Description

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This is a Marath, Will of the Wild combo/control deck. It focuses primarily on Marath's ability to produce tokens, and usually wins by producing infinite mana and doing direct damage with Marath's ability. It has moderate removal, as well as good creature control using Marath's for "ping" damage, and can always go for the "hard" win either by pumping and swinging Marath, or overrunning with smaller creatures. The deck likes large numbers of tokens, so unless necessary, Marath should never generate any creatures larger than 1/1s.

Non-Combo Cards of Note:

Purphoros, God of the Forge

Craterhoof Behemoth

Aura Shards

Champion of Lambholt

This deck likes to make lots of 1/1 tokens. These cards can often take that strait to a hard win.

Interactions and Combos

Marath + Hardened Scales: Pay , put X +1/+1 counters on Marath.

Marath + Illusionist's Bracers: Pay , put X +1/+1 counters on Marath. Pay , create 2 1/1 tokens. Pay , deal two damage to target creature or player.

Marath + Doubling Season: Pay , put X +1/+1 counters on Marath. Also doubles the tokens Marath creates. Basically, you can pay , and create two 1/1 tokens, without the total number of counters on Marath changing. Primal Vigor for redundancy.

Marath + Ivy Lane Denizen: Pay , create X 1/1 tokens.

Marath + Cathars' Crusade: Pay , create X 1/1 tokens, put X +1/+1 counters on each creature (other than Marath) that you control.

Marath + Mana Echoes: Creates tons of colorless mana when creating 1/1 elemental tokens. Combos for game with any of the cards above that put counters on Marath.

Marath + Earthcraft: One of the best cards in the deck. Alone, it allows Marath to tap to take off all his counters and create that many 1/1 creatures. With most of the cards listed above, it creates unlimited creatures. With those plus any mana doubler, you go infinite for the win.

Updates

Comments

Livingham says... #3

I would probably cut mycoloth, it's a good card but if it's removed before your upkeep then you just end up wasting tokens. I would also recommend Crystalline Crawler and Devoted Druid for general ramp and to combo with cathar's crusade and cutting a couple of the less effective token producers.

I don't have explanations of my infinite combos considering there are so many and I encounter new, completely unexpected ones every day, but you can check out Token Abuse to see how I approached building marath.

December 25, 2016 11:37 p.m.

olliequeen42 says... #4

im lost on how doubling season makes it so the counters dont change for Marath. you still have to remove the counters it just makes twice as many tokens so unless ivy lane is out he still loses counters

December 30, 2016 4:35 p.m.

JaysomeDecks says... #5

olliequeen42, the key part of that is you can pay to get two tokens with no /net/ change. I should have elaborated more in the actual combo. Here's how it works

You pay and remove a counter from Marath, to put a counter on Marath. Doubling Season puts an extra counter on, so Marath net gains one counter. Then, you pay the other to remove that counter and create a 1/1 token, which also gets doubled to 2 tokens. So Marath is back to his starting number of counters, you've spent , and gained 2 1/1 tokens.

December 30, 2016 4:42 p.m.

JaysomeDecks says... #6

Livingham, you were right about Mycoloth. Thanks, he is now Ashnod's Altar. I love the idea of Crystalline Crawler or Devoted Druid, though I'd probably only go with one, most likely the Crawler, since they only work with Cathars' Crusade and not more of the combo pieces. The hard part here is I'm down to person favorites when looking at cuts. Hangarback Walker would be the next choice, but it's more in there because I enjoy playing it too much to take it out. I'll see if I can fit in in, however.

December 30, 2016 4:53 p.m.

olliequeen42 says... #7

Thank you for explaining I was not thinking about his first ability to get those extra counters. That's actually really nice to know for my own Marath deck

January 3, 2017 8:13 a.m.

K34 says... #8

Oops, double posted.

January 3, 2017 8:17 p.m.

K34 says... #9

Privileged Position makes for an interesting boardstate with sterling grove.It's a little pricey though.

January 3, 2017 8:18 p.m.

JaysomeDecks says... #10

K34, I have used Privileged Position before in other decks. Should have one lying around. It's not a bad card, at all, especially when you have both it and Sterling Grove on the field. I don't think I'll use it in this deck, however. Space is limited as it is, and it's high CMC coupled with the fact that it's purely defensive makes it a tough sell. Sterling Grove is in there because of the added ability as a tutor. I'll keep it in mind though, probably my first pick if I find I need more protection.

I honestly haven't been able to play the deck much. It generally wins the first two games in 8 turns between them, and then I either politely get asked (or hate-glared) into changing decks, or it gets outright banned from the group altogether. Heh, if it wasn't such an easy deck to combo out with, I might change it altogether. He is such a fun commander to play. It's just that he is designed so perfectly to just go off. I can't resist.

Anyhow, thanks for liking my decks. Lemme know if you have any other suggestions for any of them

January 3, 2017 8:44 p.m.

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Compare to inventory
Date added 3 weeks
Last updated 2 weeks
Exclude colors UB
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.54
Tokens 1/1 Thopter, 1/1 Elemental, 0/1 Plant, 3/3 Beast, 1/1 Soldier, 6/6 Dragon, 2/2 Satyr, Elspeth
Folders sigarda
Views 486

Revision 2 (3 weeks ago)

-1 Mountain main
+1 Ashnod's Altar main
+1 Gaea's Cradle main
-1 Mycoloth main

See all