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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
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Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vintara Snapper
Creature — Turtle
This has shroud as long as you control no untapped lands. (This can't be the target of spells or abilities any player controls.)
rentyr on Turtle deck
7 years ago
Vintara Snapper is a decent two drop if you can hit GG on turn two. From the newer sets you can get Thriving Turtle (always nice to have a one drop) and Silburlind Snapper (another potential win-con if you have enough instants/sorceries to support it). I would remove Shell Skulkin because it is a bit redundant with all the shroud your deck possesses. Growth Spasm also seems to break the theme.
A good way to actually win with such an awkward creature is Assault Formation since turtles have great toughness.
Good luck! Sounds like a fun little deck.
Lame_Duck on
7 years ago
I'll admit I don't fully understand the decision to pair Turtles up with Auras - other than Vintara Snapper, they don't seem to have much synergy with the strategy to me - but I suppose that, other than Assault Formation, Turtles don't really synergise with anything. I do think you're running too few lands though; with your curve clustered around the 3-drops and going all the way up to 6, I would suggest going up to at least 24 lands and probably cutting down on the Silburlind Snappers to do so.
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