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Overall it looks like a pretty solid deck. If you want, feel free to check out my Meren deck. Either get some ideas or leave some for me:)
February 20, 2017 9 p.m.
Deathreap Ritual is some fantastic card draw.
February 20, 2017 8:57 p.m.
Arguably the best card you can run in Brago, is Reality Acid. It lets you enchant /any/ permanent, and forces that permanent's controler to sacrifice it whenever the enchantment is bounced with Brago. Then the Reality Acid simply enters enchanting its next victim. This removes lands, indestructible creatures, pretty much anything. And even if they manage to destroy it, they still lose what it's currently enchanting.
Act of Authority let's you keep the board clear of artifacts and enchantments. Because it enters new each time, it's second ability is never required, and you just exile something every turn, for good.
Lavinia of the Tenth locks down your opponents to a large degree. It shuts down their mana-rocks, almost all utility creatures, it's really quite incredible.
Felidar Guardian lets you double the ETB of whatever permanent you want. Just flicker it and Felidar Guardian with Brago, and then again as it and the Guardian enter. Works great with cards like Reality Acid.
Tangle Wire. Early on especially, this can shut down your opponents while you flicker to keep your things untapped. And it's vanishing counters never decrease.
You may also consider running more mana rocks. Especially cards like Basalt Monolith, that become pure value when you bypass their untap cost.
Anyhow, it looks like a really solid deck. I hope some of this helps.
February 20, 2017 8:51 p.m.
I'd recommend some of the higher cmc creatures, and utilizing your commander's discount to gain an aggressive advantage. A balance of slowing everyone else down while speeding yourself up really jealous this deck when it comes to the win.
Drogskol Reaver only costs 5 in your deck, and is a flying double-strike that will start giving you serious card advantage.
Ith, High Arcanist is good for shutting down that one obnoxious creature that might be able to swing through. Though first I'd consider adding in the actual Maze of Ith. As far as slowing down a game and pillowforting goes, there isn't a much better staple. Someone swings something you don't like, anywhere, and you can just pretty much undo it.
Along those lines, Kor Haven has saved me many a loss as well. It requires more mana, but it also produces mana. I'd strongly suggest both if you want some game-controlling options.
Both Ojutai (Dragonlord Ojutai for card draw, and Ojutai, Soul of Winter for increased control) would be pretty good cards. They cost 3 and 5 respectively with your discount, and can swing for significant damage.
Medomai the Ageless costs 4 in this deck, and can net you extra turns. Repeatedly.
Frost Titan doesn't receive the full benefit, but it does boast both power and recurring disruption. Cards like this, and any that are both , can really help give you that edge that'll drive home the win.
February 19, 2017 7:31 a.m.
Oh, and I thought I was going crazy. XP I've had people suggest things that are sitting right there before. I consider it incredibly rude. Hated to think I did that. Glad you liked the cards then:)
February 18, 2017 3:45 p.m.
I'm sorry. I don't know how I missed that they were there already. (I literally looked like 3 times. I was really dead yesterday. XP)
February 18, 2017 2:14 p.m.
Hey, you probably know this, but I figured I'd mention it on the off chance you didn't. Technically only Legendary Creatures can be commanders, with the exception of 5 planeswalkers printed with a special rule attached to them. It's fine if your playgroup allows it, but keep it in mind if more people join the group or you try to play elsewhere.
I would suggest putting some sort of disclaimer about your use of him as a commander in the description just so other people aren't commenting the same thing on here. Hopefully you get to use him as your commander for a long time. Awesome card, awesome deck:)
February 18, 2017 9:06 a.m.
Legion's Initiative has proven itself as a very effective card in my decks. The +1/+1 for your commander (and other creatures) isn't anything to be taken lightly, and the ability to flicker your entire field to protect from a boardwipe can be outright game changing.
Scourge of the Nobilis, on your commander, grants +2/+2, lifelink, and firebreathing, onto an indestructible creature.
February 17, 2017 9:39 p.m.
Academy Rector and Sun Titan are some pretty useful creatures. The Rector is a fantastic deterrent, and when it inevitably dies, you get your biggest enchantment from deck to field. And Sun Titan is fantastic recursion for your auras.
I would also strongly suggest Eldrazi Conscription. It's high-cmc, but with all the ramp you have, it shouldn't be that hard to play. I run it in my Sigarda the Enchantress deck, and it's won me many a game.
February 17, 2017 9:33 p.m.
Just a heads up, commanders have to be Legendary Creatures. There are 5 planeswalkers that were printed with a special rule allowing them to function as your commander, such as Teferi, Temporal Archmage, but they are the only ones. If you have a set playgroup, they may be fine with you running him, but since you haven't built it yet and it's your first deck, I'd suggest making a deck you could bring in to any group and be legal to play with.
Some good commanders are:
Glissa, the Traitor: Low cost, and first strike deathtouch makes her pretty aggressive.
Skullbriar, the Walking Grave: Fun agro commander. Lots of ramp and counters, and then just keep hitting people with him, no matter how often he dies.
Meren of Clan Nel Toth: Great reanimator commander. Built around sacrificing your own stuff. Kinda requires you build around her a lot though.
Sapling of Colfenor: Indestructible commander that also draws you cards. Pretty solid for a first deck, and you can mostly toss anything in with him.
Sisters of Stone Death: They take a lot of mana, but green has a lot of ramp. After that, start stealing everyone's creatures.
I wish you could use any planeswalker as a commander. Though I think there would be a few too many broken decks out there. Again, I've seen people build decks around illegal commanders, and that's fine if everyone playing is ok with that. But usually it's a secondary deck, and it does limit its play. Sorry to point it out, hope this helps.
February 17, 2017 6:02 a.m.
February 17, 2017 5:49 a.m.
February 16, 2017 10:03 p.m.
I would lose Grappling Hook. It's expensive to play and equip, and potentially redundant with your commander. Two equipment I might look into would be Grafted Exoskeleton and Tenza, Godo's Maul. Infect can increase your kill time drastically, and it comes with a solid buff to boot. Godo's Maul is just a solid card for this deck. +4/+3 on Akiri, it gives trample, and it's only to equip.
Anyhow, love the deck. These commanders are perfect together. Hope you like some of the suggestions.
February 16, 2017 9:11 p.m.
One brief tip about running the swords: if you give a creature protection from white or from red, Bruse won't be able to target them with his ability. That limits your sword options to Feast and Famine, and Body And Mind, at least if you want to maintain synergy with your deck.
Malignus with double strike is swinging for lethal. If it isn't blocked, that's game. If it is, you still gain a rediculous amount of life.
These are two of the strongest cards in my deck. (I loved the idea of these partners as well). And the icing on the cake? Together they total about $3.
February 16, 2017 9:04 p.m.
If you like grave robbing, I'd suggest Beacon of Immortality. It's higher mana cost is offset by the fact that it can target either a creature or an artifact, and that it shuffles itself back into your library after use.
February 16, 2017 8:13 p.m.
Nice deck. Have you considered Thousand-Year Elixir? Essentially gives your commander, and any mana dorks, haste. Also lets you untap a creature for 1, netting you a second use of your commander's ability, or just some extra mana with your better mana producers.
February 16, 2017 8:11 p.m.
I love the deck. Very solid. You really aren't lacking in anything, but I will suggest a few cards you may like.
Caustic Caterpillar and Sylvok Replica are fantastic threat control, keeping your opponent's enchantments and creatures in check. The Caterpillar is cheap, but the Replica really shines mid-late game, when you only need to keep up for his ability.
Again, though, fantastic deck. If you're interested, I run Meren as well. I'd appreciate any feedback you might have if you wanna check it out.
February 16, 2017 1:02 p.m.
Training Grounds does fantastic in this deck. Draw or ramp for with Theasios ability, off a enchantment. On paper it doubles his effectiveness, but as a staple of my Thrasios deck, I can say from experience it more like triples it. (Much more likely to have 2 mana left over than 4, or how bout if you have 6 mana you want to dump in? That's 3 activations instead of 1)It's not particularly in the focus of elves, but as a single card to synergize with your commander, it's worth consideration.
Another card to consider is Awakening. Yes, it benefits everyone, but in my experience, it has benefited me far more. And in your case, running elves, it may be even greater than what I've gotten out of it. Rather, you know how good getting Seedborn Muse out is. It's like having a second one of those. It is still riskier, but it may be worth thinking about or testing.
February 16, 2017 12:46 p.m.
February 15, 2017 6:45 p.m.
So you already run the wheels, have you considered adding Infect? Since commander damage is sadly combat only, you have to make your opponent's draw 40 cards before Nekusar bleeds your opponent's out. (Which, in your deck, quite doable) However, even in commander, infect is still just 10. And since Nekusar's ability has him dealing the damage, one good wheel and a draw step and people will start dropping.
Strike's biggest asset is that it's at instant speed. You can potentially win the game without your opponents even realizing infect is coming. Especially if you save effect and can pop a Memory Jar then play a Windfall
Glistening Oil is probably the best because it comes back. The -1/-1 at your upkeep is hardly a penalty, as no one will be left standing after the multiple turns of infect it would take to neg him to death.
I've seen decks run from two to all of them, but I would suggest at least one as a possible alternate wincon. If not, it's still quite a nice and solid deck. Thumbs up:)
February 15, 2017 5:57 p.m.
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|Playing since||Scars of Mirrodin|
|Avg. deck rating||8.40|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||69|
|Last activity||1 day|