TheGodofNight Deckspert

::Generic profile text here::

Please login to comment

Thanks so much!

January 21, 2017 7:02 p.m.

I had a Metallurgic Summonings on the field, I cast Torrential Gearhulk, it resolved, and I selected Grip of Desolation from my graveyard. I believe this creates a 6/6 construct token. My opponent says that since the cost I paid was zero, that I get a zero construct. Can you please clarify and provide relevant ruling reference. Thanks in advance.

January 21, 2017 5:51 p.m.

@akprimape

No problem, I enjoy testing decks, although the control mirror was very tedious as both of us would have removal, but nothing to remove, lol.

Now as to the 3-3 or 4-2 split, the primary difference between your build and mine is that Saheeli's Artistry becomes copies 4 & 5 of Torrential Gearhulk (to quantify, this is against non control decks, as a counter spell can shut that down quickly). I went with an even split, to diversify my answers, because when I ran only 2 Metallurgic Summonings, it seemed that 85% of the time or more, both copies were on the bottom of the library, right next to each other (to be fair, that's just RNG, but I liked having the 3rd copy so I wasn't as butt hurt about losing one to removal or counters).

In your build, mainboard, you are hoping to win on one of eight cards (or a combination thereof), which is 4 Torrential Gearhulk, 2 Dynavolt Tower, and 2 Chandra, Torch of Defiance. In my build, I'm banking on one out of eleven win cons, 3 Tezzeret the Schemer, 3 Torrential Gearhulk (I'm only counting the 3 actual copies, not the ones that could be made by Saheeli's Artistry), 3 Metallurgic Summonings, and 2 Westvale Abbey  Flip (more specifically, the transformation Ormendahl, Profane Prince  Flip), and to be fair, in non control match ups, I have been able to use this as a win condition. So, I feel as though your build is a little more streamline, but in the mirror match, you might compete for answers if you go into a super long game.

As for Yahenni's Expertise vs Radiant Flames, this is really a flavor/Meta call. Your commitment to double swamp for Yahenni's Expertise is 8 lands (not counting Aether Hub as it isn't consistent swamp mana), whereas in my build, I am at 9 swamps. I find that I would rather have access to 3 colors more often, and in my build I can get there very easily, whereas in your build, sometimes that double black wasn't easy to hit all the time. The other side of the coin is this, if you cast Yahenni's Expertise and you don't take advantage of the free cast on it, it's just a 4 mana sweeper effect, whereas Radiant Flames is just a 3 mana sweeper effect. I get that the Expertise gets around indestructible, however this becomes more of a Meta question. If Selfless Spirits and Archangel Avacyn  Flips are dominating your Meta, then the Expertise might be the better call. Although, both of our decks are running enough removal, that I don't see a lot of decks able to flood the board fast enough to be a serious threat. To that end, I find that Grasp of Darkness fills the role of spot removal for most indestructible threats.

My biggest take away from the playtesting was that I could easily cut Harnessed Lightning as a removal spell for my deck and replace it with a 4th Grasp of Darkness and 2 main board Negate, or 2 Void Shatter, or anything like that. Harnessed Lightning really is only effective post board for me, but for you, it helps juice up Dynavolt Tower. The mirror is probably the best test for our decks as it helps you figure out what your long term strategy is. Against aggro decks, I think both of these decks would crush most of them with ease (of course, Aggro decks can get up underneath of a control deck, so they present a big challenge in some respect).

Again, if I were to refine Grixis down, I think that that U/B list I posted previously would be the ideal build, maybe with a few tweaks, but it does streamline what the Grixis deck does, except both of our decks have a lot more flare and personality in comparison. To our credit, we could easily streamline the decks to win, but then they become cookie cutter win con shells that don't represent us as players or individuals. The obvious improvement inclusions would be Liliana, the Last Hope (this gets back our gear hulks, so double value there), Kalitas, Traitor of Ghet is a fantastic companion to a suite of removal spells, as he makes zombies and exiles an opponent's creatures, Transgress the Mind should be a main board "silver bullet" as it takes out a lot of the win conditions that folks are running and the removal/counters takes out the rest, and lastly, Jace, Unraveler of Secrets/Ob Nixilis Reignited are just fantastic cards that can give you advantage, spot removal, or inevitability. Control is poised to be powerful, and I think we are on the cusp with our decks. Thanks for all the input, I'd love to hear any other thoughts or ideas you might have.

January 20, 2017 5:11 a.m.

@akprimape

Game 1

Round 1 - You were on the play. Only I took a mulligan. 14 Turns, 28 minutes. Double Dynavolt Towers made it easy for you to start to overwhelm me.

Round 2 - I was on the play, we both took a mulligan, me to 6, you to 5. 17 turns, 21 minutes, I managed to cast Saheeli's Artistry on a Torrential Gearhulk, which overwhelmed the board. You ran out of draw and stagnated in the late game due to me casting Disallow.

Round 3 - You were on the play. Neither of us took a mulligan. 18 Turns, 37 minutes (we would have gone to time at this point and we would have stalemated). In the interest of finishing the match I played it out. I landed a Metallurgic Summonings and just stomped you with tiny constructs which took 11 turns to happen.

A very grindy, mirror match without the use of sideboards.

Game 2

Round 1 - You were on the play. I had to mulligan to 4. 16 turns, 23 minutes, you managed to ultimate Chandra, Torch of Defiance, which sealed your victory.

Round 2 - I was on the play. You had to mulligan to 5. 22 Turns, 31 minutes, two Metallurgic Summonings landed, no counters in hand, lots of removal, but I swung in with an army of constructs.

Round 3 - You were on the play. We both had to mulligan to 5 (I'm fairly certain that the randomize for lands with TappedOut doesn't actually work). 18 Turns, 29 minutes, you landed the killing blow with double Dynavolt Towers.

Again, very grindy. No sideboard.

Game 3

Round 1 - I was on the play. No one had to mulligan (the system is not trying to make a liar out of me). You kept a 3 land hand, with all 3 colors of mana, but didn't draw any additional mana for 5 turns, which let me land a Tezzeret the Schemer and a Metallurgic Summonings. I quickly hit Tezz's ultimate and overwhelmed the board. I didn't keep track of the turns or time with this one.

Round 2 - You were on the play, and I used our sideboards for this. You brought in Lost Legacy and Transgress the Mind. I brought in Ceremonious Rejections and Fevered Visions. Turn 3, you dropped a Lost Legacy, I figured if this was really round 2, and based on what you saw of the mainboard, you would either name Tezzeret the Schemer or Metallurgic Summonings. Since you had both, I named Tezzeret first. I landed a Fevered Visions on Turn 3. Turn 4 you named Metallurgic Summonings, and on my turn 4, I landed the second Fevered Visions. Both of our hands we constantly full, and you took 4 a turn for several turns, before the card advantage and pings became too much.

So overall, this tells me that control vs control is tedious and unpleasant. I can certainly see the merit of your deck and how well it would work against any other deck. I do think that the RNG for the lands was BS and affected the outcome more than anything else. I do think that I could streamline my deck to be more consistent, but against any other type of deck, I think that both of our decks would kick some serious ass. I encourage you to try play testing the two of them and see what results you come up with.

January 19, 2017 9:45 p.m.

@akprimape

I'll have to play test our decks out and see what happens. I'll let you know.

January 18, 2017 1:08 p.m.

@akprimape

I have all of the parts to build both of these decks, so I might do just that. I know the U/B list will be far more consistent than its Grixis counterpart, and maybe I'll just kitchen table the Grixis one. I'll keep updates on how the two of them play for interested parties.

January 18, 2017 12:34 p.m.

@akprimape

You make an excellent argument for dropping Red from the board and making this more consistent with two colors. However, in a bid not to be like every other control style deck that will be out there, I opted for Grixis, in part because I feel like this gives me enough diversity to kill multiple types of decks.

To be fair, Yahenni's Expertise is a great card, and would allow me to cut Radiant Flames.

I could cut Harnessed Lightning for a mix of Grasp of Darkness and Fatal Push.

You are right, Unlicensed Disintegration could become Murder or Ruinous Path depending on my Meta.

And I could drop the Fevered Visions from the sideboard in lieu of a different sideboard tactic against control.

I have considered all of these cuts to make a more consistent U/B Control Deck List. However, to be more competitive, I would need to cut Tezzeret the Schemer and Metallurgic Summonings as they are far more gimmicky when compared to a true competitive build. It would probably look something like this:

2x Fatal Push

4x Grasp of Darkness

4x Anticipate

2x Negate

3x Disallow

2x Void Shatter

2x Murder

2x Ruinous Path

4x Glimmer of Genius

4x Torrential Gearhulk

2x Liliana, the Last Hope

1x Jace, Unraveler of Secrets

1x Ob Nixilis Reignited

4x Sunken Hollow

4x Choked Estuary

4x Submerged Boneyard

3x Evolving Wilds

6x Island

6x Swamp

And the sideboard would look like:

2x Dispel

2x Fatal Push

1x Negate

3x Transgress the Mind

3x Yahenni's Expertise

3x Kalitas, Traitor of Ghet

1x Summary Dismissal

Overall though, while my version is a bit more gimmicky, it does afford me the opportunity to play the cards I enjoy and to still play a control style build that I like. Thanks for the upvote and the suggestions.

January 18, 2017 5:59 a.m.

Oh, and consider adding another swamp or two, as that double black requirement for Grasp of Darkness is hard to hit on turn 2.

January 10, 2017 9:13 p.m.

I built something very similar from a Grixis Control deck and a Mono Blue Metallurgic Summonings deck. I have play tested your deck against a variety of decks. I pitted this against G/W Humans, R/B Hell-bent Vampires, Red Burn, R/B Burn, G/W Tokens, U/R Fevered Visions, and R/W Vehicles (before the ban). I figured aggro decks would present the biggest challenge for this deck, but the deck didn't faulter. My only critique would be this: I'd consider revamping the land base, maybe run a few of the check lands like Choked Estuary and Foreboding Ruins over the tango lands. Other than that, this is an amazing build.

January 10, 2017 9:12 p.m.

Decks

Welcome to the Machine (Affinity)

Modern TheGodofNight

SCORE: 171 | 154 COMMENTS | 33687 VIEWS | IN 109 FOLDERS

Force of Mill

Modern TheGodofNight

SCORE: 140 | 149 COMMENTS | 19989 VIEWS | IN 75 FOLDERS

Blood in the Water

Modern TheGodofNight

SCORE: 1 | 238 VIEWS | IN 1 FOLDER

Sliverology

Commander / EDH TheGodofNight

SCORE: 12 | 18 COMMENTS | 1727 VIEWS | IN 6 FOLDERS

Faerie Dust is a Hard Drug v2.0

Modern TheGodofNight

SCORE: 32 | 25 COMMENTS | 6356 VIEWS | IN 15 FOLDERS

Scrap Metal

Legacy TheGodofNight

SCORE: 10 | 10 COMMENTS | 2334 VIEWS | IN 1 FOLDER

Xenomorphs

Modern TheGodofNight

SCORE: 39 | 33 COMMENTS | 6927 VIEWS | IN 12 FOLDERS

Cubes

cube chart

Old and New Ravnica

TheGodofNight — 1 year ago

SCORE 3 | COMMENTS 0 | VIEWS 276

Finished Decks 37
Prototype Decks 11
Drafts 0
Playing since Gatecrash
Points 280
Avg. deck rating 25.05
T/O Rank 828
Helper Rank None yet
Favorite formats Standard, Modern
Good Card Suggestions 40
Venues Video Game Store, Captain Bludde's Collectibles
Last activity 2 days
Joined 3 years