Variux Deckling

Bishop2334 says... #1

Hi thank you for your feedback on my deck, I really do appreciate it. I hoping to stay within the Arhmonket onward blocks for my standard deck due to my MTG seller only has those boosters available and due to personal stuff ups I don't really trust Ebay or Amazon all that much for cards.

August 31, 2017 5:02 a.m.

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Said on UW Approach (IXA)...


Settle the Wreckage and Gideon of the Trials are ridiculous in this deck. Gideon negates damage from your opponents best creature and allows you to not lose the game if you're in a bad situation. Settle can by itself be a win condition if you cast it the turn before you cast Approach of the Second Sun for the second time.

September 21, 2017 9:18 p.m.

Said on UB Tempo Pirates...



It would definitely help me! What do you use to test your games?

September 20, 2017 7:55 p.m.

Said on UB Tempo Pirates...



I'm not really sure yet, I would assume it loses to the top decks because it hasn't been as battle tested as they are. This will inevitably be tweaked and refined a bunch but I feel like it has the potential to be a top deck in the format, maybe not better than Temur or Ramunap Red, but definitely a solid deck that came out of nowhere like UW Monument. I foresee this deck crushing UW Approach though as we can easily counter their approaches, boardwipes, etc.

Search for Azcanta has crossed my mind but I think it's too slow in here. Perhaps in a slower version of this deck it would find a home, but I'm trying to go pretty fast paced here and always be ahead on the board. Great suggestion though :)

September 20, 2017 7:30 p.m.

Said on UB Tempo Pirates...



I originally had Favorable Winds in the deck, but it doesn't really work with the theme I'm trying to go with here. For a UB Fliers deck, it'd be fantastic. But in terms of tempo, tapping out on turn 3 it isn't really in my best interest. I'd rather leave the mana open for a counter or drop Ruin Raider.

Nimble Obstructionist was in the deck originally and might find a way back in because of the cycle to essentially Disallow, but there isn't a whole lot I can see me disallowing right now.

Censor was in originally as well, but in tempo decks Censor isn't really what I want to play. The cycle ability is nice as well but I have enough cantrips here to draw me cards. I appreciate your input and all of these are great calls if this deck was just a UB flier deck, but I really want to test the tempo theme out that I currently have.


Aethersphere Harvester could be a good sideboard card, I'll definitely test it out. My meta doesn't see a lot of Ramunap Red thankfully, a lot of players actually play with rogue decks. Arguel's Blood Fast is something I considered as well in place of Ruin Raider at times. The card seems really interesting in tempo decks when you have the mana to spare. I will test with that as well. :)

September 19, 2017 9:33 p.m.

Said on Death and Taxes ......


Gideon has the ability to pull you out of a bad situation. He's a free 4/4 blocker every turn, or he fogs your opponent's strongest creature. Not to mention if you're ever in a bind, you literally cannot lose the game until he's gone. This is where you can clear the board with Settle the Wreckage, keep attacking with your creatures, and get rid of Gideon yourself.

September 18, 2017 8:23 p.m.

Said on Death and Taxes ......


I'd also take a peek at Gideon of the Trials in a spot like this. He's pretty sick but also just doubled in price.

September 17, 2017 3:42 p.m.

Said on UB Tempo Pirates...



Saboteur is an interesting option and I'll definitely try it out. I'm just worried about her having 1 toughness over the presumably 3 that Aerialist will have. Flying also makes a big difference. Worst case scenario, both will be removed for another copy of The Scarab God and either more land or more spells.

September 17, 2017 12:57 p.m.

Said on Chart a course ......


Looks good! I would probably put Duress in the sideboard for now because you already have Kitesail Freebooter, which you probably want to be taking their removal spells with so Kitesail can live longer. This alone allows you to already put in Hostage Taker as a 3 of. Also, don't sleep on Fetid Pools for a land choice because it allows you to either cycle if you're flooding, or be able to lay down your check land as well. I'm going to test it in my UB deck first and if it sucks I'll get rid of it, but for right now it's pretty good.

Also, Chart A Course is a great T2 play as well. T1 Stormtamer, T2 attack with Stormtamer, end of turn Chart A Course, and you're up two cards. I wouldn't play it as more than a 2-3 of, but it has some great potential and the only downfall is that it's a sorcery.

September 17, 2017 10:45 a.m.

Said on G/U Merfolk Aggro...


I would almost say to get rid of Shapers of Nature. It clogs up your 3CMC spot and could be replaced with something else cheaper or better. River Sneak also isn't that great. You Shapers for the Deeproot Champion you have in the side, and then add in some cantrips like Opt or Blossoming Defense, something like that, to pump him up every once in awhile. You already have River Heralds' Boon, so adding a few others in wouldn't be super hard on your deck. Also, Perilous Voyage could be nice to get a bit of a tempo swing.

September 16, 2017 10:16 a.m.

Said on Pirate Tempo...


Even better version of Perilous Voyage just came out today, and that's Siren's Ruse. It's more situational, but casting it on Dreamcaller Siren is absolutely nuts.

September 15, 2017 10:14 p.m.

Said on U/B first time ......


Really good job on your first deck! The mana base is there, and that's difficult to do some times. A few recommendations:

1.) Get rid of Cancel. It's not super great, and Disallow is great. It is more expensive by a considerable margin, but any control decks in Standard should definitely be using Disallow as it does so much for it's cost.

2.) Get rid of Reverse Engineer. Without the improvise ability the card is pretty bad. Glimmer of Genius is great and you already have some, so add more. With control decks you want to minimize the amount of sorcery spells you have, because you're always going to want to have mana open on your opponent's turn. If you cast a sorcery for 4 mana and you only have 5, you can't do anything to counter their spells or destroy their board. This is why you wait until the end of your opponent's turn to Glimmer of Genius, or cycle your Censor. You get to draw your cards immediately and follow up by drawing on your turn.

3.) Hour of Glory is way better in your sideboard. If you're playing decks like Ramunap Red or other decks that play gods, this card should come in. Most cases, it's just a 4CMC single removal spell which isn't so great compared to being able to Fatal Push something for 1.

4.) Hieroglyphic Illumination is a better card for you than Reverse Engineer. Play it at the end of your opponent's turn or cycle it and you'll be way better off. :)

5.) The mana base will be rotating shortly. You'll need to pick up copies of Fetid Pools and Drowned Catacomb shortly. They're not super expensive, and are very necessary.

6.) The Scarab God. I know you said you were trying to keep it cheap, but this card is honestly the best part about playing U/B Control. He is ridiculous to remove, is an absolute powerhouse and probably one of the best cards in Standard.

7.) Ixalan has brought a ton of great new blue spells! Opt is fantastic. Spell Pierce is one hell of a card as well. Chart A Course is a great sorcery for late game when you have creatures out. I'll talk more about Ixalan below.

Ixalan has recently dropped, and there is an emerging Pirate Tempo deck which plays similar to a control deck. You play a ton of counter spells as well as pirates which will take advantage of their abilities to in essence, control your opponent and play at a fast pace. It plays cards like Kitesail Freebooter to take away your opponent's removal spells so he stays on the field, Siren Stormtamer to counter anything trying to remove your creatures or hurt you, Hostage Taker to take away your opponent's strongest card and cast it if you can. This is where the synergy of Kitesail and Stormchaser come in, as they can protect your Hostage Taker until you can cast their creature. Dreamcaller Siren taps your opponent's creatures before they can attack, can then be hit with Unsummon to bring him back to your hand and do this over again if you can. Perilous Voyage bounces a non-land permanent back to your opponent's hand and then allows you to scry 2 if you it's <2CMC. Ruin Raider gives you insane card advantage at the end of each turn along with Opt and Chart A Course. Fatal Push is your prime removal card, Spell Pierce, Lookout's Dispersal, and possibly even Vraska's Contempt are your removal and counter spell package. Duress can be played to remove your opponent's removal and protect you as well.

I don't know how expensive it will be because I'm not sure how popular pirates will be, but it's looking like a really sweet deck so far and I'm super hyped to play it.

Hopefully this helped you a bit!

September 15, 2017 1:14 a.m.

Said on Pirate Tempo...


I wouldn't cut anything for Metallic Mimic actually. It doesn't really help a tempo based deck.

You noted you had too many counters, perhaps you should add in some bounces? That will keep your tempo up. Unsummon could work nicely and you can also bounce your own Dreamcaller Siren if need be to tap out your opponent. Perilous Voyage was just spoiled today and is an awesome tempo play if your opponent is playing smaller creatures. That scry ability is crazy.

You may also want to look at Grixis tempo, there are some really big upsides aside from the mana base being way more expensive and risky. Admiral Beckett Brass is great, and you also get access to Lightning Strike, Abrade, Magma Spray, and some other fancy cards. I'm going to try Grixis at first but if the mana is too clunky, U/B will definitely be a better fit.

Love the deck though, it's really well created. Don't underestimate Chart A Course main board, being able to play Opt at the end of your opponent's turn and follow up with a card draw, attack with your fliers into end of turn Chart A Course ensures that your hand will have plenty of answers for whatever your opponent can play next. Having cards like Unsummon or Perilous Voyage then allow you to bounce any spells you weren't able to counter so you don't really lose much tempo.

Or so I think. :P

September 15, 2017 12:52 a.m.

Said on Bishop2334...


Hi, saw you say you don't trust eBay or Amazon for cards. Please check out and

I have never ever received a card that was less than excellent from these sites. tcgplayer is way cheaper than anywhere else around.

Buying packs and boxes and hoping to get the cards you need, while fun, gets very, very expensive. Buying the singles you need directly is a much better way of going about it.

September 14, 2017 10:47 p.m.

Said on BUG Tempo in ......


Sweet take on tempo.

I would recommend adding in more Deeproot Champion with all the instants and sorceries you have.

September 13, 2017 8:58 p.m.

I love Death and Taxes, and have been trying to make one work for fun for a bit now. Some things I would change:

1.) Put Ashes of the Abhorrent in the sideboard, along with Solemnity. These cards are going to be dead draws vs most of the decks you will probably play against, unless you're playing Temur Energy, GPG, or Constrictor decks. Game 1 you might get beat, but games 2 and 3 are much better match ups. That is similar to how D&T usually plays in other game modes. Brian Coval won his GP by pretty much getting wrecked every game 1, but dominating the board game 2 and 3.

2.) Add in Rampaging Ferocidon. Recently spoiled, definitely hoses the hell out of anyone playing a vampire deck. Along with Authority of the Consuls, you could cause a swing in life every turn. Could be main boarded or sideboarded.

3.) Deadeye Tracker could be a great card in a deck like this. Not only does it serve as a sort of Relic of Progenitus, it also allows him to grow or ramp you.

4.) Angel of Condemnation and Gonti, Lord of Luxury are great cards too. You can flicker your own creatures such as Demon of Dark Schemes to -2/-2 every turn if you want to wipe the board, or you can flicker your opponent's attackers or creatures as well. Not a bad card.

Overall, I really like it! I hope it serves you well and you enjoy playing it.

September 13, 2017 7:45 p.m.

Said on UB Tempo Pirates...



Metallic Mimic would be good in a tribal pirate deck that focuses on heavy damage and counters, but I don't think it works super well in a tempo deck. I do intend on making a tribal pirate beatdown deck, in which case, that will definitely go in there for sure.

I've decided to drop down to 2x Dreamcaller and 3x Hostage Taker for now. 2/2 split will probably be the best case scenario, or just dropping one of them in general.

Flannery Storm will 100% go into a tribal beatdown deck, not so sure if she belongs in a tempo deck. The haste might be nice and 3CMC spot is very open, as the only spell costing 3CMC is Ruin Raider (counting Lookout's Dispersal as 2CMC). I will keep her in mind.

Scarab God was definitely in my mind the entire time as a finisher. He's crazy and scary good. Not as good but still fitting the theme here is the recently spoiled Dire Fleet Ravager. Not so much a tempo card, but 4/4 with Menace and Deathtouch and the life loss could be a big swing. If all else fails, I already own a bunch of Glorybringers, and he's always a force to be reckoned with. Coming in with haste and the ability to destroy a creature could function well.

What is your opinion about Sword-Point Diplomacy? Do you think that could have a place here? I don't like that it's a sorcery, but it could end up being a decent card late game or if we're not doing so hot on mana. I don't think it deserves more than a 2 of, but I think it could be worth testing later on.

As always, thanks for your help. :)

September 13, 2017 6:22 p.m.

Said on UB Tempo Pirates...



Thank you a ton! Your help is greatly appreciated.

The money for the spirebluffs isn't a big deal, I already have two of them so the extra $16 is fine.

KARI ZEV. Holy shit. Two for one is perfect in a tempo deck, especially with menace! Yes!

How would you proportion the 4CMC slot? I totally didn't realize they were all 4 for some reason. I was thinking going down to 3 Hostage Taker and 2 Siren. I like Siren but his ability isn't nearly as good as Hostage unless he can be bounced, which Unsummon can do but that's not really a great combination.

I may just replace Stormfleet for Kari Zev then. I'll do some research on another two drop. Fathom Fleet is okay but I don't really like it a ton. Kitesail could be interesting, it's probably the same as Stormfleet though.

I'll try Opt to 3, I used a lot of Grixis delver decks for inspiration in the deck building process and tried to treat it like Serum Visions.

I'll update it later tonight. :)

September 12, 2017 9:58 p.m.

Longtusk Cub and Invigorated Rampage are fantastic here. Definitely recommend playing both, especially over Uncaged Fury and Larger Than Life.

September 12, 2017 3:59 a.m.

Said on UB Tempo Pirates...



In fact, I'm just going to change it to Grixis now. I feel the Mindcensor combo will work better in another deck.

September 12, 2017 2:39 a.m.

Said on UB Tempo Pirates...



You're right on all your points. I will inevitably change most of those out as well as taking out Censor for Spell Pierce and add in more fliers. Mindcensor and Settle are just a combo I wanted to try, and when it fails (as it more than likely will) will be removed for more pirates or more bounce effects.

Realistically I'd love to have Unsummon main board along with Spell Pierce, more than likely remove Favorable Winds for Chart A Course or ultimately, even go Grixis mana base and have Admiral Beckett Brass because his ability is huge. It'll also easily replace Favorable Winds as a way to pump up our creatures more efficiently. That will more than likely be the best way for the deck.

I just want that janky Settle the Wreckage plus Aven Mindcensor combo to work :P

September 12, 2017 2:25 a.m.




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SCORE: 3 | 466 VIEWS

Finished Decks 9
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Avg. deck rating 13.17
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