I don't understand how to use a planeswalker.
Asked by krunchyfrogg 9 years ago
Could you please explain to me how these cards work?
I'm getting back into MtG and when I stopped, these cards didn't exist.
MrIzzetMage says... #2
Basically, you may use one of the abilities once per turn. Jace Beleren for example comes out with three counters on him. (Noted by the three in the bottom corner.) During that turn you may use his plus two: Each player draws a card. Or his negative 1: target players draws a card. To use his negative ten you must have used his +2 multiple times to have 10 counters on him. When all of the "loyalty counters" (the counters planeswalkers have on them) have been removed the planeswalker dies essentially and goes to your grave yard.
April 17, 2016 11:34 a.m. Edited.
krunchyfrogg says... #3
Thanks guys.
Sorry for posting in the incorrect forum. Please delete mods.
April 17, 2016 11:36 a.m.
MrIzzetMage says... #4
Also when something would deal damage to you like a creature attacking you or a spell that deals damage to a player. The controller of that spell may have that damage redirected to your planeswalker . It would lose loyalty counters equal to the damage done to it.
April 17, 2016 11:37 a.m.
So you play them and they enter with loyalty counters on them equal to their number in the bottom right.
When declaring attacks, a creature can attack a planeswalker, and is blocked as normal.
Damage from sources other than combat are aimed at a player, but can be redirected by the player who controls the damage to a planeswalker.
They have abilities that will increase or decrease their loyalty tokens and give an effect. The adding and removing is a cost, so if you have a planeswalker on 3 loyalty and you use their +1, they can't be killed in response by a lightning bolt (instead they go to 1)
Planeswalkers have a uniqueness rule, so you can control a Chandra and a Jace because they are Planeswalker - Chandra and Planeswalker - Jace, but you can't control 2 Planeswalker - Jace type cards.
April 17, 2016 11:37 a.m.
darkmatter32x says... #6
306. Planeswalkers
306.1. A player who has priority may cast a planeswalker card from his or her hand during a main phase of his or her turn when the stack is empty. Casting a planeswalker as a spell uses the stack.
306.2. When a planeswalker spell resolves, its controller puts it onto the battlefield under his or her control.
306.3. Planeswalker subtypes are always a single word and are listed after a long dash: Planeswalker Jace. Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes.
306.4. If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners graveyards. This is called the planeswalker uniqueness rule.
306.5. Loyalty is a characteristic only planeswalkers have.
306.5a The loyalty of a planeswalker card not on the battlefield is equal to the number printed in its lower right corner.
306.5b A planeswalker is treated as if its text box included, This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number. This ability creates a replacement effect.
306.5c The loyalty of a planeswalker on the battlefield is equal to the number of loyalty counters on it.
306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if none of that permanents loyalty abilities have been activated that turn.
306.6. Planeswalkers can be attacked.
306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect and is subject to the normal rules for ordering replacement effects. The opponent chooses whether to redirect the damage as the redirection effect is applied.
306.8. Damage dealt to a planeswalker results in that many loyalty counters being removed from it.
306.9. If a planeswalkers loyalty is 0, its put into its owners graveyard. (This is a state-based action.)
April 18, 2016 2:22 a.m.
Gidgetimer says... #7
please choose an answer to remove this from the unanswered queue.
Dylan says... Accepted answer #1
These Questions belong in the Q&A thread which is conveniently linked in the header bar at the top of the page
This Link Explains everything
April 17, 2016 11:33 a.m.