vishnarg on Game winners for Glarb, Calamity's …
3 weeks ago
So I'm making a sultai control deck with a bit of a landfall and graveyard subtheme using Glarb. I want to run all the targeted removal spells that cost 4 cmc or more but can be discounted (Murderous Cut, Baleful Mastery, Deadly Rollick, Force of Vigor, Force of Will), all strong cards with Glarb as they can be played off the top of the deck. This causes the deck to perform as a kind of midrange deck using the top of the library as an extension of the hand, using fetchlands to shuffle when the top card is no good, using the surveil and other sultai cards to use the graveyard a bit. The problem is, I am having a hard time deciding what combos or other game winning cards I should run to close out games. I want to run a lot of extra turn cards like Time Warp which can also be cast off the top, but how can I leverage these cards and this shell of a deck to find some ways to win the game more efficiently and quickly? I appreciate the help!
vishnarg on Which card to run in …
3 weeks ago
Very simple question. I am making a new decklist using Ketramose, the New Dawn which is a bit of a control removal deck naturally, but also a bit of a blink deck with some nice ETB effects. Essentially, I'm torn on whether I should run Corpse Knight or Suture Priest. I am curious which card the community thinks would be better in EDH and in this deck, and why. Or, if you have other suggestions for a 2 drop creature to fill that role, I'm open to suggestions. Deck list for reference: Ketramose