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Revisiting Alchemist's Gambit shenanigans trying to jam in Arcane Bombardment.

Maybe going spell-heavy is a better shell than an even spell-creature split. So streamlining the creature package down to only spell-friendly bodies like Manaform Hellkite, Chrome Host Seedshark and Kylox's Voltstrider. The Hellkite especially can end the game quick given an extra turn or two.

Chandra, Hope's Beacon and Galvanic Iteration helps Bombardment and Voltstrider get multiple uses from the spells.

Grabby Giant and Big Score are ramping spells. Buried Treasure is purely for ramp. Ill-Timed Explosion is a core sweeper but there's plenty of space for more damage/control spells.

Defabricate is an emergency counter for the Gambit's death trigger, if needed.

Strangely, An Offer You Can't Refuse is carrying some water for the deck. The turn we commit to playing the Bombardment, we usually lose it to a counterspell or an enchantment removal, but if we also have a one mana solid counter we can hold up we start winning that exchange a lot. Giving the opponent 2 treasure usually doesn't matter at that point since they usually don't have a followup counter or enchantment spell that late anyway. The rest of the time when we don't need that interaction, we can sometimes just counter our own nothing spell to give us 2 ramping treasure. That 2 treasure trick also comes up under the Bombardment copies.

Rest of the spells are just mix and match for whatever you like.

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Casual

98% Competitive

Date added 4 weeks
Last updated 4 weeks
Legality

This deck is Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

28 - 1 Rares

7 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 3.81
Tokens Clue, Dragon Illusion */* R, Incubator, Phyrexian 0/0 C, Phyrexian Mite 1/1 C, Spirit 1/1 C, Treasure
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