away from the Time Machine !
31/07/2012 Game is officially online and ready to be played!
Build the character you'll enjoy the most playing. This chart below is only a suggestion:
To set the game at EASY - - - - - - Build a MODERN character.
To set the game at NORMAL - - -- Build an EXTENDED character.
To set the game at HARD - - - - - - Build a STANDARD character.
Please tell us what you think of the game. Leave a comment here on this page, and let us know about your character!
+1 if you like the concept!
Officially the craziest Magic spinoff I have ever seen. I'll give it a try tomorrow l while I pretend to work, then I tell you what I think.
In the mean, time have a +1 on good faith: you deserve it not least for the sheer effort you put into designing it.
Lolll Had trouble against a Boros Patrol or a bunch of Goblins? :)
Playing a standard deck can be really hard in this game, it really depends on the type of deck you're using. Decks that can gain life by themselves have a big advantage, while fast aggro decks will be better at low levels and control decks can be better at higher levels. You can always get stronger by bashing more monsters to level up or find gold to buy better items. Later in the game, you'll also be able to buy scrolls, new spells to modify your deck and make it more powerful. Happy hunting :)
I made a casual monoblack modern deck that uses stuff like korlash and nantuko shade because I always wanted to try that :P I used wizards dice roller here http://www.wizards.com/dnd/dice/dice.htm for rolling the d6's and iniative since I don't have my dice with me atm.
Haha thanks, its been a blast so far. I just killed skytherix barely but i'm at 9 poison counters and now i'm really worried i'm gonna run into an ichor rats >.>
Nice decklist, I wish I owned some of the older cards but I started in Zendikar so all my cards are pretty new, and being a student money's kind've an issue :P
My favorite color is black :p my first deck was a casual monoblack vampires. Then I didn't play much during SoM, and with innistrad i revisited vampires but splashed red, and made a rdw on the side with red cards. My current deck now is zombie pod which is really fun to play.
This looks amazing. I really appreciate all of the work that you put into this. Not sure if I'll find time to play it to completion, but I'll at least make a deck when I have a few moments and cycle it a few times to send more attention towards this thread.
This made me laugh: "You start as a Level 1 male planeswalker". Do I find a gender-reassignment surgeon later on? Heh. Also "THE ANTI-CHEATING-CHILD-MUTILATION-INCENTIVE-PROGRAM" is hilarious.
Seriously though, great work. Must've taken ages to complete. Deserves so much more than a simple +1.
This is some amazing stuff. This has to be one of the most interesting things I have done in quite some time. Thank you for putting forth the effort and thought into this rpg. It needs significantly more view I think so I am going to use a spare feature token that I have on it. I would recommend anybody else who feels inclined to do the same if you enjoy this rpg.
@GopherKing Thanks for playing! Yep I've put many hours into that game loll. I've no clue how many though, I've been designing it in my spare time (and mostly while I was supposed to work on my school stuff loll), but I've been working on this idea since November last year. Always loved creating stories for D&D and other fantasy stuff. What does your character's deck look like?
@user:MR%20H3AT: Wow thanks very much, using your own feature token on the game is really really appreciated!
If some of you guys want to help share the game, if you can deckcycle or feature your own character's deck with something in the title like "QUEST MAGIC: name of character" I'm sure it would draw some attention. :))
@Askani28 I'm using a standard exalted deck to play through the game, I had it set to private when I started but the game is so awesome that I'll make it public and cycle it a few times to try and get this more notice. But wow, I'm so shocked and impressed at the huge amount of effort you must have put into this, is the game complete or are you still adding to it?
Really loving this so far, made it to the eldrazi titans and got royally stomped. I have a question though. When you level up, does your xp reset to 0 or not? So far I've played with it resetting, but now I need 1800 xp to level up and it feels a bit too much. Thanks in advance, and keep up the good work! (:
@DjMustard: Yeah, you play both decks yourself like you would with paper cards (just open both decks in 2 different windows), and you manage your life total, poison counters and gold yourself like you would in a Gamebook. I wish the game could run the decks all by itself like Duels of the planeswalkers, but then Id have to be a genius programmer and Id have to own Wizards rights lolll.
It says that items used during the match from your backpack, IE Elixir of Immortality, that remain on the battlefield or that are in your hand are returned to your backpack after the match. Am I to assume that items shuffled into or placed on top/bottom of your library are removed after the match? Because if not Elixir is very useful for sac items like the 3 Moonglove Extract I currently have. -evil smile-
Although fun (I used essentially Tempered Steel) I was regularly confused how the backpack mechanism worked. How was I able to have them start in play while listed in maybe board? Did I have to both list them in maybe board AND the deck, just draw by name and do it that way? Maybe I'll try it that way...
Otherwise really great (I got so far as fighting Crovax the Cursed )! Can't wait to see more adventures!
@Jmo370: Yep, items you shuffle back into your library are lost, you must remove them from your backpack after the match. Unless you manage to draw them back of course. An elixir will only be usable once.
@Sax: Yeah, before a match, choose the 6 items you want to use and just cut/paste them in your decklist and draw them by name. Thats what I did when I playtested the game. (Should we ask the guys from Tappedout to create a new card list named "Backpack" with a cleverly programmed feature to get our items out of the bag more easily? Haha wishful thinking here... but wouldn't it be nice? ;)
Also backpack questions, what if the deck in question already has 4 of an item (Elixir of Immortality , for example) does the backpack items go around the 4-of rule?
Also! Going off of answer to Jmo370, say you use two Elixir in a battle, one that was already in your deck, and one that was from your backpack. What happens when you eventually draw into an Elixir? How can you tell which is which? Does the "backpack" item draw first?
This is all an extreme situation, of course. But it could come up at some point.
@Sax: No, there is no "max 4" of a card when it's an item. You can have any number of items in your backpack (its a huge bag loll), and you can use up to 6 items in a combat. You could buy and use 6 Elixirs in the same battle.
As for your dramatic scenario where one would already have an Elixir in his deck and an Elixir in his items, and shuffle the item in his library, and then draw an Elixir... Which one would it be? Huh.. I would say... Heads or tail. ;) I dont know, be creative lolll. Or just dont put an Elixir in your deck ;)
And so end's the tail of Jim, The little Demonsummoner that could.About the game, first of the music was fantastic, and i really liked the story and the deck design. one very small and Vorthosy problem was that i had was that there was less control of the character's diolog then i would have like and often time it left me wondering wether a real black red mage would say that, but i understand that would have taken up so much time and honestly its not that big an issue.
@theedboy: Thanks for your comment! Glad you liked the music :) As for the dialogues, I agree totally, I would have liked to create a "real" series of possible speech lines so each player could choose his character's personality. Alas, like you pointed out, it would have been crazy to create with such limited tools. The best RPG I've played is Planescape: Torment, because of the depth of the dialogues and the impact of the choices we make as we play. I wish I could create something so complex :)
Btw, you've got a very cool character, I just checked him out! How was it for your Demonist? Was the game too easy/too hard?
Your NPCs' Decks are very well made. Not only are they strong, but they all have a strong theme. Raging Ravine was hard. And that "swamp attacks you" near the bone dragon with 3 preparation turns is even harder !!
Made a little black / green elf deck to go through the campain and so far, it's making me smile. I'm enjoying this RPG.
Goodjob making this game.
@Shrodinger: Thanks for your comment! As for the "who goes first" rule, I didn't specify anything special, so just roll a dice like we do in normal Magic games. When I playtested the game, since I didn't have a dice near me, I revealed the top card of the library, then put it on the bottom: the highest CMC had the choice of going first or not.
I will add something about that in the rules when I have a minute.
@MidnightDragon: I couldn't agree more, I love EDH. And there is an EDH part in the campaign. Every boss in the game has a Commander just like in EDH, and every planeswalker boss has his own planeswalker card as his Commander! Oh and and later in the campaign, you can buy Commander scrolls and assign one of them as your commander. They cost a lot of gold, but having a general is really worth it :))
@bsniper1: Oh boy, I'm not really sure how I can summarize the rules, I'll try my best!
Create a deck you like. Its your character.
Each time an enemy attacks you, play a match against the ennemy's deck.
Life and poison doesn't reset after each match, you need a healer for that.
You'll gain gold to buy items in the game. You'll also find items during the game. Items are artifacts (mostly equipments). Don't put them in your deck. Instead, at the start of every match, choose 6 items and put them into play. Use them when needed. Items that end up in your graveyard are lost. (Read the rules for details!) You'll gain experience points (XP) and eventually gain levels.
For each level you have, you can play a "Preparation Turn" before every match (play lands, creatures, etc., to prepare yourself for the fight. You can't harm your opponent during preparation: just build up your own forces.). So higher is your level, the more powerful you are in battles! And the higher the level of your enemy is, the easier it will be for your ass to get kicked ;)
Here you go!
Go bash some monsters :)) Read the Rules Page for the complete rules. You'll find a link at the bottom of every page during the game.
@MidnightDragon: At the middle of the game you'll have access to a specific list of Commander Scrolls at Tolaria's Academy. The two generals you mentionned are not in the list, but there are many other powerful candidates to choose from!
Maybe I could add something at the Tolarian Academy that could let you choose any legendary creature as your commander for double the price or something. Adding this possibility could make a character really powerful, but doubling the cost could balance it out (less gold for other scrolls and items). Somebody thinks its a good idea? :)
I used a standard G/W Aggro/Blink deck. I wanted to make the game fun but also challenging and I definitely succeeded. I built that deck for FNM so I needed a good test.
My character went through the game with the "hero" and "do the right thing" mentality. The best part for me was the love side though. (Still a better love story than twilight lol) I found myself reading the story and going on a roller coaster ride at the end. It was very well written. I don't want to say to much and ruin it for other people.
If you ever decide to do another one I would love to help out. I've had a lot of experience with Photoshop, music editing and also writing various stories of my own. Also helps that I have played magic for nearly 10 years. :)
@Averos: I'm checking out your character, and he seems pretty solid and fun :)
Thank you for your comment about the story and the love part. I always loved epic "save the world" stories, but still, a good love affair always adds a powerful dimension to any story. Just curious: did your lover survive until the end or not? ;)
As for creating another QUEST MAGIC, I would really love to, but I don't have the time right now (school rush....!) But I have an idea. You say you're good with story-writing, and image and music editing? Dude, you should start the creation of your own QUEST MAGIC campaign!!! I would looooove playing someone else's game! And I could manage to find time to help you if you want. If you'd like to use the same rules and templates I created, no problem, I could send to you html stuff I already used. Or you could create entirely different rules and designs.
You have to create a new QUEST MAGIC. I want to play, and I'm sure a lot of people would love to play it too :))
I played a standard UW Puresteel deck (on Cockatrice), which simply abused the backpack... T1: Play plains, Mox Opal , Puresteel Paladin , equip 3 Silver-Inlaid Dagger , 1 Strider Harness , 2 Darksteel Axe , swing for 16. Anything Puresteel couldn't take (or when I didn't draw him) Invisible Stalker handled the job.
As for the story, absolutely brilliant! I love the snarky humor and melodramatic plot line. Only thing that annoyed me were the guides of zendikar. Very well made, should be played by any who like RPG and Magic.
This game is actually pretty fun... I enjoy the music and the challenge of the decks. I just copied a deck I had already created Quest Magic : Heartless Architect to use as my character to test it out and decided to keep playing with it. So far the story is pretty interesting and I have won both fights I have been in with the boros and the swamp. Thanx for taking the time to create this awesome way to use up more of my limitless amount of extra time!! lol
Sorry for the extra post but I forgot to mention this... If you are a lower level player and defeat an enemy of higher level than you, should you not get an xp bonus or something like in a typical RPG? It just seems unfair that when you only have 1 prep turn and they have 3 and you still win , you don't get rewarded more for it. I also don't know if I have been using these prep turns correctly lol. I have been using them basically as playing the game but without affecting the other player (drawing cards at the start of each turn and what not). Just figured I'd ask :P
Very well put together. I especially like the number, variety, and quality of decks the player has to pilot. I was especially intrigued by the Karn and Vorinclix decks and would like to Tinker around with them.
All in all a job well done. +1(+1 for the deck designer to :P )
@browner4ever: Well the world is already set. Adding a little expansion would really be cool. If someone wants to create a side-quest on a new plane or deeper in Ravnica, I would be glad to modify the game to add the links pointing to this new place.
@Everyone!: Seriously, it someone is up to the task, it would really be cool. For example, just before going to Zendikar or Mirrodin, I could add a new destination to planeswalk to in the list of planes. If anyone wants to create that destination (and create a little side-quest of his own there), any player would then have the opportunity to planeswalk there and play the expansion, then planeswalk back to the main campaign.
Someone wants to start game-designing? Just a little side-quest would be great, it doesn't have to be big. It could be a few more streets in Ravnica, with an encounter, a battle against a boss, a treasure, scroll or item, etc. Or a planeswalk link to a city on Innistrad, one or two battles, then the player returns to the main campaign. Or.... What if someone would actually create an expansion on ALARA? In the campaign, at the end, the player has the choice of planeswalking to Alara, but there's only one scenario page there and thats it. It would really be cool if someone would build a couple of scenario pages on Alara, add a real dialogue, a city, etc. Even if the plane is collapsing, there could still be a little adventure happening there.
If anyone wants to create an expansion, I'll be happy to share my html templates and links and all.
I think I could try making an expansion maybe on Alara or maybe Lorwyn I don't no very much about html but i have a basic understanding of links and how to create them.
Maybe you could have a completely new campaign on Lorwyn where while you there the plane transforms to Shadowmoor and you need to save the plane sorta like the original Lorwyn block except you not an outcast elf who turns into a hero. Or.. Maybe you could turn into some evil monster who wants to Annihilate everybody and you could switch poit of view to the new hero who's fighting against you (the evil villain) and you could be your own boss fight?
If you where on Alara you could have some kind of a "we need to find Progenitus because he's the only one who can save the plane from collapsing" quest? Or maybe Alara busts into shards again except with new colour groupings (ex. GUB, RUW, WBR, UGR, BWG.)
You could planeswalk to kamigawa and have a little peace treaty sub-quest where you need to deliver messages back and forth between the mortals and the kami. Then have Maga, Traitor to Mortals show up and try to obliterate Kamigawa in rage after the peace treaty's been signed by the Kami.
Or you could go to Innistrad and have to save the humans from a breed of were-wolves that the Skirsdag have created that can pierce Avacyn's magical barriers of new zombie tech from the Nephalia necromancers. You could help Odric, Master Tactician build up an army to charge Stensia in an attempt to destroy the last of the vampires, then have Sorin pop up and get pissed at you and betray you by killing Odric, Master Tactician then attacking you.
Maybe you could expand more on Mirrodin and let the player become a Phyrexian unlocking a bunch of phyrexian shops but locking you out of the resistance camp, instead of dying every time you try to become phyrexian. Maybe have assasination missions against important members of the resistance. Perhaps expanding on the idea that Urabrask the Hidden is a traitor or that Skithiryx, the Blight Dragon is Darigaaz, the Igniter maybe he'd be more willing to talk to you if you were a Phyrexian.
Either way if you could give me a basic lesson on how to use your template I'd be happy to work on it.
@benzzer853: You have a bunch of cool ideas! Of course doing an expansion to the game on Alara would be really great since the player already has the option of planeswalking there with Ajani. I could add a little introduction to your expansion's quest on Alara, for example Ajani could ask the player to try to save the plane from collapsing of just to save someone before the plane dies. Finding Progenitus seems a good idea! Anyway, email me : firstname.lastname@example.org Ill send you my templates and stuff, we can discuss the details there. (Oh and there will be new planeswalker cards in the next Return to Ravnica set. If the player can meet those planeswalkers in your expansion he could get their new scrolls :)
OMG this was awesome. It took me a few days to beat it and had to switch decks and start over cause my green agro deck just couldn't do it. So in the end i went with B/W exlated. Actualy did really good had to use the backpack to really just beat the eldrazi and sideboarded in elspeth, ajani, and venser for the last rounds. It was a lot of fun to play with in standard. Now to go see how hard i can power through it using Modern. Good luck to everyone just starting. You might need it.
This was one of the best games I've ever played..I love how you really get suck into the game and start to kind of feel the emotions that your character does. :DThis was really, really, really good, my compliments.But oh dear, the end. The end was awful. You give all your life and you dont even get to have a little kiss from Lili? After all the deeds you have done I atleast expected a nice happy ending for our hero .. oh well. Is there any way you could make some more endings? I'm rather dissapointed with this one, sorry. But the whole game was awesome. :D
ok so some questions: 1) can you put artifacts in your deck at creation or are they only allowed in your back pack after acquiring them in game? 2) once you cast a spell from your deck and it goes to the grave yard does taht mean you can no longer use that spell till you rest or does that only apply to your items 3) do the items from your back pack that you done use as part of your 6 starting get shuffled it to your deck?
1) You can have artifacts in your deck, but they stay in the library/hand at the beginning of matches.
3) Backpack items not selected as part of the starting 6 are not incorporated into the match at all. They just stay in the backpack.
This RPG must've taken a lot of time to make- great job! It's a definite +1 from me and it's unlike anything I've seen done on this site. Unfortunately I'm not having much fun with it. The following comments are part advice-seeking, part constructive criticism.
Plus points are numerous.The settings are great, the rules are pretty darn functional and the deck are well-themed and versatile. May of the grievances I have are merely minor nitpicks (like small story elements, some that really can't be fixed).
However with the casual way I play and build decks around a character (in this case, my walker), I'm facing nasty difficulty issues, exasperated by the fact that I don't get any XP when I lose a fight, even if they survive the fight. A planeswalker should learn from his/her defeats, perhaps even more so than the victories; a little XP for a loss wouldn't break the game in half.
Anyone got any tips for facing the Urborg Living Swamp? Because a two turn preparation advantage is like having all those land destruction spells come two turns early. And there are already Infect creatures on the board. And the difficulty spike happens to be rammed up your behind. The Boros patrol I lost to narrowly, and it was epic fun all the way. The Swamp? Not fun at all. Any ideas, guys?
For the swamp if your playing combo you need to combo t1 after preps no small creatures can be nessesery. Burn should have no problems, Aggro really has a hard time because of marsh casualties, tribal if you have two lords out by the end of preps you win otherwise you just have to hope they don't have marsh casualties. Control is dead just try to avoid the fight and tempo... Don't bounce the rats. Visit the healer before going in. Burn and spot removal are very good so are Obstinate Baloth s
Any item that gives first strike will keep the rats at bay. (You can find some in treasures if you're lucky). Having a Blazing Torch or a Moonglove extract is also very useful to take care of the infectious critters. And shields and armor should keep your creatures from dying to the Marsh Casualties. All these items can be found in treasures. Of course you can try to avoid the Living Swamp by heading directly towards Urborg's Volcanoes. Once you level up and find a few good items you should be able to survive the Swamp no problem!
As soon as you've reached Tolaria's Academy, you'll be able to buy many good items and scrolls (new sideboard cards!) and you'll also find heroes to help you. Surviving Urborg is hard, but as Obama once said, "It gets better" ;) lol
Grind the first aggro point in Urborg until you're level 3. Like, step forward, roll for encounter, play, win, step back, step forward again, repeat. I don't think there's a swamp encounter there, so just grind up until you can face the swamp.
Of course it helps if your deck just happens to be rather strong against the Swamp, but there's nothing you can really do about that.
@http404error: As much as I'd like to fight the Boros again and grin that XP, I didn't realize you were allowed to walk back and forth over the same fight. I figured that wasn't in the spirit of things.
The deck I play is an Azorius control/defense deck (part strategy, part theme), so it is probably too slow against the swamp, especially with it having two turns in the pocket. What's worse is that Azorius Chancery is pretty much assured that it will get blown up. Even with Wall of Denial s.
@ pookypuppy6: You can't go back to fight the Boros Patrol over again, since they're part of the story. But if you venture into Urborg's swamps, you can walk around in circles looking for trouble - and you'll find trouble, that's for sure! Loll Like http404error said, you can just go back and forth in the same spot where you've seen monsters, other creatures are bound to attack you again. If you find Goblins, Zombies or even Rats, you should have no trouble defeating them to level up. Try the Volcanoe region in Urborg.
Well I can say I just beat the game. The hardest boss battles being the Eldrazi and Karn. Anyways one of the most fun games I have ever played! Thank you so much for making this. Now like the endgame said: My deck did extremely especially once I got 4 prep turns. If I got my Goblin Chieftain Krenko, Mob Boss combo out I couldn't be stopped. I never used any of the planeswalker scrolls but I did use elixirs and equipment. gotta say Sword of Vengeance super handy! Now if you guys wanna see my deck here it is Trum Metalarm, Leader of the Goblins WARNING SPOILERS!
For a while I played under the misguided impression that your amount of preparation turns was how many the opponent said, and that they got none.My brother pointed out the error to me thankfully, Game makes much more sense and is more difficult, but not ridiculous.
Could you make that more clear in the preparation rules though? Just point out that the you and the opponent are allowed preparation turns equal to your respective levels.
@emrakool: Wait, what? Karn screwed your play during Preparation Turns? What did you do?
Anyway, whatever Karn did, he can't. Rules forbid any kind of interaction between the player and his opponent during Preparation Time. Karn prepares himself for the fight while you prepare yourself. Play lands, cast stuff to prepare your side of the board, but that's it. No one can disrupt the other's play. Even if you cast Wrath of God during Preparation Time, it wouldn't destroy your opponent's creatures, only yours, because both sides of the board are completely separated, as if the other player didn't exist at all. The idea is to start the match already pumped up.
@Jaqueline: Haha maybe you're right, Preparation Turns ruling might still be a bit unclear.. lollll. Ahhh rules, never as simple as one thinks. I admire MTG even more for creating such precise and complex rulings every set.
@Jarrod_0067: Hahahaha Karn kicked your ass so bad ;) Well, he is one of the most powerful entity of the multiverse... Seriously, he's terribly strong being at Level 7 and commanding the Phyrexian Praetors and all. He's not invincible, but almost. It is not necessary to defeat him to continue the game's story line though. Good luck :))
@Jarrod_0067: Lolll yeah, the Eldrazi Titans are absolutely overpowered. Karn is, too. Many characters won't stand a chance against them, and that fact makes the game coherent with its story line: they are ancient immortal godlike entities. But battling them isn't mandatory to complete the campaign, so if the Elder Gods are too much for your character's power level, then I suggest he runs! :) A few heroes have been able to repel the Eldrazi Titans, and some even managed to defeat Karn. But most died trying. Mouhahahaha (insert evil laughter here) ;)
Can you make it so you can buy any card after you defeat Tezzeret? Like, commons are 10 gold, uncommons 15, rares 20 and mythics 40? Or is that against the point? Because a lot of people like me will play this with a metagame deck not knowing that their mainboard Doom Blade s and Vapor Snag s would be terrible against most of the opponents
@Jarrod: yep, mulligans are allowed! But no, it wont be possible to buy any card, it would too easily break the game. But I'm thinking of modifying the available scrolls at Tolaria. Any suggestions?
@chickeneatman: Nah you're right, the only way to avoid the Eldrazi Titans is to keep very far and if necessary, to go through them fingers crossed loll. What I mean is you dont have to defeat them if you dont want to. The reason they give less XP than Sarkhan is that the Eldrazi (and Karn) can be fought and defeated multiple times.
spells could include:
Honor of the Pure - 5 gold
Intrepid Hero - 5 gold
Oblivion Ring - 6 gold
Path to Exile - 8 gold
Baneslayer Angel - 10 gold
card:Jace's Erasure - 5 gold
Sea Gate Oracle - 5 gold
Evacuation - 6 gold
Counterspell - 8 gold
Sphinx of Jwar Isle - 10 gold
you get the idea
Blitzer: that would be awesome! I would love to play someone else's game, and diving into a completely new story. (I find "QUEST MAGIC: The Legacy" to be rather predictable, since I wrote it.. loll) If I had more time on my hands Id like to build a Ravnica game, urban and political instead of a "travel and kill random monsters" kinda game. And I also thought of building a game outside of tappedout just so we could integrate some programming into it, but still using Tappedout's playtester, deck managers and discussion forums. Ahhhh so many ideas, so little time loll.
So, who wants to be the next QUEST MAGIC designer? :D
I need suggestions about the scrolls!!!
I'd like to update the mono-colored Scroll list available at Tolaria's Library. I want to create a longer list, with more useful spells, powerful ones, so that weak characters could buy them and acquire enough strength to survive the entire campaign. Scrolls should be powerful enough so that every character would at least want to buy one or two.
Click here to visit DOMINARIA - Tolaria [F10.5b] and check out its complete mono-colored scroll list. (Watch out for spoilers: don't go out of the Library! Loll)
Jarrod_0067 has already listed a couple of new scroll suggestions (just above!), thanks! Anyone with good ideas: list your new suggestions here! :D
So, a 1C non-Aura enchantment/1CC creature/2C spell/spell/3CC creature?
It's always a coin-flip to fight Bolas or the Eldrazi; either I go first and I win, or they go first and they win.
Wow, this game is amazing. I haven't finished it yet (my Kithkin Lifegain character, deck:u-r-doinitwrong, is really struggling now that he's on Mirrodin), but I love what I've encountered so far.
I've started working on a small expansion for the game. It's not much, just a new location on Ravnica plus a short side-quest, but it gets a lot more of the guilds involved deck-wise. If this sounds interesting, let me know and I'll keep working on it.
Hey doinitwrong, thank you for trying out the game. About your small Ravnica expansion, yes, it sounds very interesting! I've just checked out your stuff a bit, I've noticed some "Undercity Avenue" stuff going on, I'm quite intrigued :) (They must be set at private though, I couldn't open the pages) I'd like to know what you have in mind. :D
Yep, activating an infinite combo as soon as the Preparation turns are over should make for an easy win. Not very sporty though loll. There are lots of ways to abuse this concept, but unlike in a tournament, the goal here is less winning than having fun. So every player is welcome to create the character he'll enjoy the most playing! :)
Haha actually yes, I originally intended to make a possible Phyrexian campaign if the character died of infection on Mirrodin, having the choice of reloading before poison death or continuing the game as a Phyrexian. The planeswalker allies would have turned against the character and would have kept him from entering Tolaria unless he'd succeed in defeating all of them in a row, while the guilds would have attacked him on sight on Ravnica, making it impossible for him to walk the streets unless killing every Ravnican unfortunate enough to cross his path. Would have been fun, but the game was taking forever to finish, so, I dropped the idea in the end.
(If some of you were wondering what the hell was the MIRRODIN [F18.1.1] on Mirrodin, well, it would have been a healing center (REPARATION), a place to buy items (OPTIMIZATION) and a place to buy scrolls and study your spell book (RECONFIGURATION). But forget about gold. It's worthless for Phyrexians. Payments would have been demanded in blood, that is, your precious XP! ;)
@m12fox: Nope you can't win/lose during Preparation Time, since it's only a step where you prepare for the match, i.e. you don't actually fight the match itself. Once Prep Time is done and the real match begins, just launch your combo the first chance you get!
Lots of fun challenging at times, had a green and white ally deck that really was fun to play. Turn 4 of preparation time having a 5/5 Kazandu Blademaster not to mention life gain, protection from a color and lifelink. Overall loved the game hope you come out with more.
Great game, just a few things I would like to point out with the storyline.
@None Thanks for your comments! About Tezzeret, you're right, the original character is completely different than the Tezzeret in this game. This story is inspired from Magic's original storyline, the setting is vaguely the same, but that's it. The rest has been invented. Characters in this game are very much likely to act and talk very differently than their original selves. (Actually, the only Mtg books I read were the old Ravnica novels, which were great btw.)
And no, lolll, Liliana doesn't have to be your girlfriend at the end! Your character can fall in love with Jace if he prefers guys. Or with no one, if he doesn't feel like it. I know in real life love is hardly a choice, but in the game, it actually is loll. So I'm wondering, if you didn't want to fall in love with the girl, why did you choose to? (just curious lol)
Ummm I suppose, yeah, let me think... Werewolves check only if a spell was cast or not, they don't care if you're alone or fighting an opponent, so yes, you can easily transform them during Prep turns. Wow, you just found a powerful tribe in this format!
The server hosting most of the game's images just died. Actually, it didn't die, I guess it evolved... URLs have changed. Don't know why. But it's bad, pictures won't show up anymore. Someone knows a spell to change the URLs back? Or am I completely screwed?
Thanks everyone for the comments :) I'm glad you're enjoying the game.
@yungxak: the game doesn't have a facebook page, no. I could make one.
But I don't think I could make QM playable from facebook though (unless someone knows how to make that happen?)
@Askani28 Seriously, this was awesome. Once I started playing, I only stopped to go to work. Thanks a ton for your time and effort in creating such a weird and fun game.
I was a little confused about the purchasing of commanders, but after reading, and re-reading the rules, I decided that I could buy multiple and run them in my mainboard. Is this what you had in mind? I picked up a pair of Kemba, Kha Regent for my mainboard and Trostani, Selesnya's Voice as my commander. My preparation turns allowed my to equip Kemba, Kha Regent with half my backpack, and Archangel of Thune and Soul Warden made for some really fat cats, really quickly.
Also, I had a pretty fun time with Mindslaver when I was fighting Nicol. I got to go first after the initial preparation turns. Activated Mindslaver and chuckled as I had Spellskite s bounce Treachery back and forth for infinite damage....but not before using Nicol Bolas, Planeswalker 's +3 ability to target himself!
Again, thanks so much!
Wow, this quest was bigger than I expected! I actually just wanted to test my new multiplayer deck and added a few sideboard cards to better combat single players (3 Counterspell .
Ironically I started as a Disciple of Bolas and even had Nicol Bolas, Planeswalker together with Suffer the Past as my finisher, but I removed him as it was clear that he was my enemy. Chandra, the Firebrand (copying is awesome), Liliana Vess (searching other Planeswalkers) and Sorin Markov (bringing the life down to 10) did an awesome job replacing him though ; )I had a ton of fun these days playing!
Here's my deck:
To the end I was forced to play a more reactive game with 4x Counterspell mainboard, but before every opponent played 6+mana spells I played 4x Braid of Fire for the ultimate acceleration (only able to cast instants during your upkeep, but Mystical Teachings , Forbidden Alchemy and Bogardan Hellkite are awesome!)
Btw your deck with Braid of Fire doesn't work since you have pretty much only sorceries to play. I can't find the deck, but it was some blue-red geyser deck in Zendikar...
Sidenote: I haven't written down all Planeswalkers in the sideboard, theoretically I have all of them.
It was often times awesome to have almost no creatures at all (those I do have an important ETB-ability). My average games still took about 15-20 turns at least since I have infinite ways to control my opponents, but finishing them was sometimes hard. The Planeswalkers pretty much did the job there ; )
So thanks again for this awesome experience, I appreciated it :D
@yuval : Yes you can play the Devil during Prep Turns. But since there is no opponent, no one can take the 4 damage and force the devil to be sacrificed. It's a very powerful card in this format. Technically, during Prep Turns, it's a 4/3 for 1 mana. Ouch loll.
This kind of problem is detailed in the rules here.
Hi everybody! I received a lot of messages these past few days from you all, thanks for playing and giving me feedback! Sorry I couldn't reply to each comment, I just moved in Europe last week, I'm in France now :) It's been crazy here, for school, for everything, but soon I'll take the time to read every comment from every page in the game and reply to you all.
...a SHANDALAR expansion..?
I've got to say, I'm veeeerrrrrryyyyyyy impressed and excited by the work of korakhos. He's been working on a Shandalar expansion for Quest Magic, and it will be awesome. (Seriously, man, you should also consider making it an entirely new game on its own! I just looked at what you're doing, and your setting is huge! I'll take some time soon to send you some html stuff if you want!)
Btw guys, how's the weather back in America..? Here it's only sun and beach and sexy swimsuits.. Haha ;)
No. When you die, you usually wake up at the healer's. You are at 1 life. Your poison counters remain. If you died of poison, you wake up at 1 life and 9 poison counters.
You need to pay the healer to be healed each time.
Sometimes when you'll die you'll be told you're "game over". That means no healer can save you. You're fucked. When this happens, reload to your last saved point, or click the "reload" button if you didn't save your game. Of course when you reload you're at the same life total you were when you saved your game. Note that you can't reload after dying unless told to. Otherwise it's cheating. :)
Btw thanks everyone for the nice comments and for the votes! It's really appreciated. I'm really glad you played and enjoyed the game. I had so much fun creating it, it's so cool that so many of you are actually playing it ;)
There are a few expansions under way.
I'm adding small subquests to Ravnica, the coolest plane ever :) Soon you'll be able to fill and sign administration forms at the Azorius Prefecture, to party and play as an actor in the famous Rakdos Theater, and if you dare you might even venture into the Golgari Gorgon Garden... (But I must warn you: keeping your eyes wide open near a Gorgon might be a problem. But walking blind into a Gorgon's nest might just be as stupid... Good luck ;)
Many powerful rewards await the brave heroes who will choose to play these expansions: Guild Scrolls, rare items and maybe even new Planeswalker allies... ;)
Started of with a prox 20 dollar mono green modern deck, Start was a little hard but this deck made me trample trough the lategame with ease due to lucky starting dicerolls and being able to set up my army without much of a problem. Hardest fight must have been against the flying spirits in the haunted mansion because I was not ready to fight flying creatures, and I couldnt completely swarm my enemy with creatures.
This is how my deck looked in the end, couldnt get to lvl 6 :(
Initially based of
Faster then Goblins, Bigger then Giants with a few changed ofcourse.
I enjoyed it a lot and may even restart a multicolored restricted control deck as in the end I didnt have games that lasted longer then 2 turns.
I timetravelled back in time to open it, bad idea xD
Also I found I enjoyed playing with different level rules a lot more. I let the character with the highest level gain prep time equal to the difference in prep time with the other character. For example when I was fighting a lvl 8 door and I am lvl 5. I would get 0 extra turns and the door 3.
The extra interaction I got during the fights this way, made the combat later in the game a lot more fun. ( Bosses become really hard though)
I setted game on easy and played with this typical mono-white soul mates deck. Elesh Norn, Nicol Bolas, Karn Liberated, Crovax and Liliana were very difficult opponents. Other didn't cause so much problems for me. I liked the game, but I am little disappointed, that there weren't included Kamigawa.
The zombies and fungus of Urborg are amongst the weakest opponents you will face during the quest. Maybe they were lucky and got a super start, or maybe your deck is a bit weak. In that case, you can always fight to gain xp and get to level 2 or 3 earlier in the game, and you can fight to find items and gold to buy good items. Once your character is well equipped and has a few levels of experience, he should be fine :)
After Urborg, you'll meet planeswalker allies (you'll be able to put their cards in your deck). They are very powerful in a control deck, should give you a considerable boost.
|Date added||2 years|
|Last updated||2 months|
|Legal formats||Commander / EDH, Heirloom, Legacy, Modern, Vintage|
|Top rank||#1 on 2012-08-03|