Does evolve interact with modular?

Asked by MartialArt 12 years ago

If I have a evolve creature out like Fathom Mage and I play a modular creature afterwards like Arcbound Lancer does the evolve creature evolve?

And if yes what happens if I have a Fathom Mage out (0 counters) and play a Arcbound Worker while Doubling Season is out, or Zameck Guildmage s ability is active?

RussischerZar says... Accepted answer #1

Yes, this would all work. Evolve only cares about the power and toughness of the creature, not where it comes from. And Doubling Season , Zameck Guildmage 's first ability, or Master Biomancer 's abilty are replacement effects, so they happen "instantly", meaning the creature enters the battlefield with that much more counters on them, making its P/T higher and thus triggering evolve.

June 19, 2013 11:27 a.m.

MartialArt says... #2

This would increase the power and consistency of my Animar, Soul of Artifacts deck.

I wasn't sure what happens first. One ability states "comes into play" and the other "enters the battlefield".

Why would modular resolve first or could I choose what resolves first?

June 19, 2013 11:33 a.m.

megawurmple says... #3

Since modular creatures enter the battlefield with +1/+1 counters on them, they trigger evolve. The same can be said for creatures that are affected by Zameck Guildmage 's ability, or by Master Biomancer .

June 19, 2013 11:34 a.m.

MartialArt says... #4

My question now is: "Why does what of both have priority over the other one?"

And: "Can I choose what resolves first?"

June 19, 2013 11:58 a.m.

Rhadamanthus says... #5

"Comes into play" and "enters the battlefield" mean the same thing. Before the M10 rules update, the battlefield was called the "in play" zone.

Modular is an effect that's applied as the creature enters the battlefield, so the creature will have the +1/+1 counters from the very first moment it's on the battlefield. Evolve triggers when the creature enters the battlefield, and it will see the resulting P/T from the counters. Playing Arcbound Lancer will cause Fathom Mage to evolve (if the Mage is currently smaller than 4/4, of course).

Entering the battlefield with counters counts as "placing", so Doubling Season will cause a Modular creature to enter the battlefield with double counters (this is why people like using Doubling Season with Planeswalkers), and will make the effect of Zameck Guildmage give two counters instead of one.

June 19, 2013 12:03 p.m.

Rhadamanthus says... #6

To answer the questions you posted while I was typing:

"As [something] enters the battlefield" effects are applied right before something actually enters the battlefield. "When [something] enters the battlefield" abilities trigger right after something enters the battlefield. This means "as [something] enters the battlefield" effects have to be applied first every time.

If multiple replacement effects ("as [something] enters the battlefield" is a type of replacement effect) could be applied to a single event, then the affected player or controller of the affected object decides which one to apply. Doing this could result in other replacement effects no longer being applicable, or other ones could now become applicable.

If multiple triggered abilities (start with "when/whenever/at") would be put onto the stack at the same time, first the active player puts the ones he controls on top the stack in the order of his choice, then the non-active player puts the ones he controls on top of the stack in the order of his choice.

June 19, 2013 12:08 p.m.

MartialArt says... #7

Thanks a lot.

So "As [something] enters the battlefield" resolves before "When [something] enters the battlefield" and if multiple effects state the same the first active then non-active player and if they come from the same player this player can choose?

Did I understand it right?

June 19, 2013 12:41 p.m.

Rhadamanthus says... #8

Basically. That's how you handle simultaneous triggered abilities (always start with "when/whenever/at"). For replacement effects (usually have "with/as/instead" somewhere in the text), it doesn't matter whose turn it is or who controls what. The affected player or controller of the affected object is the one who makes the decisions.

June 19, 2013 1:07 p.m.

This discussion has been closed