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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Counterintelligence
Sorcery
Return one or two target creatures to their owner's hand.
Panzerforge on
Infinite Play
8 years ago
Just on a deck construction note:
You could remove one of each of the cards you're running in playsets (or maybe remove 2x Counterintelligence to keep 4x Counterspell) and drop your land counts by 6 each to get to a 60 card deck with 22 lands.
This will create a more consistent play for you, and reduce your chances of being mana-flooded, not to mention make it much easier to shuffle.
(unless, of course, you are doing this because mill is a common win-con in your meta.)
