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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Early Winter
Instant
Choose one —
- Exile target creature.
- Target opponent exiles an enchantment they control.
SaberTech on Mark Rosewater's Statements About Enchantment …
5 months ago
You can also see how inefficiency was build into Early Winter's enchantment removal option in comparison to Shatter the Oath. Early Winter is instant speed and exiles but the opponent gets to choose which of their enchantments they will exile. That's a potential pattern that WotC could follow going forward; if black gets instant speed enchantment removal then it would have to be limited to an edict effect instead of direct targeting. It kind of gives black this vibe to its enchantment removal where it isn't good at it so if it has to try to do it quickly it's sloppy in its execution.
Black has to be aggressive with its enchantment removal. It doesn't get the luxury to sit back and wait to see how the game develops. It either gets ahead of the game and forces the opponent to discard their enchantments or it has to clear an enchantment right away before the opponents can give themselves options against edict effects. As for black's targeted enchantment removal that costs life, black needs to use it before the opponent's board pressure makes paying that life too steep of a cost.
legendofa on Mark Rosewater's Statements About Enchantment …
5 months ago
Shatter the Oath and Early Winter are 5 mana, not a drawback but inefficient enchantment removal. Vile Mutilator is 7 mana plus a sacrifice. Withering Torment's been covered pretty well in this thread.
I also didn't really count Braids, Arisen Nightmare, which needs a sacrifice and let's the opponent choose the outcome.
