Moving non +1/+1 counters?

Asked by UniqueUserID 10 years ago

Does moving counters which are not +1/+1 counters work in the same way as +1/+1 counters? Eg- with Fate Transfer

For example moving Persist, Wither, Credit, Delay, Echo , Eyeball, Fade, Gold, Level, Luck , Mannequin , Rust , Sleep and Age counters. Do they exist until the creature is removed or the counters are removed? And if Proliferated can all of these be increased by one?

Anything from stopping me from having a creature with one counter of every kind? I would think I could, but simply they would mostly be idle since the creature wouldn't have an ability that would check for an effect involving them.

Devonin says... Accepted answer #1

It moves all the counters. Anything which is a counter would move. Counters that no longer had rules text making them do anything would make them not do anything, but they'd stay there.

+1/+1 and -1/-1 counters annihilate each other until only one type of them is left, though.

February 26, 2015 10:45 p.m.

UniqueUserID says... #2

Counters have rule text!? That's news to me!

So it's 100% legal to move and store age/fade/persist counters onto another target creature?

February 26, 2015 10:59 p.m.

Epochalyptik says... #3

Counters don't have rules text. The cards have rules text. Apart from -1/-1 counters and +1/+1 counters, counters need cards to tell them what to do or what to represent. For example, a charge counter on a Vivid Meadow represents something, while a charge counter on a Mountain does not.

Further, "persist" and "wither" are not counter types. Both persist and wither use -1/-1 counters.

To answer your question, though, you can move any kind of counter onto any kind of object if you have an effect that allows you to do so. However, some kinds of counters are meaningless on some kinds of objects (for example, a charge counter on a Mountain, or a +1/+1 counter on an Aura). Counters can exist on objects even if they have no practical effect on them. Counters will disappear when those object change zones or when an effect specifically removes them.

Proliferate can add one counter of any kind to an object, provided there's a counter of that kind already on that object. You can proliferate +1/+1 counters on an inanimate Raging Ravine, but they won't do anything until Raging Ravine becomes a creature again.

February 26, 2015 11:07 p.m.

This discussion has been closed