Combos Browse all Suggest
Legality
Format | Legality |
Archenemy | Legal |
Casual | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Limited | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Unformat | Legal |
Vanguard | Legal |
Mine, Mine, Mine!
Enchantment
When Mine, Mine, Mine! enters the battlefield, each player puts his or her library into his or her hand.
Each player skips his or her discard phase and does not lose as a result of being unable to draw a card.
Each player cannot play more than one spell each turn.
If Mine, Mine, Mine! leaves the battlefield, each player shuffles his or her hand and graveyard into his or her library.
Game_of_Cones on Ghetto Flightless Ghidorah
6 years ago
As a PS/side note:
3 cards (1 of each color) from Unglued set that I own & would add if legal:
graft on Immortal Pain
7 years ago
Not sure if you are looking to take this in a more combo-oriented direction, but if you are, 3x Simian Spirit Guide would let you cast Trouble immediately after Mine, Mine, Mine! hits play. Nice concept!
Game_of_Cones on I feel thrifty : )
7 years ago
Oh, I forgot to mention another card from the 1st booster: Glacial Chasm! Probably slipped my mine b/c it went immediately into hard plastic case, then straight into lockbox (Mine, Mine, Mine!).
Contents of Ice Pack the Second:
Rare = Glaciers
Uncommon = Leshrac's Sigil, Wall of Pine Needles, and Baton of Morale ("Can I get some Banding?")
So, no Ski Patrol, but it was really fun & I dont regret the price tag one bit.