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@LogicVoid - Jeez, so it seems like Cycle-Control will be a thing? Heroic Intervention is definitly something I will try to free up some slots for. 2-4 of them, or how many do we need? Prowling Serpopard is also a thing...
April 18, 2017 8:51 a.m.
@LogicVoid - I definitly can see the advantages of Blessed Alliance. The problem is, that I need to pay four mana to get the desired effects. First to get Lone Rider Flip online and to get exerted creatures back up. Most of the time there will only be more than one exerted creature in the late game. Prepare / Fight is far better early, because it does lifegain and untaping at a more competetive cost. The figt spell is also very welcome. The only replacement I could imagine is: Nature's Way.
I also upped the number of Glorybringer and Always Watching again, because the vigilance, like you said, is important even, if it does not stack that well. Glorybringer is the just a disgusting four drop with removal tagged on.
@Argeaux - Do it, if you want; This site is all about knowledge! :)
April 18, 2017 5:52 a.m.
@Ragham - Thank you for taking the time to enlighten me. In this new light Champion of Rhonas does not look really that valueable and might even be a disadvantage, because Samut, Voice of Dissent and Glorybringer would be in play without attacking, but open for sorcery-speed removal. At this point I will remove the last two copies of him from the deck. Heroic Intervention and Blossoming Defense are on my watchlist and I will think about them for this deck.
@Vectro98 - Battlefield Scavenger might be worth a thought, but I kinda want the idea still going on, that all my 2cmc creatures have the potential to not just be 2/2. His filtering might be worth it though. I will look into addtional sources of carddraw. The idea to cut Lone Rider Flip and Odric, Lunarch Marshal is understandable and I will look into it. What I do not agree with is the removal of Prepare / Fight. The untap at instant speed as well as the lifelink are relevant to keep blockers open, exert useable and have enough sustain to reach into the mid- to lategame, that is the main focus of the deck. That there is a 'removal' - spell tagged on is just and added advantage. Shock is definitly a consideration, as is Harnessed Lightning. Harsh Mentor might be a good idea, especially against most established decks.
April 17, 2017 12:38 p.m.
Devoted Crop-Mate might actually be a great deal and I will think about him. Will set him on the Maybe-Board.
Ahn-Crop Champion definnitly gets a spot in this deck with the rotation of BfZ and SoI, but right now he has no direct spot. Maybe I will put him inside the deck, if Arlinn Kord Flip is not up to snuff or Champion of Rhonas does not provide as much value as I want of him. The only cards he could cheat into play have haste either way and would hit the direct rounf after him.
Khenra Charioteer might actually be worth a spot and if it is just in the SB vs. decks that stall it out with small creatures. Definite addition to the Maybe-Board.
Bitterblade Warrior I am unsure about. He would seldomly get blocked, but on the defense he is just a 2/2. His advantage does not outweigh him just being a bear. Still Maybe-Board. Some people like it more aggressive.
I really do not like Painted Bluffs like cards. They do not add the mana you want and the ones you need make it so, that you are behind a turn. Evolving Wilds or another tapland might just serve me more. Thanks for the suggestion anyway. Tri-Color is always such a mess.
April 15, 2017 4:49 p.m.
I have not tested it as a four color deck, but to run four colors is just not a disrubtion this deck needs, if one of the best lines of play involves other colors than white until turn four (Glory-Bound Initiate + Always Watching ).
The best way to imagine this deck is being first in white and only adding red and green for added support. Samut, Voice of Dissent, Arlinn Kord Flip, Channeler Initiate and Glorybringer are strong, but were only added to enable the deck. The help to untap Glory-Bound Initiate, if there is no Always Watching , provide ramp or are beatsticks, that carry us through the lategame, when Glory-Bound Initiate starts to fall off. The need for consistent mechanical support basically dragged this deck into tri-color. Would it have been possible to only play white + x I wouldn't even look at a third color.
On the matter of fastlands vs. shadowlands: The former would be an auto-include, if I had necessary one-drops and a plan to be already aggressive in turn two. But I am not doing that and the Shadowlands are far better at scaling as the game progresses. This dec does not need untapped mana at turn 1, it needs it at the turns two, three and four. Eight Shadowlands get that done, Eight Fastlands don't. Hell, I am even thinking baout cutting the cycle-lands down to provide more basics.
April 15, 2017 12:42 p.m.
Thank you very much. If you want you could link me your deck and we could work on it? Different approaches and ideas are always an improvement! :)
True, I definitly forgt Kiora, Master of the Depths. Her +1 ability would definitly serve the intended purpose to untap an exerted creature and would also provide more ramp. What really puts me off about her is the blue in her mana cost. That we are tri-color already makes me uneasy and that is only diffused by running Channeler Initiate and being a midrange deck, that can take its time with certain mana requirements. It definitly helps, that we only need green and white until turn two and not all three. Add a fourth color and the inconsistency might spike.
I appreciate your suggestion, because I did not think of it myself, but Arlinn Kord Flip sits in the exact spot Kiora, Master of the Depths would be in. Just that she is on color and more aggressive and also adds tokens as well as removal.
April 15, 2017 11:57 a.m.
@thattallguy - Thank you for the suggestions and I wish you good luck, if you want to build a version of an exert deck. It might actually be one of the most interesting and syngery based combat mechanics, that exists.
Until you mentioned Odric, Lunarch Marshal i really did not recognized just how many keywords Lone Rider Flip, Glorybringer, Glory-Bound Initiate and Samut, Voice of Dissent bring to the table. He actually might fit inside the deck in the very empty four mana slot. Or as a supplement for a removed Champion of Rhonas.
I am kinda undecided on Arlinn Kord Flip. More haste and earlier than Samut, Voice of Dissent coupled with Vigilance might be strong. What kinda bugs me, is that I really only want just that +1 ability and to get to the other side and back takes ~2 turns. Still, repeatable vigilance with haste and buff is not bad either.
Nature's Way looks good and the trample might help to bunch some damage through and the removal of enemy creatures seems likely with high-power creatures like Combat Celebrant and Glory-Bound Initiate.
The only card I am completly unexcited by is Engineered Might. It is just so damn costly.
April 13, 2017 7:17 a.m.
You might wanna think about Chief of the Scale and if he really is useful to the deck. I know, that yours is a tribal deck and the defensive chief seems like a completly intuitive thought. He is also complete budget friendly. Only problem; he is an attrition style creature in a deck focused onto aggression. If you have one of him on the field his effect still will not make your creatures save from Lightning Bolt or Lightning Strike. In short: Chief of the Scale counter-intuitivly does not make your creatures survive longer than Chief of the Edge would. The latter allows you to let your one drops trade with three drops and so on. People will not like to block against you. Raiders' Spoils hits the same veine.
This opens up slots for Glory-Bound Initiate, full playsets of Bloodsoaked Champion, Mardu Woe-Reaper, Battle Brawler and Arashin Foremost. You basically add card of your most formidable beating and game-winning cards while trading out Chief of the Scale who is not even that good at keeping you alive.
Last, but not least, consider Ultimate Price, Bile Blight, Ulcerate and Valorous Stance for instant speed cheap removal and protection. Gods Willing might also be useful, because it protects, makes a creature unblockable and let's you manipulate your topdeck.
April 12, 2017 2:40 p.m.
Interesting deck. You are really into one- and two-ofs from some cards, are you not? I always tried to do it in a similar way, but my inner percetionist and sucker for round numbers only lets me play playsets, two-ofs (Planeswalkers, Legendaries, narrow not stacking effects) or three-ofs (Planeswalkers, Legendaries). One-ofs can only be understood by my brain, if I am able to tutor for it.
So i always slightly cringe, when looking at your decks. That is not something mean from me, but I just have a wall in my head that prevents me from feeling it aethestically pleasing.
Aside from that; Mono-White decks are either White Weenie, Death and Texas, Soul Sisters some weird form of Control or Midrange. Of those types only the first three are really Tier 2, if the tribal is Knights, Death and Texas really goes all the way by using Aether Vial + Flickerwisp /
and Soul Sisters utiliezes Serra Ascendant, Ranger of Eos and Archangel of Thune.
Everything except these decks is somehow a homebrew or tries to make a hybrid out of the aforementioned tribes. Not that it is bad. Mono-White Midrange is fun. Case-in-point:
SCORE: 89 | 110 COMMENTS | 13112 VIEWS | IN 59 FOLDERS
April 7, 2017 7:28 p.m.
Oh damn, I not that feeling. For the past year I have almost exclusively been playing my Inquisition deck. Everyone know, what cards it includes, because I do not change anything (it is perfect at the moment; except for Hanweir Militia Captain Flip - I do not like the changing). Turns out, if you are playing Ghostly Prison, Archangel of Tithes and Luminarch Ascension really everyone wants to see you dead.
April 7, 2017 4:32 p.m.
April 7, 2017 3:42 p.m.
Leonin Arbiter a relevant pick for your meta, or just because you needed some cats? :D
April 6, 2017 11:48 a.m.
Regal Caracal inspired? There is also one card missing.
April 6, 2017 11:29 a.m.
I was looking through my decks and kinda remembered, that you had some awesome decks, too. So here I am.
I like the idea of the deck, but i am not really enthused by it. You have an aggressive theme, but also 25 lands were 22 would be enough and overall you are lacking one card (59 instead of 60). In the following I will make a dozen of suggestion based on this deck being modern, a human triabl, green and white as well as Collected Company-centric.
Thalia, Heretic Cathar - This one is able to sustain your aggro-beatdown by preventing fresh blockers from becoming active immediatly. She is able to trade fairly well due to First Strike and is searchable with Collected Company in response to tokens or other creatures coming in that need to be tapped. It also disrupts Modern's greedy mana bases.
Banisher Priest and Fiend Hunter - Those might be fairly weak in combat, but they are enourmous tempo-swings, if played on your turn and even worse if called in with a Collected Company. Sadly, they are also a tad on the weaker side of removal. Put them in, if you want to make insane tempo plays.
Renegade Rallier - The body is on curve and provides generally 2 for 1 value, if triggered. That trigger can even be provided by yourself, if you crack a fetchland. You might wanna play more than four, if you want to utilized him independed of your enemy.
Precinct Captain and Hanweir Militia Captain Flip - The first one is stronger on his own and not depended on being triggered, but not as synergistic, because he just produces non-human, soldier tokens. The latter has to be played on a full board to be anything beyond a bear and good get stone-walled by an opponent, who uses the condition against you. If you can get past that, you have a human token producing giant that thrieves on a wide board state.
Knight of the Reliquary - This one makes Renegade Rallier more consistant due to the ability to sacrifice lands. It also comes with the advantage to reliably search for Gavony Township. Not to speak of the synergy with fetchlands and the beater she could become.
Duskwatch Recruiter Flip and Lambholt Pacifist Flip - Those might be part werewolf, but would make a great addition towards Mayor of Avabruck Flip. The former, Duskwatch Recruiter Flip, provides carddraw to keep your onslught of creatures going and also transforms into a "ramper" for other creatures. The latter, Lambholt Pacifist Flip, is an excellent beat-stick. Your lord-type effects will enable her to attack more often than not. 3/3 and 4/4 for CMC2 is very far ahead of the curve and should provide some value.
I hope I was of some help to you! :)
April 5, 2017 7:02 p.m.
SCORE: 90 | 110 COMMENTS | 13545 VIEWS | IN 59 FOLDERS
SCORE: 46 | 22 COMMENTS | 6565 VIEWS | IN 20 FOLDERS
SCORE: 2 | 96 VIEWS | IN 1 FOLDER
|Playing since||Magic 2015|
|Avg. deck rating||30.83|
|Helper Rank||None yet|
|Good Card Suggestions||48|
|Last activity||1 week|