Agrus Kos, Spirit of Justice
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Agrus Kos, Spirit of Justice

Legendary Creature — Spirit

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

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Crow_Umbra on Isshin Semi-budget

10 months ago

Of course, I'm glad those recs were to your liking. If you're looking to trim down at your 6 slot a bit more, I think you could probably swap out Etali & Gleam of Battle. I used to play Etali and it felt very boom or bust. The times it popped off were memorable, but more often than not it just sat a turn rotation & ate removal before it could swing.

  • Connecting the Dots is something I've been looking at as a kinda Bomat Courier effect for all your creatures. Could be worth for those times you're in topdeck mode.

  • The new Agrus Kos, Spirit of Justice is also another 4 drop that could be worth checking out for the removal & politicking. The cool thing about Suspect is that you could technically use it on your own creatures for the Menace evasion.

I'm sure you'll have a blast with this once you have it built in paper. The kind of combats this deck can have once it gets its motors going are a lot of fun

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