"Cracking" Multiple Fetchlands in a row/at once

Asked by Slowgod 9 years ago

I cannot find anything about this specific situation online, nor does anyone I know have the definite answers. So anyway, I know that you are able to crack a fetchland in response to an opponents spell, search for an island and then counter that spell. Or if you have a different colored instant you would rather use and save your counterspell you can go get the other color you need. This is all correct I think?

My big question is about cracking 2 or more fetchlands in a row... Let's say I have 2 polluted deltas and no more mana untapped with a counterspell in my hand. Can I crack both fetchlands in a row, grab 2 islands and then counter? AND do tournament rules literally make you crack 1, search, shuffle 3 times, have your opponent cut the deck and then do the same thing again for the next land? Or can you use 1, search, play island, use the other, search, play island, shuffle for both at once to save some time?

I like to save my fetchlands for when i absolutely need them so I often have multiple on the table, especially with a urborg, It's just a pain (and waste of time) doing so much damn shuffling sometimes. And I'm just really uncertain about how activating 2 or more in a row is actually supposed to work, Thanks!

Boza says... #1

1/ Yes, you can fetch multiple times. You are just activating an ability. You can stockpile 11 fetches and crack them all at ones if you'd like. Though you are losing on the deck thinning aspect of fetches by keeping them around.

2/ If you have two fetches and want to crack them both, you SHOULD do both at the same time, especially in Standard, where there are no Stifles to worry about. You are allowed to shortcut quite a few actions and you SHOULD shortcut actions that require similar choices as time is very short for each round.

July 30, 2015 9:57 a.m.

Rhadamanthus says... Accepted answer #2

Cracking multiple fetches "simultaneously" and resolving both abilities in one go is an acceptable shortcut but you just need to be clear with your opponent that you're doing it. Your opponent will almost always accept this shortcut, but there are rare cases where they may want to make a response in-between activations, and will thus reject your proposal of the shortcut.

Rejecting a perfectly reasonable shortcut proposal and forcing someone to play something out for no good reason is generally frowned upon. Call a Judge if you feel your opponent is being unreasonable with you.

July 30, 2015 11:28 a.m.

Slowgod says... #3

Cool, thanks for the answers!

July 30, 2015 12:36 p.m.

filledelanuit says... #4

Make sure you select an answer to remove it from the unanswered queue.

July 30, 2015 12:54 p.m.

This discussion has been closed