|Avg. deck rating||41.50|
|Favorite formats||Standard,Legacy,Commander / EDH,Modern|
|Venues||The Game Academy (Orlando), The Game Academy (Tampa)|
|Last activity||2 days|
First thing I noticed is that your mana base is a little wonky. You don't run Bloodstained Mire s. This means that the deck won't be as consistent as it can be. Think about getting a hold of a set. Running 3-color essentially requires you to run fetchlands.
I'd cut some white for some red. All you need from white is double white by turn 6 and that's very easy to attain. What you want is the double black and the double red for your wincons along with the extremely important turn 3 Anger of the Gods against aggro. I've been playing Mardu since Innistrad block and I cannot stress enough how important your land base is since you have no way of fixing your colors like Sylvan Caryatid .
Another thing is that if you want to perform well against control, you'd need way more hand disruption against them than what you currently have. Consider maxing out your Thoughtseize in your 75 supplemented by a few Despise and even a couple Mardu Charm . An instant speed Duress makes them uncomfortable. Mardu as a color combination packs a ton of anti-control cards so you want to abuse that.
I'd suggest doing
-3 Reprisal from side. You already run a ton of removals. You don't really need these that badly.
+2 End Hostilities - this will help you keep up with Abzan midrange and monters decks since they will ramp past you and slap big threats down more frequently than you can draw your removals.
-1 Banishing Light - you don't need 3. Your mainboard already can deal with almost any threat in the format. Also, Jeskai Tempo and Abzan usually runs some enchantment removal in the side that will blow you out if they connect. Control decks also now runs Perilous Vault which also makes this card super awkward. Don't rely on these too much.
+1 Despise - see above.
I've tried Magma Jet and it's been underperforming for me. It could do the opposite for you based on the meta at which you play.
Hope this helps!
the sideboarding against Ux control for this deck depends largely on what kind of threat they run and what you anticipate they will run. Most UBx control will run Empty the Pits and Ashiok, Nightmare Weaver as their primary along with things like Pearl Lake Ancient and Prognostic Sphinx in some versions. In this case, you want at least:
the rest of the sideboard is very dependent on what else they run. If they run white, be ready for Elspeth, Sun's Champion and side in a Bile Blight or two to help deal with soldier tokens if you have enough to take out of main.
TL;DR you really need to be able to see what kind of threats and answers they run.
For example, if they rely on things like Banishing Light and Suspension Field , then side in Erase . Erase also comes in against URx that will very likely run Keranos, God of Storms . If they run Prognostic Sphinx , make sure you keep some (or all) Crackling Doom in the main.
Most of the mainboard is already pretty good against control, just take out some removals and throw in threats and answers to their threats.
As for siding out, you generally do:
Goblin Rabblemaster is still a very real threat and they have to spend at least one card to deal with it. Keep them in if at all possible. Seeker of the Way is a tad too slow for this matchup and the lifegain isn't as relevant so you want better spells in its place. Crackling Doom becomes a poopy burn spell in a deck that doesn't run a whole lot of creatures (or one that runs on tokens strategy as win-con).
Sorry I can't be more specific. Sideboarding is super situational. If you need anymore specifics, feel free to ask!
Wingmate Roc is not in the deck. It's a card I am considering running but I don't think I can since I don't have enough other attackers to reliably activate the raid ability compared to Abzan Midrange. Also, I don't own the card just yet so I am holding off on running it until I can secure at least 1-2 copies. Mainboard Chandra, Pyromaster might not be a bad idea.
Gods Willing is a good spell, but the problem with running it in this deck is that I don't have enough creatures to justify opening up slots for it since it runs much better in a more creature-heavy deck with more chances for targets.
Thanks for the comment!
Like every previous rotations, the dominant decks will generally be either really aggro decks or decks that do really well against aggro (like Abzan Midrange) early in the format. Once it matures, people figure out exactly how to deal with the meta and the format slows down (good example would be the Innistrad format when it was about to roll into Theros. So many American controls decks it was annoying).
I have seen one of those Mardu aggro lists running around and it seems super fun to play.
This list is still under heavy testing especially since I haven't gotten a chance to playtest it against a person yet (I've been out of town).