Early Outburst

Standard NigelOBody

SCORE: 15 | 9 COMMENTS | 1636 VIEWS | IN 5 FOLDERS


Later Outburst —April 13, 2015

Sorry I have not been very active on this list recently as I have not had a lot of time to do so. I have just updated the list to what I am currently playing and feel free to comment if you want some explanation for some of the changes. Even though I haven't updated on this site for a while the deck is still going strong. Currently it has won approximately 60% of all the tournaments it has played in and has top eighted nearly all of them. Last week I came second and this is a brief breakdown of the tournament:

Match 1: 2-1 vs Mardu Midrange This felt similar to the KTK mardu midrange deck with just a few teaks with the release of fate and dragons in Wild Slash and Thunderbreak Regent. Game 1 I flooded out and so he managed to stick a stormbreath and regent to slowly beat me down. Game two my opponent failed to draw sufficient answers fast enough and so I managed to kill him relatively unopposed. Game three I had andvery fast opener that he was unable to deal with.

Match 2: 2-0 vs UB Control Game 1 was an absoluite walkover as he was unable to answer all my threats early game and died to burn after he cruxed me. Game 2 I managed to effectively utilize dash creatures to avoid his drowns and cruxes and he was only able to cast them for little value.

Match 3: 2-0 vs Bant Walkers Control Another easy game 1 against a control deck, being in bant he also had even more limited access to early removal in his main deck. Game 2 he manged to stabilize while keeping my one monastery swiftspear locked out with Kiroa while I had a ton of pump in hand. However I managed to break through this lock the next turn using a Wild Slash and and pump to trigger the slash's ferocious to stop Kiora's damage prevention.

Match 4: 0-2 vs Jeskai Tempo Another KTK deck with minor tweaking I lost both games to horrible draws. Game 1 I got him to 2 life but failed to draw a burn spell or haste creature to finish him off in four draws. Game 2 I kept a 1 lander with 2 1 drop creature that he manged to slash both of them and then lock me out with Peak Eruption destroying my only mana source for the next 2 turns, putting me to far behind to have a chance of beating through his seeker that he dropped the next turn.

MTGbrewer says... #1

January 26, 2015 9:23 p.m.

Aweaver0 says... #2

With Frf I'd try Mardu Scout over Valley Dasher in the side, he's another point of damage to account for with the battle math

February 11, 2015 10:45 p.m.

NigelOBody says... #3

@MTGbrewer: I have considered slash though I think I would rather use the 1-drop burn slot for Collateral Damage.

@Aweaver0: I quite agree with the replacement in fact I already run it in paper but forgot to upload the change.

February 11, 2015 11:37 p.m.