Senate Guildmage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Senate Guildmage

Creature — Human Wizard

, : You gain 2 life.

, : Draw a card, then discard a card.

9-lives on

2 years ago

Got rid of Lawmage's Binding. Need a wincon with all of these counterspells. Hardly ever had in my hand Thing in the Ice  Flip early enough. Izzet Charm was great for draw, and Deliberate has amazing art as well as great for drawing. Azorius Charm I'm not sure about. Senate Guildmage was lots of fun, but is really not that great.

9-lives on

4 years ago

I want to have a lifegain and draw advantage and I have Senate Guildmage and Absorb and Elite Guardmage for that. Are there any cards that you think will give me lifegain and draw advantage?

Skyler1776 on

4 years ago

I’d personally shift out Senate Guildmage , Sphinx of Foresight , Dovin's Veto , and Consecrate//Consume for the Knight package with hero and Worthy Knight .

9-lives on

4 years ago

Sphinx of Foresight is a good damage dealer. I'm depending upon my Deputy of Detention to take down cards that are meddlesome. I have Senate Guildmage for the life and draw advantage, but should I keep them for that or use other fliers for more damage dealing? IF I have more than 1 of Senate Guildmage tapping for health and drawing power would be great, however. I'm also using Revitalize for the same reason! What should I do? Get rid of my Senate Guildmage and add in some flying power? Or is the adding life points and drawing power better?

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