"Come with me and you'll be
In a world of pure imagination
Take a look and you'll see into your imagination"

This is a storm deck. Turns out, in the right shell Toothy, Imaginary Friend does a pretty good impression of Ad Nauseam . To capitalize on this similarity, the deck is built to do 2 things: dig, and make mana. 10 cantrips, 3 wheels, 5 draw engines, and 11 other assorted draw effects assure that: no matter what else you may be doing, you will be drawing cards. And, with 15 non-land mana sources (that, trust me, you WILL be able to find), you will be able to make mana.

Once you have sufficient counters on Toothy, your goal will be to have your imaginary friend leave the battlefield. Ideally with flicker effects like Essence Flux or Ghostly Flicker but anything works really. These are just nice as toothy will reenter the battlefield before his draw trigger happens, so he will see all those cards you just drew, resulting in toothy maintaining all his counters or, if pir is on the battlefield, double his counters. But once toothy is large enough (9+ counters), it doesn't really matter if he comes back. Drawing 9 cards is often good enough and, unlike decks such as shimmer zur, we don't have to hit a specific card in order to go off. The deck doesn't need any specific pieces, and once you make enough mana to recast toothy, can go off fairly reliably.

FAQ:

No High Tide : Due to the low land count, coupled with Gush being one of the better cards in the deck, I've been unimpressed with High tide.

Crop Rotation : Gilded Drake . Single worst card to play against. Being able to find Homeward Path is enough to warrant its inclusion. Additional good targets are Ancient Tomb , Blast Zone , Reliquary Tower and Waterlogged Grove .

Echo of Eons : The deck is great at dumping cards in the graveyard. This card is often better than timetwister.

How do we win: Manual storm into drawing our entire deck with lab jace out. Alternatively, lock everyone out with narset+wheel, hold up a lot of counterspells, and beat down with a one-shotting toothy.

Suggestions

Updates Add

Bunch of updates. Too lazy to list ‘all. Check the revisions if you care. Basically made the deck more “adaptive.” More high impact stax pieces. Dropped dorks entirely to make the manabase work better and let us play b2b. Also cursed totem and tabby (tabby’s back, Yay!). Added more counterspells. And dropped the worst cantrips. Overall the deck feels like it’s better at winning when the games go long and people can just cast big creatures. Honestly not sure why I didn’t have the counterspells in the first place.

P.S. Some of the changes are still kinda in testing, but I’m too lazy to distinguish, and most of the testing seem to be going well anyway. Good luck.

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Top Ranked
Date added 10 months
Last updated 1 month
Splash colors G
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

41 - 0 Rares

20 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 1.97
Tokens 1/1 Bird
Folders Cool shit, Simic Decks EDH, Want to build, shit i like, Commander Inspiration, Deck Templates to Pull From, EDH, Primers, Simic Upgrade, EDH, See all 16
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Revision 14 See all

5 months ago)

-1 Arbor Elf main
+1 Back to Basics main
-1 Birds of Paradise main
+1 Copy Artifact main
+1 Counterspell main
+1 Cursed Totem main
+1 Delay main
-1 Everflowing Chalice main
+1 Grafdigger's Cage main
-1 Intuition main
-1 Jace, Vryn's Prodigy  Flip main
-1 Manifold Key main
-1 Mental Note main
+1 Mystic Sanctuary main
+1 Mystical Dispute main
-1 Serum Visions main
-1 Snow-Covered Island main
-1 Spellseeker main
+1 Summer Bloom main
+1 The Tabernacle at Pendrell Vale main