|Avg. deck rating||39.92|
|Favorite formats||Standard,Legacy,Commander / EDH,Modern|
|Venues||The Game Academy (Orlando), The Game Academy (Tampa)|
|Last activity||3 hours|
So far, it seems what Mardu Charm can do, other spells just do it better and usually not as restrictive of a cost.
I am definitely considering a different version without Brimaz, King of Oreskos and Sorin, Solemn Visitor (or more creatures with this guy). I am currently trying to make a list of possible substitutes that would still synergizes with the rest of the list and still serve the purposes of the cards that are coming out, which are:
Reliable Lifegain outlet that can still apply some amount of pressure to force removals.
Doesn't die to Anger of the Gods since these cards will usually stay in against aggro.
Among other things.
Thanks for all the tips and suggestions so far! They really help!
Deicide will work better for you than Back to Nature since you run your own enchantments, and good ones at that. Additionally, we don't know yet whether constellation or enchantment-heavy decks will be a thing so Deicide is a much safer pick at the moment.
11 tap-lands seems a bit too high even for a midrange with Sylvan Caryatid s. I recommend you start at 8 and playtest from there. You have quite a few things that need to come down on curve to maximize effectiveness.