Rites of Flourishing

General forum

Posted on April 27, 2012, 2:19 a.m. by BrokenZygoma

Who likes Rites of FlourishingMTG Card: Rites of Flourishing and how do you use it and/or what makes it work for you? I personally can't stand using it. I strongly dislike giving my opponent any kind of bonus. Sure sometimes it could accelerate your game but it can also do the same thing for your opponent. You draw twice as many bombs, they draw twice as many responses. I'm just trying to find where the value of the card exceeds the losses.

Witteee says... #2

well, your opponent is probably thinking the same thing that you are, so they let it stay on the field and have no reason to remove it so long as they reap the "benefits". But you really put the choke on them when you play something like Curse of ExhaustionMTG Card: Curse of Exhaustion and all of a sudden they are forced to choose what they do or don't want. this is where they slip up or kill the Rites of FlourishingMTG Card: Rites of Flourishing, which by now, you probably have all the land you'll ever need and won't sweat seeing it go.

April 27, 2012 2:32 a.m.

BrokenZygoma says... #3

It just seems like such a high risk card. Sure you could get them up against the ropes but it could backfire completely.

April 27, 2012 2:42 a.m.

BrokenZygoma says... #4

And one Witchbane OrbMTG Card: Witchbane Orb and Curse of ExhaustionMTG Card: Curse of Exhaustion Is a dead card let alone all of the other enchantment removal.

April 27, 2012 2:45 a.m.

Demarge says... #5

Few competitive decks run Witchbane OrbMTG Card: Witchbane Orb as a one of in their sb's so they shouldn't be scary enough to not run a card as for Rites of FlourishingMTG Card: Rites of Flourishing g/u/w control (normally turbo fog) would enjoy this card as most answers they'll have deals with multiple threats or will slow them down (fog, venser stonehorn lockout) so the deck can either get a planewalker ultimate off or the extra draw mills the other deck out (multiple of these are very deadly).

April 27, 2012 6:09 a.m.

scottschultz says... #6

As someone who runs a deck:turbo-fog-52 deck, I cannot win without pulling a Rites of FlourishingMTG Card: Rites of Flourishing. The reason you need it in "Turbo Fog" is because, you must pull a FogMTG Card: Fog (or fog effect) every turn (at least late game). Rites of FlourishingMTG Card: Rites of Flourishing allows me to dig twice as fast to guarantee that that happens. The card gain it gives my opponent is irrelevant: having 10 creatures on the board against "Turbo Fog" is as harmless as having 1 creature on the board. FogMTG Card: Fog is a cover-all.

The only time Rites of FlourishingMTG Card: Rites of Flourishing helps my opponent is in matchups against control. He needs to keep his hand stocked with counterspells the way I need FogMTG Card: Fog. So it's a win-win for both of us.

April 27, 2012 9:33 a.m.

Epochalyptik says... #7

I love when people play it against me in EDH (I play BUG combo-control, so giving me extra cards and land is the last thing you want to do). You have to be able to take extreme advantage of Rites of FlourishingMTG Card: Rites of Flourishing to negate the aid it gives your opponent. Control decks will annihilate you when you start giving them more resources.

April 27, 2012 1:50 p.m.

BrokenZygoma says... #8

That's what I worry about with that card. So many good decks that can benefit from it, it seems super risky.

April 27, 2012 2:14 p.m.

This discussion has been closed