While they are on the stack, Adventures have their alternate adventure characteristics (type, cost, effect, etc.). They are still spells.
Remand
will counter the spell, and put it back into its owner's hand.
Remand
's controller then draws a card. Nothing else fancy happens without outside effects.
If you're wondering if the Adventure would be exiled so that the creature could be cast later, no. Exiling is part of the resolution of the Adventure spell, but if it's countered it never resolves, so the exile condition doesn't happen.
The reason a flashback spell is exiled anyway, even when
Remand
ed, is because of the following rule (relevant part emphasized):
702.33a Flashback appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player’s graveyard and another that functions while the card is on the stack. “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its flashback ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
If the flashback cost of a spell is paid, then no matter what causes it to leave the stack (resolving, countering, etc.), it will be exiled instead of put anywhere else. In contrast, here's the relevant rule for Adventures (emphasis added):
715.3d Instead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.
The Adventure has to resolve, not simply leave the stack, in order for the exile to apply.
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Kogarashi says... Accepted answer #1
While they are on the stack, Adventures have their alternate adventure characteristics (type, cost, effect, etc.). They are still spells.
Remand will counter the spell, and put it back into its owner's hand. Remand 's controller then draws a card. Nothing else fancy happens without outside effects.
If you're wondering if the Adventure would be exiled so that the creature could be cast later, no. Exiling is part of the resolution of the Adventure spell, but if it's countered it never resolves, so the exile condition doesn't happen.
The reason a flashback spell is exiled anyway, even when Remand ed, is because of the following rule (relevant part emphasized):
If the flashback cost of a spell is paid, then no matter what causes it to leave the stack (resolving, countering, etc.), it will be exiled instead of put anywhere else. In contrast, here's the relevant rule for Adventures (emphasis added):
The Adventure has to resolve, not simply leave the stack, in order for the exile to apply.
December 3, 2019 4:59 p.m.