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Nice bling, you're stepping up your game. I like it.
March 4, 2021 8:32 p.m.
I hope you enjoy your future of hyper exclusive must purchase to be competitive Secret Lair crossover IPs that kill formats one by one.
February 27, 2021 8:59 p.m.
Im considering liquidating my collection and moving to a different hobby.
February 27, 2021 8:58 p.m.
All cards have a cmc, cards without a casting cost have a cost of 0, such as lands.
February 26, 2021 9:33 p.m.
What land based permanents do you need to remove? I find AU's instant speed to be quite worth the negligible 3 life; Even in a great naus deck, thats 3-5 cards. Its worth it to not lose the game. Sorcery really holds vindicate back.
Honestly, you should be winning with the one tutor. Necropotence in the command zone, use it boyo. The Bracers aren't why you're winning, its kind of a narrow winmore effect. Id say it was worth for a Stax list though, breaking parity on a ton of stax effects via your commander would be interesting (though non-competitive)
Rhystic Study isnt variably included in lieu of Mystic, run both the Ystics. They are broken.
I get that you probably like the infect line, but it could be much better allocated as interaction, and more mana ramp. Sadly infect and voltron don't actually win the game all that often in true competitive pods. Taking a player out, definitely. Two, maybe. Three? Cripes. Thats 3 attacks steps/turns. Quite a while in the Dockside meta.
Instant speed reanimation effects would be good to include, nothing sorcery speed though. You want to find Shimmer Myr and enough rocks off of Necro (for a bunch) to win on your endstep, Vamp/Enlightened tutor, or Entomb+Reanimate/Argivian Find works, as does just finding Shimmer Myr. You cast your in hand rocks, and jam out a win attempt. I can't remember the exact line used by the top of the meta Zur lists (I see them pretty rarely), but its after Myr. Might be IsoRev+Senseis? Ill look around a bit.
Spell Snare is the tip of the iceberg. Counterspells and removal are my jam! If your meta is fast enough, Disrupt is hilarious. Mystical Dispute is also slept on, its Mana Leak but better most of the time.
Yeah, proxy your Mox Diamond. I don't keep my old promos and duals in my decks anymore, I switched to proxying them years ago. Waaaay safer.
February 26, 2021 7 p.m.
Illusionist's Bracers This is not a competitive card, especially not in Zur. What function does it serve?
Diplomatic Immunity I love this card, but it doesn't have much purpose here. It seems to me like an additional counterspell would just be better in every scenario.
What purpose does Extract serve?
You are running 4x Islands, and Tainted Pact , with a ThOr/Labman line. TP wont exile your deck for you.
*Spell snare stops: Tainted Pact, Thassa's Oracle, Drannith Magistrate, Dockside Extortionist, Underworld Breach, Neoform, Isochron Scepter, and many more relevant game ending targets. I recommend it highly.
February 26, 2021 1:29 p.m.
Are you open to deckbuilding critiques? I have a few questions about includes.
February 26, 2021 10:38 a.m.
If they had a silver border, there would be no issue.
February 26, 2021 10:33 a.m.
Printing unique effects on extremely limited print run cards is rife for abuse. Theyre already tangoing with the secondary market.
Im only proxying cards from now on. You can sell this shit to other whales, Im not investing in it any more. Gets less appealing the more IP crossovers they talk about.
February 25, 2021 8:12 p.m.
Good fodder, just not great
Found it to be too slow. Sylvan tutor is bordering on too slow, like Imp seal, but this is leagues slower than it needs to be. We also cant capitolize on it like Snoop decks can
Same as Pilferer, except aided in turning on Opal after a naus
Not live often enough pre-naus when needed. Post naus I have a ton of options anyways
-Winds of Fortune
Sad to see it go, but it was honestly a win-more effect.
This was letting me feel more confident in keeping not quite optimal hands. Just mulligan more.
+Peer into the Abyss
Im gonna live on the edge and take Hullbreacher and Deflecting Swats like a man. Also, I was a tad slower without a second naus/needing more tutors to compensate
+Wheel of Misfortune
A better wheel in bad scenarios than Winds
+Claim // Fame
Another 1 mana reanimate effect, unfortunately its a 3 health dink off Naus, but its worth it for the mana efficiency.
Been sold on this recently. Grabbing an opponent's Naus turn 1 and casting it turn 2 made me even more sold on it.
It was out for a bit to test other fodder options. This is a fundamentally broken card in the deck, though.
I wasn't running it because I didnt have Razaketh. But I feel I have a high enough reanimation density now to support this for dockside/E. wit
This allows instant speed wins on EOT similarly to the way we do it with Deathrite Shaman. We need infinite mana, a way to sacrifice, it and use Corpse Dance to infinitely recast spells from our GY
February 24, 2021 5:57 p.m.
Summoners Pact is used to grab Elvish Spirit Guide, Tinder Wall, Korsan Wayfarer, Eternal Witness (in my iteration of the list that runs E wit), Deathrite Shaman, it functions as ramp and as a way to find game enders for free.
I don't keep track of updates on this list very well, unfortunately.
Most of the changes are tiny adjustments in the land base (I swap between having Lake of the Dead, Prismatic Vista, and a few basics; It depends on how much low color blue or red decks I expect to see). There are also a few experimental card slots that move around, right now my irl list has Eternal Witness over Goblin Recruiter and Orcish Lumberjack over Impulsive Pilferer. The two Baubles are also new, Im seeing if they increase Opal's consistency enough. Mox amber is also pretty new and I am not liking it very much, it does add consistency for Opal and Grinding Station loops, but pre-korvold it sucks.
Eternal Witness is potentially a more solid change as it strengthens ending the game (Corpse Dance loops with it to let us actually win if Finale is exiled, Grinding Station is inaccessible, etc), but it may be a redundant unnecessary effect.
Overall this list is close to as fast as it could be, hence the 6ish flex slots. Its manabase is currently on the consistency plan, but with Lake of the Dead it would be faster occasionally (at the expense of being a blank card in some boardstates).
February 21, 2021 3:33 p.m.
Sans-X is two syllables and immediately tells you a ton of information. Flavorful names will have a hard time competing with that, especially the original (unmodified) Nephilim names.
Lets count syllables again yay
Glint is modified, but its technically the fastest way to say "Four not white colors".
Again, only the modified Nephilim name is faster. Dune-Brood is the same speed, and is less immediately recollectable than "Not blue".
Ky•nai•os and Ti•ro (6)
Yeah, Ink does not get across the same information. Its again an actual thing, not a made up word. So free association may occur, slowing informational exchange.
Witch could be referential to any number of things, again, poor naming decision.
I actually like this modified Nephilim name. As is the trend, its a syllable faster than sans-X, but thankfully its a weird enough word in this case that it's unlikely to be misunderstood.
Tl;dr All original Nephilim names for 4 colors need to be modified to be faster than Sans-X, and only one or two of them has a name that won't be confused with cards throughout multiple formats. Until cool weird one syllable words for 'em come out, we will likely be stuck with the overly clinical sounding terms.
February 21, 2021 12:55 p.m.
Lets just look at the number of syllables (not scientific, some will likely be wrong)
Well that was simple.
While Azorius is definitely going to take longer to say whan White Blue, most of the other color combos take the same amount of time, but they are a single word, meaning informational conveyance isn't broken up in the same way.
All of the Wedges actually save time in terms of syllables and again comport more information in a smaller amount of time.
I believe the general nomenclature is adopted partly due to (in general) increased informational conveyance over a shorter period of time (Only 3 names take more syllables than saying the colors, 7 are the same speed, 8 are a syllable faster, and 2 are 2 syllables faster), partly due to flavor (The words are fun to say!), and mostly due to how entrenched the jargon is in this game.
February 20, 2021 3:30 p.m.
How could that be accomplished, greyninja?
February 17, 2021 7:13 p.m.
Usually Demonic Consultation is used to find the last piece of a combo, but its really dependant on the boardstate. I've Consulted for VoS a few times, which I never expected tbh. Definitely a last resort kinda card.
I love blood pet and if it had an ability like Skirk Prospector, it'd be in over viscera seer. As it is, its a free cantrip with Korvold out, and thus in some ways a better Jeweled Amulet. If you cant afford the expensive stuff like Imp Seal, its a great replacement.
Bolas's Citadel is able to facilitate some cool combos, but we don't even run its primary enabler (SDT), so it would be kinda outta place in this Farm list. It could certainly be tuned towards and a Citadel Farm list could be viable, though.
Thank you! I appreciate that a lot, thank you for the kind words!
February 17, 2021 4:16 p.m.
Commander / EDH
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|Playing since||Return to Ravnica|
|Avg. deck rating||4.75|
|Favorite formats||Commander / EDH, Planechase, Pauper|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Heirloom, Vintage, Archenemy, Vanguard, Modern, Noble, Casual, Hero, Block Constructed, Limited, Magic Duels, Penny Dreadful, Frontier, Leviathan, Brawl, Arena, Oathbreaker, Custom|
|Venues||D & S Collectables, EDH / Highlander|
|Last activity||11 hours|