How does Wild Beastmaster stack?

Asked by Wolfinsteen 11 years ago

Okay, so if I put counters on Beastmaster after they declare no blockers, how does the ability check? And if I have two, and put a Giant Growth on one, how does that play? Please just play out the entire scenario for me, because i'll use this to prove to my friends.

RussischerZar says... #1

Assuming you attack with two Wild Beastmaster s:

At the beginning of the declare attacker's phase (after attacks have been declared, before blocks are declared), you put both Beastmaster abilities on the stack in the order of your choice. Then, you can respond with a Giant Growth on Beastmaster A (who's ability you probably put 2nd on the stack to resolve first). Before any of the Beastmaster's abilities resolve, that will make her a 4/4, barring other buffs. When the Beastmaster A's ability resolves, she will be 8/8, and Beastmaster B will be 5/5. Then, when the Beastmaster B's ability resolves, Beastmaster A will be 13/13 and Beastmaster B will be 10/10.

If no players do anything at this point (aka. pass priority), the next step is declaring attackers, in which step you again could buff the Beastmasters, but this will not "multiply" through their abilities.

May 21, 2013 9:05 a.m.

Absinthman says... Accepted answer #2

Wild Beastmaster 's ability triggeres only once per attack in the Declare Attackers step of the Combat phase. This is before the game proceeds to the Declare Blockers step. When you declare the Beastmaster as attacking, its ability goes onto the stack. When it resolves, it checks the Beastmaster's power and buffs your creatures accordingly. If you want the bonus to be bigger, you need to pump up your Beastmaster before it attacks, or at the latest, after the ability triggers but before it resolves. If you proceed to the Declare Blockers step, the trigger has already resolved and further boosts to the Beastmasters power will not affect the bonus it gives to other creatures.

If you have more than one Beastmaster, you need to apply boosts before attack or before the resolution of their abilities too. Example: You attack with two Beastmasters and one 3/3 centaur token. After you declare attackers, Beastmaster #1 ability and Beastmaster #2 ability go onto the stack. Because you control both abilities, you choose the order in which they are placed onto the stack. Let's say you put #1 there first and then #2 on top of it. Before they resolve, you use your priority to respond to those triggers and you cast Giant Growth on Beastmaster #2. The Growth resolves first making Beastmaster #2 a 4/4 creature. Then, you resolve its ability which then checks its power. Seeing its power is 4, it gives +4/+4 to the other creatures. Now you have a 4/4 Beastmaster #2, a 5/5 Beastmaster #1 and a 7/7 centaur token. Then, Beastmaster #1 ability resolves and checks its power. Seeing that its value is 5, it gives all other creatures you control +5/+5. The result is: Beastmasters #2 is 9/9, Beastmaster #1 is 5/5 and the centaur token is 12/12.

May 21, 2013 9:14 a.m.

Absinthman says... #3

@RussischerZar: Your calculation is a bit off. Note that Wild Beastmaster only gives +X/+X to each other creature you control.

May 21, 2013 9:16 a.m.

GreatSword says... #4

Wild Beastmaster has a triggered ability (which always start with "when", "whenever, or "at") and triggered abilities always go on the stack. When multiple abilities trigger at once, players can order them onto the stack however they want, starting with the active player (whose turn it is) then going to the inactive player. If you have a 3/3 Wild Beastmaster and a 1/1 Wild Beastmaster and order it so the 3/3 resolves first, the 1/1 will get +3/+3, and become a 4/4. When the second beastmaster's ability goes to resolve, she is now a 4/4 and everyone else will get +4/+4.

Wild Beastmaster s ability will trigger as soon as she is declared an attacker, so it will resolve before any blockers are declared.

If you Giant Growth one, it'll pan out a lot like the example above, as long as you pump the beastmaster who's ability will resolve first. So the buffed 4/4 will pump everyone +4/+4, making the second one a 5/5, then the second beastmaster will pump everyone else +5/+5.

May 21, 2013 9:16 a.m.

RussischerZar says... #5

Oops, in my reply I accidentally buffed the Beastmasters themselves, which they don't do. Thus Absinthman's is the (more) correct answer.

May 21, 2013 9:18 a.m.

Wolfinsteen says... #6

Cool thanks everyone. Check out and playtest Master the Gruul Beasts by myself and iamarobot0661.

May 21, 2013 9:23 a.m.

This discussion has been closed