Spirit of Labyrinth vs Skullclamp

Asked by aquariansword 8 years ago

I was playing a casual multiplayer edh game, one player had a spirit of the labyrinth in play and one player had a skullclamp on his creature. The player with the spirit cast wrath of god, then an argument over whether the player drew one or two cards happened. I said two, because the spirit isnt in play when the clamp ability resolves but he said one because the clamp checks the game state when it triggered and seen spirit was in play. How many cards does he draw?

pskinn01 says... #1

The ability goes on the stack. The only thing that the ability would check at that time would be targets. Skull clamps draw ability is not a targeted ability. When the ability resolves it says draw two, and there is nothing in play that would restrict that ability.

So draw two.

February 17, 2017 4:56 p.m. Edited.

Epochalyptik says... Accepted answer #2

In the future, please link all cards in your question to make it easier for everyone else to understand what's going on.
Skullclamp
Spirit of the Labyrinth
Wrath of God

Triggered "dies" abilities are the only ones that check the game state from prior to the event happening. Spirit of the Labyrinth has a static ability. This ability functions only while Spirit of the Labyrinth is on the battlefield. Since Spirit of the Labyrinth isn't even on the battlefield when Skullclamp's ability triggers much less when it resolves, its ability won't apply.

February 17, 2017 5:40 p.m.

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