Icbrgr on The Dark Night Moment
2 weeks ago
I was on Youtube and saw Distraction Makers video and thought there was a segment that was pretty interesting.
"the game continually reinvents itself. That keeps it from getting boring, but also can often be a challenge to design it. Things that worked for years, all of a sudden, don’t work any more. And how I see the game has to be re-evaluated as the game keeps adapting. There comes a point in many Magic player’s life cycle which I call the Dark Night. It’s when the game starts changing in a way that fundamentally conflicts with how you perceive it..." -MarkRo Tumbler thingy Blogatog
In context of the video they are talking about Universes beyond and its reception to the player base. Mark Rosewater says his "Dark Night Moment" was the general shift to the maintream of EDH and how it impacted card design.
The comment section has a lot to say ranging from Blocks being dropped, story and lore being an afterthought, FIRE design in Standard, How bannings are being handled with Universes beyond vs in univers cards (Vivi still isn’t banned months after breaking Standard; Cori-Steel Cutter got the axe in under 60 days) there is just a lot to unpack.
Do you guys have your own Dark Night Moment in your relationship with Magic?