
Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Zanarkand, Ancient Metropolis
Land — Town
This enters tapped.
: Add .
(You may play Zanarkand, Ancient Metropolis from exile if you sent it on an adventure.)
Lasting Fayth
Sorcery — Adventure
Create a 1/1 colourless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then send this card on an Adventure in exile. You may play the land from exile.)
(You may cast Lasting Fayth for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Lasting Fayth and put it on the stack, this card is treated only as Zanarkand, Ancient Metropolis in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)
