Rusty_Shackleford Amateur Brewmaster
Rusty,Thank you for all the feedback. Both the haste and mana acceleration would help... with my current build, I did get choked when testing it against.
December 31, 2016 8:55 a.m.
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You'll never get to the 7 Plains needed to use Emeria's ability, nor should you have to--the game will be over either way at point. You'd be better off running some more basics, utility like 1-2 Ghost Quarters, or perhaps 1-2 Windbrisk Heights for a little built-in card advantage.
You're only really halfway in on the "Soldier" tribal theme. You might re-tool it to be "Human" tribal; you gain access to a whole host of powerful stuff like Mirran Crusader, Knight of the White Orchid, Student of Warfare, etc. that you weren't running before.
January 16, 2017 2:14 p.m.
Riptide Laboratory. It interacts with the CITP abilities of every one of your creatures not named Silver Myr, and protects Arcanis.
January 14, 2017 5:33 a.m.
I agree with the "more lands" sentiment. Since most of the stuff in the deck is colorless, my recommendations would be utility lands like Ghost Quarter, Tectonic Edge, Buried Ruin (Wasteland, Strip Mine, Ancient Tomb if you go non-budget)--stuff that provides value once you don't necessarily need it for mana. Also should definitely add the fourth Silver Myr.
January 7, 2017 3:53 p.m.
January 1, 2017 6:10 p.m.
Commander / EDH
SCORE: 30 | 26 COMMENTS | 4855 VIEWS | IN 20 FOLDERS
Commander / EDH
SCORE: 20 | 33 COMMENTS | 3173 VIEWS | IN 7 FOLDERS
|Avg. deck rating||25.00|
|Favorite formats||Commander / EDH, Casual, Highlander|
|Good Card Suggestions||205|
|Last activity||4 days|