Can two Faerie Imposters be cast at the same time?

Asked by xiao.wen 11 years ago

Nothing on the board but two islands.

Tap Island, Tap Island

Cast two faerie imposters

Can one of the two be bounced to satisfy the other one's bounce demands, or is there a temporal demand from the stack that one's entrance to the battlefield and subsequent sacrifice take place before the other one can enter the battlefield?

xiao.wen says... #1

yikes, dont know what happened to the link Faerie Impostor

March 9, 2014 9:19 p.m.

nighthawk101 says... #2

You would cast Faerie Impostor #1. It resolves and the ability goes on the stack. Since you have no other creatures, you must sacrifice it. If you cast the second Faerie Impostor , the same thing would happen. They don't have flash.

March 9, 2014 9:31 p.m.

xiao.wen says... #3

but would something that granted flash to my creature casting allow this maneuver to work? or are there still problems getting their text box effects to resolve simultaneously?

March 9, 2014 9:42 p.m.

nighthawk101 says... #4

So, let's see here...

  1. There's an Aluren on the battlefield, and you have >2 blue mana sources.

  2. You cast Faerie Impostor #1. It resolves, and its ETB trigger goes on the stack.

  3. In response to that, you cast Faerie Impostor #2. It resolves, and its ETB trigger goes on the stack.

  4. Faerie Impostor #2's ETB trigger resolves. You chose to return Faerie Impostor #1 to your hand.

  5. Faerie Impostor #1's ETB trigger resolves. You chose to sacrifice it, but it's in your graveyard anyway.

Hope this helps!

March 9, 2014 9:48 p.m.

xiao.wen says... #5

er, I think I get it, except for #5, did you mean 'but it's in your HAND anyway' ? not sure how it got to the graveyard from that sequence. in #4, didn't we choose to return it to our hand?

March 9, 2014 10:11 p.m.

themucher says... #6

Wrong. You will have to sacrifice 2 creatures if you cast both fairies with flash. Sacrificing is chosen on resolution. Both will trigger and you sac one, then sac the other.

March 10, 2014 3:33 a.m.

themucher says... #7

Ignore my post, you will be able to keep one in play and one in graveyard

March 10, 2014 3:36 a.m.

xiao.wen says... #8

so here's where I'm at with it now

1) they cant be cast 'simultaneously', so, so even supposing the ability to cast them at flash speed, one has to resolve and with its ability hitting the stack before the other

2) because the first one has resolved before the second one (cast in response to the first and right above it on the stack) starts its ETB trigger, the second one can target the first one to save itself from being sacrificed.

3) here's the last thing I don't quite understand. if the second one can target the first one and attempt to bounce it back to your hand thus satisfying its own ability, why does the first one's sacrifice take precedence? It seems like a normal example at this point of bouncing something in response to it being sent to the graveyard.

forgive my intense hypothetical, I appreciate all of the input very much, im doing my best to improve my knowledge of how the nuances of these functions work. Thanks!

March 10, 2014 4:17 a.m.

nighthawk101 says... #9

Sorry, I made a mistake. I thought you had to "sacrifice another creature you control" with Faerie Impostor , but that is not the case. "Graveyard" in my post should read "hand." That should clear things up.

March 10, 2014 7:27 a.m.

Rhadamanthus says... Accepted answer #10

Normally a player can only cast a creature spell during a main phase on his turn when the stack is empty. Like others have said, a player can't perform 2 different actions simultaneously. You have to do them one at a time.

If you somehow had permission from an effect to cast Faerie Impostor with flash, here's what would happen to get the effect you're trying to achieve:

  • You cast Faerie Impostor #1 and let it resolve. It enters the battlefield and its triggered ability is put onto the stack.
  • Before that triggered ability resolves, you cast Faerie Impostor #2 and let it resolve (it resolves before the trigger from #1 can start resolving). The triggered ability from #2 is put onto the stack.
  • The triggered ability from #2 resolves and you can return #1 to your hand.
  • The triggered ability from #1 finally resolves, and you can choose whether or not to return another creature to your hand. If you don't, nothing really happens, since #1 isn't on the battlefield to sacrifice anymore.
March 10, 2014 10:40 a.m.

This discussion has been closed