Mark Rosewater's Commentary on Phasing

General forum

Posted on Aug. 10, 2025, 6:36 p.m. by DemonDragonJ

In these two posts, Mark Rosewater stated that it is unlikely that phasing shall be a major mechanic in a future set, because R&D dislikes that mechanic, and I, personally, am very glad for that, since I much prefer to "flicker" permanents, since doing that removes harmful auras and also retriggers abilities when that permanent enters the battlefield, again, although I do understand that some players prefer phasing, specifically because it does not trigger abilities, so I would like to ask everyone here for their opinions, on this matter.

What does everyone else say, about this matter? Are you pleased or displeased that it is unlikely that phasing shall not be a major mechanic in future sets? I certainly am interested to hear your thoughts, on this matter.

Crow_Umbra says... #2

I think it's fine, and isn't surprising. Phasing can be less intuitive for newer players compared to something like Flickering/Blink. At this point Phasing is pretty firmly on the Deciduous Mechanics list for potential cameo appearances.

August 10, 2025 6:59 p.m.

KermitWizard says... #3

There is still design space with phasing to explore. A card that phases out during combat phases, or during upkeeps, etc., would be fun to explore. What about cards that phase out entire players, and all their cards, during their untap step? We could have a super game ender, which phases out, then phases in 10 turns later, ending the game. How about phasing a an opponent's graveyard out, on your turn, and your graveyard out on their turn.

Its all sily and I understand why there are probably more exciting and newer ideas to design and explore. But, I still gather phasing cards when I see them, and like the idea of getting a phasing deck going. I would be happy to see more phasing cards.

September 30, 2025 6:30 p.m.

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