Pir Imagination

Commander / EDH firerif

SCORE: 40 | 29 COMMENTS | 16996 VIEWS | IN 20 FOLDERS


Bunch of Updates —Oct. 14, 2019

Bunch of updates. Too lazy to list ‘all. Check the revisions if you care. Basically made the deck more “adaptive.” More high impact stax pieces. Dropped dorks entirely to make the manabase work better and let us play b2b. Also cursed totem and tabby (tabby’s back, Yay!). Added more counterspells. And dropped the worst cantrips. Overall the deck feels like it’s better at winning when the games go long and people can just cast big creatures. Honestly not sure why I didn’t have the counterspells in the first place.

P.S. Some of the changes are still kinda in testing, but I’m too lazy to distinguish, and most of the testing seem to be going well anyway. Good luck.

Ishmokin says... #1

The deck looks fun! how are its matchups in the cedh meta?

June 13, 2019 10:32 a.m.

firerif says... #2

It’s a blast to play. You just spin your wheels and eventually win. No combo to set up, no specific cards you need to resolve, just a ton of cantrips and mana rocks.

I’ve had a lot of success in staxxy metas (so long as there’s no null rod) and heavy permission metas. Anywhere where you have the time to just cast cantrips and grow toothy. Fast metas are a bit trickier, since the deck has very few big stax pieces (except tabernacle) and while you have a lot of interaction, you don’t really want to be the control deck at the table. Not to say you can’t do it, but you prefer to be cantripping mainphase so you can dig deeper and hit rocks to continue your dig.

I’d say it plays a lot like edric, snowballing kinda slowly at first and not really giving your opponents and good targets to interact with, then at some point just becoming impossible to deal with.

June 13, 2019 10:59 a.m.

BalkanDS says... #3

Is the only win con Jace?

June 18, 2019 7:58 p.m.

firerif says... #4

Jace is the only hard win-con. If you can’t use him, you can just make a bunch of mana, bounce your opponents creatures wheel people’s hands away with Narset, and beat down with a very large Toothy. I’ve never had to do that in a game, and labman, or fishbowl might be reasonable includes if you were playing against extract, but since, when you are trying to win, you tend to have most of your deck in hand, unless jace is exiled you will generally be able to figure something out in regards to resolving him or getting him back.

June 19, 2019 1:46 a.m.

TacoBoy says... #5

firerif I'm a little confused. How are you running both as your commanders? They do not have 'Partner'. The 'Partner' mechanic is, as far as I know, different from the 'Partners with' mechanic from Battlebond. Or is there some errata to the rules that allows the Battlebond mechanic to act as the Commander 'Partn

July 2, 2019 3:01 p.m.

TacoBoy says... #6

You know, Google is a Hell of a drug. Never mind my inane question!

July 2, 2019 3:04 p.m.

Hissp says... #7

Why are you running rocks instead of dorks, only need blue Mana? What turn are you usually about to storm off? Why aren't you running Mox Amber ?

September 12, 2019 12:37 p.m.

firerif says... #8

Yes the deck needs its blue mana a lot. You could run a mix of rocks and dorks on a budget and even in non budget versions running arbor elf and birds is fine. But my more recent versions have cut those as well. In a deck with as many basic islands as this they can be hard to cast turn 1. The one other note towards rocks is that we can play cursed totem- a card this version doesn't play, but my more current versions do.

The storm turn is very contextual. You want to storm off the turn before the slow decks try to win, but the turn after the fast decks try to win. Around t4 at a normal table, but in a slower pod it can be as late as t6.

As far as mox amber goes, it doesn't cast toothy and adds too little mana to be worth including only to make storming easier.

P.S. My most current version of the deck can be found here -> https://scryfall.com/@firerif/decks/c0ab85df-0274-4711-902d-8843478bab91

September 25, 2019 12:20 a.m.