JaysomeDecks Builder

My name is Justin and I'm an EDH player from Charlotte, NC. All of my decks are self designed, for better or for worse, and completed in hard copy. My play locations are The Last Word and Scott's Collectibles.

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Said on Ghave, Guru of ......

#1

Myr_Mythic, Mycoloth used to be one of my favorite creatures, or rather, one of my favorite cards. After including him in many decks, I have realized a few things about him. First, he isn't reliable. Not only do you have to wait a full round before reaping any benefit, you also have to sacrifice part of your boardstate when you cast him, which is a total loss if he should be removed before your next upkeep. And I have found that he is a very high priority target.

Second, he can't rebuild your boardstate. He is only useful if you're already in a strong position, essentially making him a "winmore" card.

Avenger of Zendikar is better on both fronts. His ability is immediate, allowing him to potentially allow us to combo off as soon as he resolves, and he can fully populate your board from nothing, getting you back in the game strong if you were just wiped.

I still like Mycoloth, but he is very fragile. He may eventually find a place in the deck, but AoZ is far superior.

April 23, 2017 12:29 a.m.

Said on Queen of the ......

#2

Training Grounds is probably the best enchantment you can run if you're trying to generate a faerie army. Instead of paying for Oona's ability, it lets you activate it for just , milling for 2 each time. (The way this works is it reduces the cost by 2, so you technically activate it for , declaring =, but the reduced cost you only pay )

Doing the math, if you had 4 mana to pump into Oona's ability normally, the you'd mill for 3. With Training Grounds, you'd mill for 8. And that can be divided among different opponents as well.

April 19, 2017 9:15 p.m.

Said on Prossh, King of ......

#3

Have you considered Food Chain? It's a one-card combo with you commander that provides infinite tokens, infinite mana to cast creatures, infinite ETB and infinite death triggers.

Another good card is Mana Echoes. It simply creates a ton of neutral mana when you cast your commander. And it can combo with a number of things.

April 16, 2017 6 p.m.

Emzed, yea, you're right. Thanks:)

VanguardianLeo, sorry for the late reply. Yea, I'll check out discord. I haven't had much time lately, but definitely send me the info.

April 16, 2017 5:33 p.m.

So, Xenagod loves extra combat steps. Simply loves them. Since his ability triggers at the beginning of combat, any extra combats you take let him trigger an additional time that turn. And since he essentially doubles a creatures power, that second combat time you're striking for 4x the damage. Combined with the first combat step, you're hitting for a whopping 6x damage with a creature that turn.

World at War is one of the best, as it has rebound, giving you two turns in a row of double combat steps for just one card. Seize the Day probably takes second slot, as flashback again doubles its utility. Savage Beating can be expensive, but is also well worth it. A 5/5, doubled to 10/10 with Xenagod, swings for 20 with double strike, then gets doubled again and swings for 40 in the second attack. That's 60 damage in one turn off a 5/5.

April 16, 2017 2:25 p.m.

Lightning Reaver can't go in the deck. Only colors in the commander's color identity can be included, so no red.

April 16, 2017 2:14 p.m.

Deranged Hermit. On curve to cast the turn after casting your commander, and it gives 5 experience counters. (Which, coincidentally, is enough to go infinite with your Sage of Hours. Not only that, but it excels when used with Chord of Calling, as you can tap the Druid and his 4 squirrels the turn they come out to cast it for free, x = 2, to fetch your Sage of Hours. Oh, and since the Druid just gave you 5 experience counters, that's game, the turn after you cast your commander.

April 15, 2017 10:20 p.m.

Why no Exquisite Blood? Fantastic for life gain, and goes infinite with Sanguine Bond

April 15, 2017 12:55 p.m.

There are 5 key creatures that, with Ghave, allow you to directly convert mana into tokens.

Because Ghave's ability lets him remove +1/+1 counters from any creature to make a token, and these put a +1/+1 counter on a creature when another creature enters the battlefield, you can literally just dump as much mana into direct token generation with only 1 of these.

Next, add Ashnod's Altar with any one of these to generate infinite mana and infinite tokens. Earthcraft is expensive, but it will also generate infinite tokens.

I go into a bit more detail in my Ghave deck, if you're interested.

Ghave, Guru of Combos

April 15, 2017 3:48 a.m.

Said on Thallid Salad...

#10

Champion of Lambholt, Ivy Lane Denizen, and Juniper Order Ranger all function like your Sigil Captain, allowing you create tokens equal to your mana, infinitely. Ashnod's Altar actually goes infinite with any one of those, giving infinite creatures and counters.

April 13, 2017 8:03 p.m.

Not sure if it's a perfect card as a commander or wildly OP. Regardless, it's awesome

April 13, 2017 1:47 p.m.

Said on I Ghave it ......

#12

Lastly, Earthcraft lets you go infinite super easily. Because it taps the creatures, instead of saying the "creature has ," you can tap them for mana as soon as they come out. Goes infinite with tons of things.

April 12, 2017 11:46 p.m.

Said on I Ghave it ......

#13

And Martyr's Bond is basically super Grave Pact

April 12, 2017 11:43 p.m.

Said on I Ghave it ......

#14

Ivy Lane Denizen and Sigil Captain do the same thing as Champion of Lambholt, and all go infinite with your Ashnod's Altar. Two extra 1-card combos with Ghave?

April 12, 2017 11:41 p.m.

So, Xenagod loves extra combat steps. Simply loves them. Since his ability triggers at the beginning of combat, any extra combats you take let him trigger an additional time that turn. And since he essentially doubles a creatures power, that second combat time you're striking for 4x the damage. Combined with the first combat step, you're hitting for a whopping 6x damage with a creature that turn.

World at War is one of the best, as it has rebound, giving you two turns in a row of double combat steps for just one card. Seize the Day probably takes second slot, as flashback again doubles its utility. Savage Beating can be expensive, but is also well worth it. A 5/5, doubled to 10/10 with Xenagod, swings for 20 with double strike, then gets doubled again and swings for 40 in the second attack. That's 60 damage in one turn off a 5/5.

Also, I would look into adding a Mage Slayer. Damage is when you attack, so after your commander ability triggers. It essentially doubles the damage you deal, but the first half of it is direct, and can't be blocked or interfered with.

April 11, 2017 6:52 p.m.

I'd honestly suggest a different commander. Since you're trying to go infinite with tokens, it won't matter if a few of them can take damage if blocked. And otherwise your commander is very high cost and does little.

  • Saffi Eriksdotter is already part of two of your combos. You could run her as commander to make it way easier to enable those combos.

  • Trostani, Selesnya's Voice would give you infinite life when you generate those tokens, and give you life and tokens on the way to keep you alive.

  • Selvala, Explorer Returned would be both ramp and draw, getting you to your combos faster, while also making you look less threatening via the group hug.

  • Gaddock Teeg might even be a better commander, as most of your combos are creature based or require components under 4cmc. And he would prevent opposing boardwipes.

  • Dragonlord Dromoka would prevent your opponents from interrupting your combo on your turn. Goodbye counterspells. Also, he is a formidable commander in and of himself. 5/7 flying lifelink.

April 9, 2017 12:39 p.m.

Emzed, thanks, I totally didn't read that properly. My bad.

As for Erayo, I'm not seeing why storm effects wouldn't work with her. It copies the spell for each spell played before it, ergo, more spells. I don't doubt that you're right, but for my sake as a player I need to know why.

And VanguardianLeo, I have Line as wjay91

April 6, 2017 11:45 p.m.

VanguardianLeo, also, Bribery is normally a commander legal card. I run it in most of my blue decks. Great value if you know which opponent to use it on.

April 6, 2017 8:08 p.m.

VanguardianLeo, if you're playing no banlist, I'd suggest looking into Erayo, Soratami Ascendant as your commander. Cards like Flusterstorm, Gitaxian Probe and Mental Misstep, Swan Song, Brainstorm, Brain Freeze, Hindering Touch, etc, let you flip her incredibly easily. Just wain until an opponent plays a spell on their turn, cast a couple, and voila, each opponent is pretty much locked out of the game. Not just on their turn, either. Load in a lot of extra counterspells, and then you just need to keep one up and no one will be able to play anything again. She was banned for a reason.

Other banned cards that would be good: Definitely Time Walk and Time Vault. Even if you don't exploit them, that's an extra turn for 2 mana. You can also set up an Isochron Scepter combo with Time Walk, and the above-mentioned Voltaic Key combo with Time Vault. Tinker is a fantastic tutor. It can drop Blightsteel Colossus on turn 2-3. Heck, turn 1 if you use the moxes, which you should use. Black Lotus, Ancestral Recall, and Fastbond all should be used if able. Karakas, too, if you run white. Biggest commander troll available.

If you don't run Erayo, Soratami Ascendant, then definitely play , and focus on Time Walk/Isochron Scepter and Time Vault/Voltaic Key combos. Leovold, Emissary of Trest would be a fantastic commander for this, as he's potential card draw for you, and can really shut down some opponents. He's also quite cheap, and his third color is green, giving you access to ramp. Sen Triplets would make a good commander, as she gives you access to white removal, including Karakas, and locks a player out on your turn, allowing you to combo easier. Sharuum the Hegemon might make the best commander for you though, as 3/4 of the combo pieces that you should base your deck around are artifacts. Regardless of who you choose, fill with tutors (Vampiric Tutor, Demonic Tutor, Transmute Artifact, Trophy Mage, etc) and then just take infinite turns.

April 6, 2017 8:06 p.m.

VanguardianLeo, there's two parts to running a Prossh deck: the combo, and the rest of the deck that both builds to the combo, and if need be, functions without it.

The combo doesn't necessarily require Food Chain, though it does pull off the combo with the least amount of pieces. The way it works is by using mana-generating sac outlets and exploiting the increasing number of tokens Prossh generates with each cast to be able to cast and sacrifice him an infinite number of times. The deck usually wins based off of either the ETB or death triggers, using cards like Blood Artist, Purphoros, God of the Forge, or Zulaport Cutthroat to kill everyone at once. Infinite mana is usually a byproduct, part of ETB/sac loop, and will not normally need to be used. Alternately, it can win by producing infinite tokens, then casting a card like Craterhoof Behemoth to swing for the win. Or simply sac a lot of them and swing with Prossh to kill someone.

The rest of the deck focuses on green ramp cards, black tutors, and control via death-based triggers. Prossh, even without an infinite loop, is both a token generator and a sac outlet, allowing for cards like Dictate of Erebos and Butcher of Malakir to keep opponents fields clean, or with cards like Fecundity for draw advantage. Ramp provides speed, tutors provide reliability, and the rest is token generation/exploitation and control.

(There are a number of cards that can combo with Prossh, and I can go into the interactions if you need, but I'll just throw out a list for you atm. Ashnod's Altar, Phyrexian Altar, Mana Echoes, Doubling Season/Parallel Lives/Primal Vigor, Mana Reflection, Earthcraft. Most combinations of two or so if these will allow you to combo off, and though Food Chain does it by itself, I would suggest including all of them, as they are all useful, and make the deck incredibly reliable and resilient.

Hopefully that was what you were looking for. If you have any questions, feel free to ask.

April 6, 2017 4:35 p.m.

Decks

Marath, Will of the Combo

Commander / EDH JaysomeDecks

SCORE: 8 | 12 COMMENTS | 1000 VIEWS | IN 3 FOLDERS

Oona, Queen of the Combo

Commander / EDH JaysomeDecks

SCORE: 4 | 4 COMMENTS | 598 VIEWS | IN 1 FOLDER

Avacyn, Angel of Destruction

Commander / EDH JaysomeDecks

SCORE: 2 | 324 VIEWS | IN 2 FOLDERS

Sigarda the Enchantress

Commander / EDH JaysomeDecks

SCORE: 3 | 6 COMMENTS | 431 VIEWS

Meren Makin' Mana

Commander / EDH JaysomeDecks

6 COMMENTS | 211 VIEWS

Oloro, the Black and White

Commander / EDH JaysomeDecks

2 COMMENTS | 252 VIEWS

Thrasios & Kydele, Infinite Partners

Commander / EDH JaysomeDecks

SCORE: 28 | 49 COMMENTS | 3433 VIEWS | IN 13 FOLDERS

Ghave, Guru of Combos

Commander / EDH JaysomeDecks

SCORE: 4 | 2 COMMENTS | 302 VIEWS | IN 1 FOLDER

Finished Decks 9
Prototype Decks 0
Drafts 0
Playing since Scars of Mirrodin
Points 3430
Avg. deck rating 7.43
T/O Rank 27
Helper Rank 6
Favorite formats Commander / EDH
Good Card Suggestions 159
Venues The Last Word, Scott's Collectibles
Last activity 17 hours
Joined 4 months