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clayperce on Nicknames for Amonkhet Cards?

2 days ago

I enjoy using goofy names when I cast spells (especially at casual-leaning events like Pre-release).

Anyone got any good ones for Amonkhet yet?

clayperce on Looking for a new deck: ...

2 days ago

So I absolutely love UG Infect, but it's in such a poor spot in the meta right now that I'm thinking of picking up a new "funzies" deck. I think either RG Ponza or UR Prowess would suit my playstyle and budget (since I already have a bunch of the pieces for both). But I'm having a hard time choosing.


clayperce on Amonkhet Gauntlet

4 days ago

What are the overpowered decks you're testing against?

Please share them with us!

clayperce on 2HG in Amonkhet

6 days ago

I absolutely love Two-Headed Giant, and have compiled a bunch of tips. I'm sharing them here for Amonkhet Pre-release. Please let me know if you have others!

From the Mothership:

  • Each team has a shared life total that starts at 30 life.
  • Each team takes their turn together, meaning they draw as a team, attack as a team, block as a team, and go through all phases of the turn as a team.
  • The team that goes first skips their first draw step.
  • Teams do NOT share any resources other than life--meaning players can't share cards in hand or mana. The short way of remembering this is any reference to "you" on cards still means each individual player.
  • Teams may share information and strategize together.
  • The first mulligan is to seven cards, then each mulligan afterward results in one fewer card (six, five, four etc.).

That said though, you probably want to ...

  • Confirm the mulligan rule for your LGS. Though the first mulligan should be free, not every LGS plays it that way.
  • Confirm that matches are only one game at your LGS, and that you're allowed to sideboard between matches.
  • 2HG is a higher power level. 12 packs + 2 extra rares = higher average card quality. This means "solid fillers" in a normal sealed pool may not be so solid in 2HG.
  • Splashing is easy. More fixing (because there are two pools) plus first mulligan free makes it possible to play all your Rares if you want.
  • It's often best to choose Draw. Two extra cards + slower games/stalled boards (which make early Lands less relevant) makes it a good idea to choose Draw unless you're both very Aggro.
  • Evasion is even more important than normal. More Creatures on board means lots of stalled boards. This makes Menace is much worse but everything else much better.
  • Counterspells are better. I'm quoting magicjudges.org here: "With two spell-casting opponents it's less likely you kept mana up for nothing, there are more must-answer bombs overall, and its less problematic if you don't do anything for a turn if your teammate can advance the board."
  • Consider hate cards for the maindeck. This is especially true for Flyer hate (in any 2HG game). Mainboard Artifact hate was good in KLD/AER, so it Graveyard hate may be worthwhile in AKH.
  • Practice deckbuilding with your partner beforehand, if at all possible. Most LGSs give 50 minutes, and that's a PAINFULLY small amount of time.
  • Communicate with your partner LOTS, but carefully. Knowing your opponents are watching and listening, don't hesitate to bluff. Quoting manadeprived.com: "When your opponents attack, you can pause and discuss, as if you were considering killing a creature, when in fact there is nothing in your hand that can do so."

Also, here are some thoughts on card selection for Amonkhet 2HG ...

In general:

  • Watch for cards that can affect multiple opponents or multiple Creatures.
  • Also, watch for cards you can use on your partner's Creatures (e.g., anything that says 'target Creature(s)' instead of 'Creature(s) you control'). There are a bunch of these, so I did not try to include all of them below.

Cards that are better in AKH 2HG than 'normal' Sealed (please sound off on any I missed!):

Cards that are worse in AKH 2HG than 'normal' Sealed (again, please sound off on any I missed!):

  • Common/Uncommon: Protection of the Hekma (your opponents can simply choose to deal damage to your teammate, so this will not trigger).
  • Rare/Mythic: Gideon's Intervention (because there's generally no Game 2 or 3 in 2HG, it's very unlikely you can use the first effect proactively; because your opponents can simply choose to deal damage to your teammate, the second effect is useless).

Hope you and your partner crack, build, and draw well!


clayperce on Solving Mirrorwing: The Sequel

1 week ago

This is a reboot of the original Solving Mirrorwing thread.

Do you have ideas on how to make Zada, Hedron Grinder or Mirrorwing Dragon shine in Standard? If so, you're in the right place, and I'd LOVE to see and talk about your deck!

Archetypes that need optimization ...

  • Artifacts: Abuse Investigate effects and Artifacts-matter cards
  • Blink: Abuse Blink effects and ETB Creatures
  • Counters: Abuse +1/+1 Counter effects and Counters-matter cards
  • Energy: Abuse Energy counters and Energy-matters cards
  • Prowess: Make a good deck even better with Zada/Mirrorwing
  • Tokens: Abuse Token-makers like Silverfur Partisan, Strength of Arms and Make Mischief
  • Something else entirely?

Please don't hesitate to post your deck in large format (it makes it easier to find the decks). Here's the syntax ... just copy-and-paste, replacing the "mirrorwing-energy-kld" part with the "slug name" from your deck's URL:


Also, no worries if you just want to lurk. Please just click the Subscribe button here or underneath the Comment window. Thanks!

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Finally, here are all the (known) cards in Standard that play nice with Zada, Hedron Grinder and Mirrorwing Dragon:

Fun cards for Zada and Mirrorwing

Standard* clayperce