Mimeoplasm: Mill self, profit!

Commander / EDH* IQuarent

SCORE: 1 | 2131 VIEWS | IN 2 FOLDERS


(Old Deck Description) —March 31, 2021

This is a Mimeoplasm deck I have been building over the last 6-8 months. The principle reason for it's creation is to get in touch with black; up to this point it just hasn't been my color. However, this deck is very janky. It has a lot of moving parts and is very idiosyncratic to me specifically. I make all my decks from scratch, and so I tend to be the only one who can play them optimally at first; knowing exactly what to tutor for, using what and when, etc. However, none of my previous EDH decks have been quite as convoluted as this.

Here's the run down: This deck is very aggressive self mill with a heavy focus on flash. Besides lands, there are more creatures in this deck than any other card type combined. Most of the answers/responses are creatures, so I decided early to use a lot of flash mechanics. This makes it quite a bit easier to take care of threats as they emerge quickly and efficiently; e.g. flashing in Woodfall Primus or Shriekmaw at instant speed makes for much more effective removal than having to wait until my turn every time.

So far, Laboratory Maniac has been my go to win condition; the deck mills itself so quickly that it has been much easier to rely on the Maniac and leave the mana open for control to back it up. However, when Maniac is not an option, general damage and Jarad make for good secondary and tertiary win conditions. The deck also has the option of swinging in with huge nasties (Consuming Aberration and Lord of Extinction) in regular combat, sometimes with the help of Rogue's Passage, or in desperate situations, milling my opponents.

This deck doesn't have much control. I don't really see the need; I use most of my card advantage to build resources, strengthen my board, and make my win conditions more and more inevitable. It really only runs as much control as it needs to back up the winning plays and defend the graveyard from getting exiled.

I am continually surprised by the absolutely insane level of synergy in the deck, which is often totally accidental. Compulsion with dredge makes for endless instant speed mill as long as I have the mana. The "Troll brothers" also make for fun times, the strategy being tossing Golgari Grave-Troll into to graveyard with Lotleth Troll's ability whenever I need to, which makes him bigger in the process. Mesmeric Orb is a fantastic card by itself, as it mills myself and my opponents, giving me more options with recursion and my general incredibly early on, and it rarely gets purposefully removed. However, with Seedborn Muse and Prophet of Kruphix, Mesmeric Orb becomes extremely fast mill that is hard to stop, over which I have careful control by choosing how many lands to tap and etc. Not to mention the combination of Prophet of Kruphix with Havengul Lich, which is just absolutely disgusting. Together, they give me the ability to cast all creature cards in all graveyards at instant speed, while all my lands untap on other people's turns. It's gross. One other point of synergy I should mention is Havengul Lich with Sakura-Tribe Elder and Mulldrifter; these two cards with Lich give me any number of Rampant Growths and Divinations, respectively, that are limited only by my mana.

Ultimately, this deck is a machine; one of immense complexity, and once it gets going, it's almost impossible to stop.

This deck is getting very close to being the best deck it can be under my budget constraints, so I am not really looking for advise, although advise is welcome. There are some cards I am still looking to add, at least to my maybeboard...