Rusty_Shackleford Amateur Brewmaster
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Here's some more info on how to abuse Brago:
February 17, 2017 1:17 p.m.
If you're playing Brago, what you should actually be focusing on is "blink" effects and abusing "enters-the-battlefield" (ETB) effects to gain incremental advantage. You're already off to a good start with stuff like Spell Queller, Anafenza, Karmic Guide, etc.
February 17, 2017 1:10 p.m.
Don't know what your ultimate goal for the deck is (with Kaalia there are several ways to skin the proverbial cat, and there are very few "must-adds"), but here's my list, which is focused pretty much exclusively on offense--perhaps to a fault.
I'd just generally suggest that you want to minimize mass creature removal (no more than three of the cheaper "Wrath" effects--i.e. Day of Judgment, Damnation, and the eponymous Wrath of God) because they don't typically fit your strategy, and maximize mass land destruction (i.e. Ravages of War, Cataclysm, Ajani Vengeant, etc.)
I could go on for days. Kaalia is a great general because there are so many interchangeable parts to fill out her 99 depending on which strategy you commit to.
February 16, 2017 2:26 a.m.
It's a cute concept, but the Chalice is simply gratuitous. You're going to get it up and running by turn 4 at the earliest, at which point it's still a 4-turn clock. That's without even getting to all the artifact hate in Modern, or the fact that running so few creatures really makes the Soul Sisters themselves much less effective. Would replace with Lone Rider Flip.
February 15, 2017 6:14 p.m.
February 15, 2017 12:50 a.m.
Entirely too many board wipes IMHO; ideally you should be forcing other players to "Wrath", no? With both Demonic Tutor and Vampiric Tutor, as well as Rune-Scarred Demon, 2 or 3 should easily suffice and you should be able to find one if and/or when you need one. I personally don't even run any, even though I probably should. Anyway, the hyper-efficient Wrath of God, Day of Judgment, and Damnation should more than suffice. Armageddon effects are a different story. You might also consider Cataclysm and Ajani Vengeant.
Check out my hyper-aggressive list which focuses primarily on looping infinite combat steps to outright kill my opponents in one go of it.
February 14, 2017 6:22 p.m.
February 13, 2017 2:35 p.m.
While the concept is cute, this deck is not Commander/EDH legal.
(1) The devoid mechanic does not overwrite the cards' colors for identity purposes.
(2) Even if it did you can't play lands that produce colored mana in a deck with a colorless commander like Ulamog.
Sorry to be the bearer of bad news.
February 11, 2017 11:22 p.m.
Skeptical about the viability of running only 27 lands; that's essentially the equivalent of running 16 lands in a 60 card deck--something only decks with the absolute lowest of curves (all 1 and 2-drops) tend to do. This deck looks relatively mana intensive by comparison, and it's not like you have a lot of cheap cantrip effects like Brainstorm or Ponder to smooth out your draws.
Sure, I realize you've got some artifact ramp--but less than you think, actually, with some of the more substantial pieces (Dynamo, Lotus, etc.) costing 3-4 mana to cast, thus requiring ramp themselves. I'd really recommend going to at least 33-34 lands, maybe with a few utility lands like Buried Ruin to mitigate any mana flood issues. While on the subject of similar effects, might want to take a look at Argivian Find.
February 10, 2017 9:36 p.m.
I'm not sure you need the full playset of Godless Shrine with six fetches and 9 other dual lands. Your black mana requirements are not particularly substantial and you may be needlessly incurring more pain than need be. I'd suggest two copies be replaced by one of each basic land.
The lack of Bitterblossom seems a bit unusual. I think you could use at least one Ghost Quarter in the main and possibly a second copy in the sideboard. Most builds run at least a few creatures--typically Auriok Champion. Other than that, this list looks relatively par for the course.
February 10, 2017 9:17 p.m.
Took some of your suggestions to heart; others I'm still on the fence about (Sun Titan felt independently good; the additional combo with Phantasmal Image felt like it was kind of "win more"; Treachery is all well and good but it costs 5 and Gilded Drake costs 2; etc.). Made a couple of other revisions as well. Let me know what you think.
February 10, 2017 12:55 a.m.
Rhystic Study also reads "add 1 to the cost of every spell your opponent casts, or draw a card for every spell your opponent casts." It seemingly has good utility against any deck that wants to chain a bunch of cheap spells; either they let you draw into (an) answer(s) or they get slow played. Disenchant is in the deck strictly because it's the most efficient answer to the type of problem it addresses, though there could be a case for Dismantling Blow I suppose. I had thought about the Drake/Treachery dichotomy along similar lines; same story as that of Metamorph. This deck does need some action to end the game, so the question I propose is what you would put in their place; I think this deck ultimately wants about 10-12 creatures. Your point about Depths vs. Temple of Enlightenment is well taken.
February 7, 2017 7:03 p.m.
As many others have suggested, I'm also skeptical of the green splash. Hanweir Militia Captain Flip could fill a similar role as the Mayor at the same point on your mana curve. Another advantage of eliminating the green splash is the ability to run more utility like Ghost Quarter maindeck.
I think this deck wants a couple Mirran Crusaders, at least in the sideboard--Jund/Junk are both very popular archetypes in Modern.
February 7, 2017 3:49 p.m.
This list would be a lot easier to read and comment on if it were more readily apparent which 60 cards comprise your main deck and which 15 cards are in your sideboard.
That having been said, 18 lands seems a bit light and you arguably should ditch Secluded Steppe and run all-Plains. The late game card filtering real just isn't all that worth potentially being unable to curve out if you draw a Steppe on your opening hand, especially in light of Thraben Inspector giving newer lists an actual card advantage engine.
February 4, 2017 2:37 p.m.
Commander / EDH
SCORE: 32 | 27 COMMENTS | 5660 VIEWS | IN 21 FOLDERS
Commander / EDH
SCORE: 22 | 33 COMMENTS | 4177 VIEWS | IN 9 FOLDERS
SCORE: 3 | 4 COMMENTS | 536 VIEWS | IN 1 FOLDER
SCORE: 1 | 29 VIEWS
|Avg. deck rating||19.00|
|Favorite formats||Commander / EDH, Casual, Duel Commander, Highlander|
|Good Card Suggestions||250|
|Last activity||6 days|